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  1. #1
    Player
    Edli's Avatar
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    Jun 2014
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    Character
    Edli Papami
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Quesse View Post

    Mechanics in boss battles suck.
    Every game has mechanics. Is what makes them games. Maybe mechanic wasn't the right term to use there? Maybe say that you hate mechanics that instantly kill you or something like that. Just saying mechanics in general on a boss battle suck is a strange thing to say.
    (0)
    Last edited by Edli; 09-11-2014 at 10:25 PM.

  2. #2
    Player
    Teirshin's Avatar
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    Aug 2013
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    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Velhart View Post
    So, just having the boss sitting there and doing nothing is...better?
    Quote Originally Posted by Edli View Post
    Every game has mechanics. Is what makes them games. Maybe mechanic wasn't the right term to use there? Maybe say that you hate mechanics that instantly kill you or something like that. Just saying mechanics in general on a boss battle suck is a strange thing to say.
    I think the point Quesse was making that the way the mechanics are implemented in FFXIV suck.

    Its basically playing Simon. Memorize the pattern (which never changes so we're already worse off than Simon), move to the spot at the right time while spamming a macro to do DPS.

    Randomized mechanics would be far more engaging and entertaining, but that would require thinking and not be something people could faceroll, so the majority of players nowadays would never support it. Those of us who grew up on older MMO's and know what a real challenge was back then compared to the cakewalk MMO's are today though, would likely welcome a chance to get back to some of the old ways here and there.

    You know, to earn the drops rather than pretty much have them handed to use for doing a pre-ordained step by step dance.

    MMO players today have it sooooo easy, and yet whine they've got it "oh so bad". Pfft. No you dont.
    (6)

  3. #3
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Teirshin View Post
    MMO players today have it sooooo easy, and yet whine they've got it "oh so bad". Pfft. No you dont.
    Been playing MMO's since early 2000's and the only thing that made older MMO's more difficult was that consequences were more severe, much more grinding, and the amount of work needed to complete the simplest of tasks.

    I don't believe the challenge to players would be different at the end of the day if bosses were random. A lot don't even know the patterns and just know what to do when they see a certain mechanic. Also, if people have it so easy, why are there not more T9 winners? I mean, you only have to memorize a pattern, right? The pattern is only the back bone. You need a tank who can time and utilize his cooldowns correctly, DPS who not only have to adjust to the mechanics but be efficient in DPS at the same time, and so on.
    (3)
    Last edited by Velhart; 09-11-2014 at 11:06 PM.

  4. #4
    Player
    Zarzak's Avatar
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    Aug 2013
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    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Velhart View Post
    Also, if people have it so easy, why are there not more T9 winners? I mean, you only have to memorize a pattern, right? The pattern is only the back bone. You need a tank who can time and utilize his cooldowns correctly, DPS who not only have to adjust to the mechanics but be efficient in DPS at the same time, and so on.
    To the 2nd point 1st since it leads into the 1st.

    These events are tuned to sub ilvl 100 at optimal play. So sorry but tanks being amazing at cooldowns and DPS being awesome is not a requirement with ilvl 110 which is achievable without ever stepping foot in raids which brings me to the 1st point....

    Why aren't there more people clearing T9? The better question is Why would you clear T9 at all? There is next to no motivation for anyone beyond hardcore raiders to do it. It is childs play and tuned for the SUPER casuals. But why would the super casuals bother to learn the DDR moves when they can just afk in town until a hunt spawns > port out > and be handed raid loot.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  5. #5
    Player
    Edli's Avatar
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    Jun 2014
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    408
    Character
    Edli Papami
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Teirshin View Post
    Those of us who grew up on older MMO's and know what a real challenge was back then compared to the cakewalk MMO's are today.
    I've been there in the old days. The challenge on those games used to be on other things not boss fights. On the fact that it took ages to level, that you could lose XP and gear if you die. That getting to the boss was a long and dangerous trip. Sure they had their charm but when it came to boss fights they were pretty boring and I don't miss it. They just weren't very interesting fights. Just sitting there for hours and dpsing is all I remember. On those games gear was king.
    (0)

  6. #6
    Player
    Teirshin's Avatar
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    Aug 2013
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    324
    Character
    Cova Morningstar
    World
    Gilgamesh
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    Thaumaturge Lv 50
    Quote Originally Posted by Edli View Post
    I've been there in the old days. The challenge on those games used to be on other things not boss fights. On the fact that it took ages to level, that you could lose XP and gear if you die. That getting to the boss was a long and dangerous trip. Sure they had their charm but when it came to boss fights they were pretty boring and I don't miss it. They just weren't very interesting fights. Just sitting there for hours and dpsing is all I remember. On those games gear was king.
    Skill mattered a lot too back then. Ask anyone who remembers pulling in the Plane of Hate or Fear back when EQ was still new....

