I mean things like cooperation and progression, no matter the costs... such as 18 people all standing on a giant dragon's front feet, which is totally realistic too.You mean like actually fighting a mob rather than spamming Medica?


I mean things like cooperation and progression, no matter the costs... such as 18 people all standing on a giant dragon's front feet, which is totally realistic too.You mean like actually fighting a mob rather than spamming Medica?
I'm fairly certain content like (players have made) Hunts is exactly why so many non-MMO players look at the genre with such confusion.
People are cooperating, sure, but they're cooperating in what effectively amounts to a mass button mashing contest. It's great that people are actually being decent to one another, but they're doing so by taking gaming to its lowest common denominator. There is no more skill or actually anything interesting in what Hunts have become than there is in a "game" like Cookie Clicker. In fact, I'd place Cookie Clicker as an overall better game than running Hunts with the rest of the zerglings.
Again, it's great that people are cooperating to maximize everyone (who agrees with their way of playing) progression, but damned if it didn't completely destroy the actual content in the process.
The only mistake SE made with Hunts was making them the only source of Allied Seals, and making Allied Seals offer such lucrative rewards. That put a massive demand on Hunts which the content was not designed for.
Add alternative means for obtaining Allied Seals, and all problems resolve themselves. Hunts function as they were intended, with groups finding and killing them, rather than the entire server. With an alternative players simply will not care as much about missing an A Rank; they can get their Seals another way. As it stands, miss an A Rank and you've missed those Seals. As the only source of Seals you either get them off the Hunt mob or you miss them. That is the problem with Hunts.
Throw in a viable alternative means to obtaining Allied Seals and Hunts go from a scheduled and systematic melting of mobs, to content pretty much anyone can enjoy, and the drama and mud throwing goes as a result. Only thing SE needs to do, and should have done from the get-go, is ease demand on Hunts.
Those were they days, though even back then you'd have the odd person jumping the queue. It's human nature, not the good side of human nature, but still...
Last edited by Nalien; 09-09-2014 at 07:37 AM. Reason: go home daily post limit, you're drunk
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