I was explaining a theoretical situation in which both Tanks were in tanking stance. Theoretical I say because this rarely happens! Also, I have totally stolen aggro from a WAR in Sword Oath... when said WAR was stupid enough to try keeping both Storms up at once.
As for enmity potency, I always thought that Combo 1 was x1, Combo 2 was x3, and Combo 3 was x5. The Stances are a global x2 to everything I think. Skull Sunder = Savage Blade in terms of ability potency but Butcher's Block is 20 potency more(and thus 100 enmity potency more) than Rage of Halone. Do you have proof, numbers, etc. that show that the enmity multipliers are indeed larger for Warriors?
Now, Paladins have better burst? I'm defining burst as "using cooldowns to increase threat", and this means the Warrior using Berserk/Unchained and the Paladin using Fight or Flight. I fail to see how two abilities that lack enmity multipliers, despite their high ability potency for oGCD moves in general, can push Paladin burst past the Warrior's. Methinks some math is necessary, but I'm too lazy for that right now