    Raid pullers who could do it and do it well were looked up to and always in demand.

    Back then when you got a drop, you seriously feel like you earned it. Now its more like "Oh, you showed up! Here's a relic!".

    The raid/boss fights in FFXIV are like Square Dancing events, the only thing missing is the Moogle on the side with the record player and megaphone calling out the steps.
    (4)

  7. #7
    Player
    Magis's Avatar
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    Aug 2013
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    Ul'dah
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    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Teirshin View Post
    Skill mattered a lot too back then. Ask anyone who remembers pulling in the Plane of Hate or Fear back when EQ was still new....

    Raid pullers who could do it and do it well were looked up to and always in demand.

    Back then when you got a drop, you seriously feel like you earned it. Now its more like "Oh, you showed up! Here's a relic!".

    The raid/boss fights in FFXIV are like Square Dancing events, the only thing missing is the Moogle on the side with the record player and megaphone calling out the steps.
    Razorgore will always be my favorite, and i have always referenced that as my example of "classic" MMO raids. 40 monsters (orcs and dragonkin actually) on the field, some being kited by hunters, some being CCed by mages/rogues, and the rest being killed by damage dealers. ONTOP of that, one player is mind controlling the actual boss, trying to destroy eggs as fast as possible. After all that, the boss finally aggros and must be killed. It was truly an endurance test based on players mental stamina and their character's as well, like one poster mentioned... instead of some arbitrary rage timer. Everyone had to stay focused, use their utility skills and knowledge how to play, and do their job during the fight to pass phase one. However, unlike FFXIV, you could still pull off a win if half the raid (20 people) die and you are still good enough to push out damage, heal the tank, and keep aggro. Unlike XIV where 1 person dieing == wipe.

    Oh yeah, and this was the first thing you see entering BWL. You don't get to even explore until you beat me, the giant rooster block lol.
    (1)
    Last edited by Magis; 09-12-2014 at 12:08 AM.

  8. #8
    Player
    Fyce's Avatar
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    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    There's something I don't really understand: why are some people saying that executing precise things at a precise time to beat a scripted boss doesn't require skill?

    I mean, isn't that exactly the same as watching a ballet? Would you tell to those dancers that what they're doing isn't difficult or that they don't deserve to be applauded at the end?
    They trained hours upon hours, doing the exact same thing over and over again to get it right. They don't just pop on stage and do whatever they want to show the public how good they are at improvising because the show is just a random mess... not to mention that it's not what the spectators came to see.

    Also, I will point at the fact that RNG and overall randomness is the complete opposite of being skilled. If you win just because you were lucky during an encounter, it doesn't make you skilled, it just makes you a lucky player.
    Same thing goes for loosing, but instead, it generates a high level of frustration when it happens, just because there's nothing you could have done to prevent it.


    Finally, I've red a few pages of this thread, and somewhere, I saw someone saying something like "a battle is random! Fighting is not a scripted thing!".
    Bloody hell yes it's scripted. Maybe the last bar fight you had was full of drunk people punching randomly in the air, hoping to reach the face of someone... but armies and, in a lesser extent, special forces interventions are everything but random.
    These guys are training everyday to be able to execute a pattern perfectly for a specific situation. Just like the dancers of a ballet I was talking about.

    So, while some points of the OP and some people here are correct, I have no idea what some of you are talking about when you associate randomness to skill.
    (2)
    Last edited by Fyce; 09-12-2014 at 12:24 AM.

  9. #9
    Player
    Amberion's Avatar
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    Sep 2013
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    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fyce View Post
    There's something I don't really understand: why are some people saying that executing precise things at a precise time to beat a scripted boss doesn't require skill?
    But what does your mad dances move have to do with your characters skills/stats? Your characters skills/stats, and how you use them should be the main focus. In this game you can have mediocre skill with your character, but godlike dodging skills and pretty much beat all fights. Now reverse those skills, and you won't have a chance.


    I mean, isn't that exactly the same as watching a ballet? Would you tell to those dancers that what they're doing isn't difficult or that they don't deserve to be applauded at the end?
    They trained hours upon hours, doing the exact same thing over and over again to get it right. They don't just pop on stage and do whatever they want to show the public how good they are at improvising because the show is just a random mess... not to mention that it's not what the spectators came to see.
    Take a comedy act. Who has more skill in it, the one who made a good show with coming up with and rehearsing for 1 month, or the one who made a good show with improvisation?
    (3)

  10. #10
    Player
    Magis's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Amberion View Post
    But what does your mad dances move have to do with your characters skills/stats? Your characters skills/stats, and how you use them should be the main focus. In this game you can have mediocre skill with your character, but godlike dodging skills and pretty much beat all fights. Now reverse those skills, and you won't have a chance.
    This right here!!! It's like people forgot this is an RPG, not an action game.
    (3)

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