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  1. #11
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    With Blizzard when they put weapons only on a final boss they always dropped 2 on 10 man, and 6 on 25 man. This seems like a better way to do it I mean its still RNG but you didn't have to farm as long till everyone in your group got their weapon.
    (0)

  2. #12
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shioban View Post
    They already brought this up, the development team would currently prefer not to go back to a token based system.

    It's safe to assume for the entire of "Coil" in 2.X, we'll have this system, that doesn't mean however that any new raid content in the future can't have a different system.




    Just bad RNG, have to swallow it and deal with it.
    Bad RNG is not getting a ring or chest piece. I think everyone understands that. Bad luck happens and you have to grit and take it sometimes.

    The RNG involved in the only real coil reward is bull pucky and most people agree on that.

    SE has to fix the way HA weapons are rewarded.
    (3)
    Last edited by cryptic_angel; 09-12-2014 at 02:13 PM.

  3. #13
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I'm not at turn 9 yet (or even close!), so take my opinion with a kilogram of salt.

    I think a nice way to tackle it, while still retaining the same RNG drop, is to have a system in place that makes it so the same weapon cannot drop twice in a row for your static group. (Would not work with PUGs)

    So, say you and 7 friends see a HA spear 1 week, the HA spear cannot drop the following week.
    It's still possible to go
    HA Spear
    HA Axe
    HA Spear

    Just no
    HA Spear
    HA Spear
    HA Spear
    HA Spear

    Obviously it's not a concrete solution, but it'll alleviate some of the frustration that I've read people are having.

    *Edit*
    This would probably only work if you were in the exact same group as you were the previous week, so only for 8-man statics.
    But, I think that goes without saying, I'd imagine most people farming t9 are in statics, and not PUGing it each week.
    (0)
    Last edited by Pyreflye; 09-12-2014 at 02:25 PM.

  4. #14
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Clarkamite View Post
    We've gotten four Warrior Axes in a row. Yeah, four in a row. What's the actual chance of that happening? Yeah RNG sucks and I wish there was something we could do about it but there isn't. We've downed T9 10 times now and seen 2 Sch books, 4 Warrior Axes, 1 Paladin Blade, 1 Bard Bow, 1 DRG Spear and 1 WHM staff. Me and the SMN in the group get shafted and not just with weapons. We've never seen the caster body and up until the last few weeks we hadn't even seen anything but the neck since our first week.

    RNG sucks but what can you do?
    We got 4 Crooks in a row, 6 total so far. It happens.
    (0)

  5. #15
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    MNK, WHM, BRD, BLM, WHM, WHM, WHM, BRD, WHM, MNK

    We have 10 clears, run drg/drg/smn/brd for dps, which means only 2/8 of us have our main job weapon. It's depressing. And every group seems to have their own repeating weapon that won't stop dropping. It's like some crazy conspiracy. If I see another WHM crook I'm going to impale myself on it.
    (1)

  6. #16
    Player
    dannycookies's Avatar
    Join Date
    Feb 2014
    Posts
    69
    Character
    Sir Blobra
    World
    Balmung
    Main Class
    Culinarian Lv 90
    I believe my group's current stats are:

    2x PLD
    1x WHM
    6x SMN

    We've worked our asses off to learn the hardest fight in the game and 5/8 (6/8 if you count that the one mains BLM) of our group members have walked away with nothing for our main jobs. Raiding should not be this depressing of an experience. I understand that some RNG motivates players to play more, but when we add up the time it took to learn the fight + the time getting drops no one can use, it doesn't feel very motivating at all.

    Quote Originally Posted by Zumi View Post
    If they did something like T7 and dropped say a High Allegan tombstone you could finish in just 8 weeks lol.
    I'm sorry, why is this a bad thing? If a group has perfected t9, they deserve to be able to cap it off after two months of raiding.
    (4)

  7. #17
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by dannycookies View Post
    I'm sorry, why is this a bad thing? If a group has perfected t9, they deserve to be able to cap it off after two months of raiding.
    Because it means they will finish content faster than it can be produced.

    Currently, the raiding scheme is:
    Coil (hardcore)
    CT (casual)
    Coil (hardcore
    CT (casual)

    3 months between each patch, meaning players in that situation are getting new content every 6 months.
    If you down it all, and get all your weapons in 2 months, that'll just make players get burned out quicker.

    Don't get me wrong, I hate RNG as much as the next person, but it really is needed in some cases.

    Developers will never be able to release content at a quicker pace than it is completed, the RNG present just eases the burden on them.
    (0)

  8. #18
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Yeah. The RNG really sucks. Still waiting for my heal body piece. But have seen 5 times monk body ... 4 times in a row.

    Same was in earlier days in T5. I'm not that hardcore farmer. But after nearly 30 kills i still have not seen the whitemage staff and the healer pants in the chests. That sucks very much.
    (1)
    Last edited by KarstenS; 09-12-2014 at 03:54 PM.

  9. #19
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Pyreflye View Post
    Because it means they will finish content faster than it can be produced.

    Currently, the raiding scheme is:
    Coil (hardcore)
    CT (casual)
    Coil (hardcore
    CT (casual)

    3 months between each patch, meaning players in that situation are getting new content every 6 months.
    If you down it all, and get all your weapons in 2 months, that'll just make players get burned out quicker.

    Don't get me wrong, I hate RNG as much as the next person, but it really is needed in some cases.

    Developers will never be able to release content at a quicker pace than it is completed, the RNG present just eases the burden on them.
    Players will still raid for bis and alts. Don't be intentionally daft and say that people clear content faster than it is made. No one is going to clear the final boss of a raid tier two weeks after release. Most statics were clearing t9 by 2.5-3.5 months after release. The sycrus tower patch came out three months after SCoB. Your example is terrible since people still had not even downed t9 by the time the crystal tower patch dropped. People will still have plenty of content to do.
    (4)
    Last edited by cryptic_angel; 09-12-2014 at 04:07 PM.

  10. #20
    Player
    dannycookies's Avatar
    Join Date
    Feb 2014
    Posts
    69
    Character
    Sir Blobra
    World
    Balmung
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Pyreflye View Post
    Don't get me wrong, I hate RNG as much as the next person, but it really is needed in some cases.
    We're not slamming our heads against FATEs for some atma garbage here. This is a very difficult fight with a lot of mechanics that the majority of players will never be able to get through without a major echo + nerf. It's a slap in the face to reward people who learn how to jump rope through t9 by incorporating a lazy RNG design to "stretch the content out." The solution should not be to penalize us with RNG, it should be adding more raiding content at a quicker rate. Four raids every six months is ridiculous. Besides, they wouldn't have such a hard time keeping content relevant and giving us things to do if they stopped making all previous raids useless after every major patch.
    (5)

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