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  1. #31
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    The change from red to orange was to have a color that's a blend for less colorblind people to be unable to notice. The pulsing was added on top of that for even the most severe colorblind people to be able to notice.
    I'm not colorblind at all but the orange can be hard to see in some maps, but the pulsing still lets me know there's something on the ground and I should get out of it.

    Short of a slider for AoE colors (which would only work for generic ones) they've done many things to accommodate colorblind people without making aoes too blatantly obvious. Things like the lines on Chirada/suparna in garuda for instance
    (0)

  2. #32
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiroh View Post
    Yeah, gods forbid you actually have to play a game instead of "press X now to dodge".
    That's a bit of an over exaggeration, wouldn't you say? This isn't Dark Souls. People already have a hard enough time doing content with big visual markers to avoid.
    (0)

  3. #33
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Poringing View Post
    I prefer if they changed the AoE markers to represent how dangerous it is, like:

    very feint yellow : estimated <20% HP damage
    (current) orange: estimated 20-50% HP damage and/ or mild DoT
    (slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
    dark purple: estimated >100% HP damage and/ or lethal debuff
    This was one of the biggest learning hurdles for me getting into the game. Sometimes I would move out of a very low damage AoE and end up making the rest of the party mad since I was moving around so much, and other times I would think I could stay and then end up dead. As a result I just dodged all AoEs even when unnecessary or hindering the situation.
    (0)

  4. #34
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by 3Jane View Post
    Get rid of the damned idiotic things completely. We had to learn the fights properly back in 1.0/1.23.
    Back in my day we had to learn the fights properly both ways up the hill in the snow!
    (0)

  5. #35
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Raxion View Post
    That's a bit of an over exaggeration, wouldn't you say? This isn't Dark Souls. People already have a hard enough time doing content with big visual markers to avoid.
    Having no AOE indicator is now Dark Souls level of difficulty? HAHAHAHAAAA.
    (1)

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