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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Arcell View Post
    Well looks like there goes Pug's efficiency as a Tank. Tripling recast timers on taunts, ouch but oh well. At least I have an excuse to not tank now
    I think the idea is to not have to depend on Taunt to keep hate. Remember that enmity is calculated different now, so your attacks will be generating hate too.
    (1)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eekiki View Post
    I think the idea is to not have to depend on Taunt to keep hate. Remember that enmity is calculated different now, so your attacks will be generating hate too.
    You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
    (1)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    85
    Quote Originally Posted by Arcell View Post
    You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
    light thrust->evade->simian thrash->flurry->taunt->light thrust, etc should be pretty good, especially since they increased potency of simian thrash.

    I also wonder if taunt and taunt II will be separate, notice the different timers now.
    (0)

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