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  1. #71
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by reality_check View Post
    Have you beaten Ramuh Extreme? You have your achievements on Lodestone blocked.
    I have and adds come at 64% and you want a thunderstorm to occur before the last add is killed for a proper tank swap.

    So yes, you can avoid the wipe by doing the above.

    Even if you do get double chaotic strikes, someone should be able to free them of fear before the next Ramuh aoe.
    (0)

  2. #72
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    Yes. It is. There is any number of ways they could have made Ifrit not just outright kill you for getting his HP% to an arbitrarily low threshold. Here's one: Ifrit takes 0 damage until nail phase ends.

    When you literally have to have your tanks put their weapons away because even that much damage is going to enrage, you have a poorly designed fight.

    Ifrit is not even the only fight to have an arbitrary pseudo-enrage for not throttling DPS: Haukke Manor HM's final boss works much the same way. A fucking 4-man dungeon boss.
    And that's entirely your opinion. The mechanic serves a purpose, which is to have a certain control over the encounter and you hating doesn't mean that it's broken mechanic, it just means you hate the mechanic.

    Quote Originally Posted by reality_check View Post
    Have you beaten Ramuh Extreme? You have your achievements on Lodestone blocked.
    That's not relevant because:

    Quote Originally Posted by Psykotsu View Post
    I have and adds come at 64% and you want a thunderstorm to occur before the last add is killed for a proper tank swap.

    So yes, you can avoid the wipe by doing the above.

    Even if you do get double chaotic strikes, someone should be able to free them of fear before the next Ramuh aoe.
    Not doing a good transition is not an issue of luck or bad design, it's an issue with your lack of control over the encounter and you're punished for it.
    (0)

  3. #73
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    See though, Ramuh Ex, Turn 5, Turn 7, and Turn 8 are all examples where you can push phases at awkward or inopportune times, and it can cause problems that result in deaths. And I have 0 problem with that.

    Because none of them are an instant "you lose".

    My hating Ifrit/HMHM's mechanics does not mean they aren't also broken.
    (1)

  4. #74
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Psykotsu View Post
    I have and adds come at 64% and you want a thunderstorm to occur before the last add is killed for a proper tank swap.

    So yes, you can avoid the wipe by doing the above.

    Even if you do get double chaotic strikes, someone should be able to free them of fear before the next Ramuh aoe.
    No, Ramuh can start new phases immediately with a Thunderspark. So, if you have chaotic strike go out, then a phase change, he will sometimes immediately begin the next phase with a Thunderspark, often killing your two charmed people immediately. He will also "phase change" again at 29% when he spawns his adds. If you push Ramuh EX from 30%->29% immediately after a chaotic strike, he will immediately thunderspark and kill your two charmed team members.
    (0)

  5. #75
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dwill View Post
    And that's entirely your opinion. The mechanic serves a purpose, which is to have a certain control over the encounter and you hating doesn't mean that it's broken mechanic, it just means you hate the mechanic.
    Similarly, though, saying that it's well designed is entirely your opinion. >_>

    You're saying that the mechanic makes us control our dps and the pace of the fight. We're pointing out that 1) this isn't necessarily true (see SarcasmMisser's post) and 2) there are other ways this can be accomplished.

    I can understand why you would defend having a mechanic to throttle dps. I don't understand why you would defend this one in place of an alternative. >_>
    (2)

  6. #76
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Viridiana View Post
    Similarly, though, saying that it's well designed is entirely your opinion. >_>

    You're saying that the mechanic makes us control our dps and the pace of the fight. We're pointing out that 1) this isn't necessarily true (see SarcasmMisser's post) and 2) there are other ways this can be accomplished.

    I can understand why you would defend having a mechanic to throttle dps. I don't understand why you would defend this one in place of an alternative. >_>
    I never stated that my point of view wasn't an opinion either. And I am not saying that an alternative is not feasible because, it is but that doesn't necessarily mean that I can't defend this type of mechanic either.
    (0)

  7. #77
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    I would pay money to see these kids play XI, I really would.
    Did we play the same game?

    XI doesn't have the "team jump rope" mechanics XIV has. Nor were there stupid enrage timers and "LOL EVERYONE DIE AOE" outside of a handful of NMs. I can think of one fight offhand that punished you for DPSing too fast (Celestial Nexus battle) and even then it was predictable.
    (2)

  8. #78
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alyko View Post
    Did we play the same game?

    XI doesn't have the "team jump rope" mechanics XIV has. Nor were there stupid enrage timers and "LOL EVERYONE DIE AOE" outside of a handful of NMs. I can think of one fight offhand that punished you for DPSing too fast (Celestial Nexus battle) and even then it was predictable.
    It wasn't as much of a " punishment". The NMs/whatever would just gain TP faster and seemed to use it more liberally. what made it scarier was the lack of orange circles and extra debufs that got tossed around by spells. If your group paced itself you ran into far less AoE or didn't trigger nasty moves. I think there were even a few bosses that would only use their worst stuff if they took too much damage over time or were hit by certain spells.
    (0)

  9. #79
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dwill View Post
    but that doesn't necessarily mean that I can't defend this type of mechanic either.
    If it were this or nothing, I'd probably take this.

    Between this and some of the other mechanics we have, though? Not so much.

    At any rate, I think we've both pretty much said our pieces on this topic, eh?
    (0)

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