I think the idea is to not have to depend on Taunt to keep hate. Remember that enmity is calculated different now, so your attacks will be generating hate too.



You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
light thrust->evade->simian thrash->flurry->taunt->light thrust, etc should be pretty good, especially since they increased potency of simian thrash.
I also wonder if taunt and taunt II will be separate, notice the different timers now.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


