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  1. #891
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SDaemon View Post
    Doing that for that fight would make it a dull tank and spank with 2 non issue bees that die in no time. Now instead of worrying, the healer and tank can stay rooted and spam keys to their hearts content.

    I don't see any fights where the "dance" as you put it outweighs mechanics, mostly because with the script of the fight the two are interconnected.
    You are thinking people mean it would only change 1 thing. Other things would also have to be changed, added or removed.

    People need to think more then just on/off.

    And as for stay rooted.. Whats with peoples need to want to run around like headless chickens during fights? As long as you have things to do, why the need to have moment mechanics everywhere?

    EDIT:
    Bad example, better way would be to simply make Doom send someone to 1% HP at the end of it so the healer has a chance to save them but there's still a very strong incentive to move. That aside, Qarn is a very, very light example of the problem in question here. Titan EX and Turn 5 are much bigger issues and serve as huge roadblocks for regular players.
    It was just the fight that came to mind for me.
    (0)

  2. #892
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The bigger problem with the game at the moment is how the end game is shaping the community. Because the fights are tuned so that if one person fails, everyone does, it causes people to not want to bring along anyone new unless they are so far beyond the content that they can bypass the "no one may screw up" requirement. Combine this with the drive for efficiency in Duty Finder and the end game play space starts looking quite impenetrable.

    I'm not saying the game is going to have players committing a mass exodus because of it, but the chances of retaining anyone new after they hit 50 is starting to look dismal. Ironic that trying to build EX content to please players is only making the community more fractured.

    I mean, if shifting the fights away from being DPS focused to a tank/healer/controller trinity will help take the edge off of things I'm all for it. Right now it's turning into "get a static or get the heck out of my game!"
    (12)
    Last edited by Colt47; 09-07-2014 at 04:59 AM.

  3. #893
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by SDaemon View Post
    Get rid of too many mechanics and fights are reduced to simple tank and spank..
    What's wrong with that? I love tank and spank. I have fun in tank and spank matches. I don't have fun when every 5 seconds some gigantic, unavoidable AOE blows everyones face off. Bosses that have derp damage are no fun, it's actually unnecessary and doesn't really make things harder, just more annoying and puts off players. I agree with you though, 1 shot-derp death needs to go - you can make very challenging fights without intstance deaths, I think the dev's are just lazy TBH. It's like "'how can we make this hard?' 'I dunno, add derp death, that'll give em a challenge'"
    (11)

  4. #894
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Colt47 View Post
    I'm not saying the game is going to have players committing a mass exodus because of it, but the chances of retaining anyone new after they hit 50 is starting to look dismal. Ironic that trying to build EX content to please players is only making the community more fractured.

    I mean, if shifting the fights away from being DPS focused to a tank/healer/controller trinity will help take the edge off of things I'm all for it. Right now it's turning into "get a static or get the heck out of my game!"
    it's sad but soo true...
    the trouble of the end game it's this, the script and the "no one may screw up" setup.
    they need to offer fight challenging less scripted (by a lot) and less hard on error, the error must be hard on the group, but if the group work together they must be able to overcome it! sadly in FF14 is not the case.
    (1)

  5. #895
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    In response to DenariusJay,

    The issue isn't that they are making the game challenging, but how they are making it challenging. In order to break the exclusivity behavior the community has developed, they need to change the focus of the difficulty from the group to the individual. They can still have failure if too many people die, but having it tuned to the way they have it now is shaping the community in a very poor way. Tank and spank is as much a cop out as what they are doing now, it's just another extreme.
    (5)

  6. #896
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Colt47 View Post
    I mean, if shifting the fights away from being DPS focused to a tank/healer/controller trinity will help take the edge off of things I'm all for it. Right now it's turning into "get a static or get the heck out of my game!"
    I was thinking about this earlier and really the game is balanced between dps, tank, and heal were as other MMOs tend to leave the fight on the shoulders of healers and tanks. If healer fails, no heals for party thus wipe. If tank fails the mob goes wild thus wipe. Now we have it were if dps fails bad things happen thus wipe. Is it really fair for two roles to bare the full responsibility of the fight like the old days?

    I do agree that the elitist have shown their colors and made end game a very inaccessible for new players but on the other end of the spectrum I hardly ever see learning parties in PF.
    (0)
    Last edited by Dyvid; 09-07-2014 at 06:09 AM.

  7. #897
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It isn't that fights need to be "easier" or necessarily more forgiving; however, even skilled players make a mistake and even more skilled players recover from those mistakes. The current encounter design relies heavily on practice and memorization. Once again, not necessarily a bad thing, but most of the challenges in this game should be derived from skillful cooperation and skillful use of our characters' abilities, items, etc... Instead, its knowing when to continue an ability rotation and when to stop in an effort to dodge or use mechanics.
    (1)

  8. #898
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I feel like I'm in the minority that actually likes one shot mechanics. It's too easy to recover from things otherwise.

    What I don't like is how it's essentially mandatory to have a static if you want to progress in the end game content because finding a group of people who are capable and have the time/right schedule is far harder than the content itself.
    (0)

  9. #899
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I don't mind insta death mechanics where if you dont kill an add fast enough you die, but don't like perma instadeath mechanics like titan or leviathan where if you fall off thats it.
    (2)

  10. #900
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by myahele View Post
    but don't like perma instadeath mechanics like titan or leviathan where if you fall off thats it.
    I actually love those I just don't like that losing one person in this game can essentially mean you're going to wipe no matter what.

    Quote Originally Posted by DenariusJay View Post
    I have fun in tank and spank matches."
    H-How?

    Tank and spank generally implies that nothing interesting is going to happen in the fight ever.
    (1)
    Last edited by Amused; 09-07-2014 at 06:45 AM.

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