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  1. #1
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Amberion View Post
    To the 2 up top. I don't think that is the way he meant.

    There is other way of making a fight then being a DDR. There could be status effects that need to be removed, or make it so you buff the bosses damage if you hit it while you have it.

    Just a focus more on your characters skills/stats, rather then something that your character has no control over as it is now.
    And we have that in plenty. Tank swap debuffs, healing debuffs, add control etc etc. The reason you feel like you are playing ddr is because of the scripted nature of the fights, not because the fights aren't tank and spank.
    (0)

  2. #2
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SDaemon View Post
    And we have that in plenty. Tank swap debuffs, healing debuffs, add control etc etc. The reason you feel like you are playing ddr is because of the scripted nature of the fights, not because the fights aren't tank and spank.
    Yeah, those exist. But they are so very minor compared to the dance.

    Take that fight you get doom on you and you have to walk to the circle. That has 0 influence on a characters skills or stats. Instead they should have made it more that it had to be removed by the healer. To me, the character should have more influence in things in a RPG.

    That is more what i mean.
    (2)

  3. #3
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Amberion View Post
    Yeah, those exist. But they are so very minor compared to the dance.

    Take that fight you get doom on you and you have to walk to the circle. That has 0 influence on a characters skills or stats. Instead they should have made it more that it had to be removed by the healer. To me, the character should have more influence in things in a RPG.

    That is more what i mean.
    Bad example, better way would be to simply make Doom send someone to 1% HP at the end of it so the healer has a chance to save them but there's still a very strong incentive to move. That aside, Qarn is a very, very light example of the problem in question here. Titan EX and Turn 5 are much bigger issues and serve as huge roadblocks for regular players.

    For Titan, for example, instead of Landslide automatically just throwing you off the ring, it could instead only throw you off if you were hit by a previous Landslide (which would apply a debuff to your character). WotL itself should probably be tuned down a bit - perhaps WotL itself can't kill you, but accumulating stacks of a debuff it applies would kill you when he spams Tumult down the line. That sort of thing is possible to recover from and isn't so ungodly punishing if one or two players just can't keep up with the rest.

    Landslide itself is like the poster-child for overly punishing, unrecoverable mechanics, because getting hit by one takes you out of the fight instantly and makes it impossible to return to it. That's just completely insane, really. We need less of that. A LOT less of that.
    (3)