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  1. #21
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Violyre View Post
    You know what would make hunts better for me? Loading the mob before loading the people. I've never seen more than two seals from an A, and I have to be the one to discover it, and I have no idea what any S ranks look like. The shouts are useless to me even if all I have to do is turn around.

    That is the fix hunts need.
    They've "fixed" this I believe. Of course, "fix" means making it "highest priority" which actually means "highest priority as long as you're in the same map square." So currently if you stand right under its ugly self you should see it. They may one day improve this, but it was said that it would be more difficult to implement.

    They also need to give party members the same priority. Do you know how un-fun "Find The Corpse" is during Agrippa? Especially when they get impatient and tell me to Raise them. Why do you think I'm not casting Medica anymore?

    Squeeniiiiiiiiix! *shakes fist angrily*
    (1)
    Last edited by Bladeglory; 09-09-2014 at 05:18 PM.

  2. #22
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bladeglory View Post
    They've "fixed" this I believe. Of course, "fix" means making it "highest priority" which actually means "highest priority as long as you're in the same map square." So currently if you stand right under its ugly self you should see it. They may one day improve this, but it was said that it would be more difficult to implement.

    They also need to give party members the same priority. Do you know how un-fun "Find The Corpse" is during Agrippa? Especially when they get impatient and tell me to Raise them. Why do you think I'm not casting Medica anymore?

    Squeeniiiiiiiiix! *shakes fist angrily*
    No, they fixed it for S ranks. They aren't going to change it for A ranks. People just need to stop zerging.
    (0)

  3. #23
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ispano View Post
    No, they fixed it for S ranks. They aren't going to change it for A ranks. People just need to stop zerging.
    I still can't see S ranks. God I need to get a new comp so bad.
    (0)

  4. #24
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    SE just need to take the same steps with A rank marks as they did with B.

    I would suggest taking out the fate monsters from the daily bill and replacing with B, upping the normal reward for the trash mobs to 5 from 4 seals and having the weekly as an A rank where you can get half credit for partying with someone who has the bill. A ranks would be given the same 5 minute spawn timer as B has.

    The effect of this would be to let players get 35 daily seals (245 per week) plus 50 (add 50 soldiery to this reward too) for the A rank plus an indeterminate number for helping. Overall players could get a full myth set a week or a sand in 3 by just doing Dailies.

    S ranks could be left as they are as generally people are sensible with these.
    (0)
    Last edited by Kydi; 09-09-2014 at 05:49 PM.

  5. #25
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ispano View Post
    People just need to stop zerging.
    Not going to happen until SE eases the demand on Hunts or Allied Seals.

    2.4 could help, but I doubt it; new Tomestones will make Sands of Time fairly irrelephant, unless they go for the exact same upgrade system, but those will be capped weekly. Meanwhile, Sol will be uncapped so demand for Sands should increase... I imagine it will be a net gain in demand, unless crafters get to make some i110.

    Demand for Allied Seals is just too high, unless SE puts in an alternative to Hunts, too many people are going to want to do them and it'll remain a zergfest. If they treat this like T2 and go "Well people have organized, so we'll leave it like this", I'll punch an emu in the neck. There is only so much stupidity from the developers I can take...
    (0)

  6. #26
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nalien View Post
    Not going to happen until SE eases the demand on Hunts or Allied Seals.

    2.4 could help, but I doubt it; new Tomestones will make Sands of Time fairly irrelephant, unless they go for the exact same upgrade system, but those will be capped weekly. Meanwhile, Sol will be uncapped so demand for Sands should increase... I imagine it will be a net gain in demand, unless crafters get to make some i110.

    Demand for Allied Seals is just too high, unless SE puts in an alternative to Hunts, too many people are going to want to do them and it'll remain a zergfest. If they treat this like T2 and go "Well people have organized, so we'll leave it like this", I'll punch an emu in the neck. There is only so much stupidity from the developers I can take...
    What I think is this. If they truly feel that the rate at which people are getting sands and such from hunts, but left it alone, it will be fine. They will just change it entirely for 2.4. I mean you'll also have unlimited ST at 2.4 to get Sand/Oil as well, plus anyone who does Second Coil already will be able to do that as much as they want as well. So, like they did with T2. Leave it as is. When the next iteration comes out, don't make the same mistake. Which is what they did, Second Coil doesn't have a cheeseable soft enrage on any fight.
    (0)

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