- team play: exept the bard song all the rest are base of the trinity. it's not team play, team play will recquire that people will cover each other or work together. here it's every dps do them cycle while respecting the pattern and that all, tank and healer are the only one that really do a bits of teamplay, but like said before it's the base of the trinity, without this why bring a healer or a tank.
- Artificial way to increase the difficulty of combat: it's the main trouble we have, they are like the dev of wow that did discover the frenesy and did place them on every boss for make sure a fight don't go too long. here it's like the dev saying, don't do something we don't want! if you don't follow our pattern you are dead! we are following one way to beat the game almost like kids holding the hand the dev have give us. indeed time to time player do find stuff that dev didn't think. (like for the dive of T5) but they are rare.
- more human and less machine content: by making fight fully scripted, they strips us of our humanity and force us to follow a rail, we are not different than a bot, following one pattern and only one. i'm almost surprise no one have made bot for this content! human are an adaptable race, but in FF14, we don't use this capacity!
some people say, if we don't do scripted it will be chaos... yes, it will be chaos and that maybe what they need to look after for a time, make the fight more chaotic, not in the way that we will die for nothing, but in the way, that RL will have a real role, that offtank will have a role, that control will have a role, that our teamplay can exist finally. soo far we are only looking to a CS where we need to press the button and be at the right place when is needed, nothing much.
a fight is chaos, trying to order it at this extend make them blend to the point to lack of deepth.
ps: i haven't gone very far for the team play, but if you want talk of teamplay, let's talk of the Skill chain and mana burst from FF11... this is was teamplay.