

i don't think that's a good idea because of lazy dps/different classes have different physical/magic resistance, it wouldn't make any sense if it was the same color for everyoneI prefer if they changed the AoE markers to represent how dangerous it is, like:
very feint yellow : estimated <20% HP damage
(current) orange: estimated 20-50% HP damage and/ or mild DoT
(slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
dark purple: estimated >100% HP damage and/ or lethal debuff





Ew, no. This would just lead to DPS prioritizing their rotation over moving out of yellow/orange aoe's.I prefer if they changed the AoE markers to represent how dangerous it is, like:
very feint yellow : estimated <20% HP damage
(current) orange: estimated 20-50% HP damage and/ or mild DoT
(slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
dark purple: estimated >100% HP damage and/ or lethal debuff
They already facetank enough, thanks. :/


While it would certainly be helpful, I don't think they'd be able to do that. Each job will take different damage from different abilities. It'd have to pre-calculate how much damage it's going to do to your specific character. I just don't see how that'd work.I prefer if they changed the AoE markers to represent how dangerous it is, like:
very feint yellow : estimated <20% HP damage
(current) orange: estimated 20-50% HP damage and/ or mild DoT
(slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
dark purple: estimated >100% HP damage and/ or lethal debuff



This was one of the biggest learning hurdles for me getting into the game. Sometimes I would move out of a very low damage AoE and end up making the rest of the party mad since I was moving around so much, and other times I would think I could stay and then end up dead. As a result I just dodged all AoEs even when unnecessary or hindering the situation.I prefer if they changed the AoE markers to represent how dangerous it is, like:
very feint yellow : estimated <20% HP damage
(current) orange: estimated 20-50% HP damage and/ or mild DoT
(slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
dark purple: estimated >100% HP damage and/ or lethal debuff
I'd rather we had one color for generic AoEs.
That way the unique boss-specific ones like CT/Primal AoEs can actually stand out/feel unique.
Last edited by saeedaisspecial; 08-02-2014 at 02:47 AM.


Get rid of the damned idiotic things completely. We had to learn the fights properly back in 1.0/1.23.
My only problem is they can sometimes be difficult to see if I'm standing in water (best example is the Hellbender in Brayflox's Longstop).
I wouldn't mind this. Even during the early days of the 2.0 alpha/beta we didn't have them. It was kind of neat.



Its funny you mention Hellbender. For me that is the most stand out case of how hard the red AoE indicators were to see, but I find the new ones much more clear during this fight.
But if there's one thing this thread seems to have nailed down is that what works for one person may not work for the next.
A true paladin... will sheathe his sword.
Terrible idea.
Let's turn the game from: Complex fights where you can design the encounter around the fact that there will be clear indicators for you to REACT.
Your idea: Let's provide a guessing game for abilities or force people to watch cast bars and pay attention to even more stuff onscreen (animations, possible unclear/blocked) so that they can run to the forums to complain.


Yeah, gods forbid you actually have to play a game instead of "press X now to dodge".Terrible idea.
Let's turn the game from: Complex fights where you can design the encounter around the fact that there will be clear indicators for you to REACT.
Your idea: Let's provide a guessing game for abilities or force people to watch cast bars and pay attention to even more stuff onscreen (animations, possible unclear/blocked) so that they can run to the forums to complain.
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