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  1. #141
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kiara View Post
    Hi Welsper,

    No, I wasn't stating my preference for a fixed time "after acquiring an item," I was pointing out to Taban the claim that "6 months" being plenty of time w/ a piece of gear wasn't true at all for many people; many players don't have a "new shiny" from the day of the patch release -> say, 5 - 6 months (next iLevel Patch Bump).

    Ultimately, I can only speak for myself (and many of my JP and NA friends) in saying that the current pace of gear inflation is too accelerated for our tastes.

    So much work is wasted (fights / dungeons being outdated so quickly), or if something gets to be too RNG-reliant (e.g., certain HA piece not dropping), I'm hearing more and more comments (and I feel the same way), that, "Meh, doesn't matter. Next (big) patch will invalidate the gear anyways. Whatever."

    The general feeling of detachment from the rewards you're getting because of how fast Item Level / Vertical Progression is going isn't something I like in FF XIV at all.

    I hope they change this.
    They can't account for your personal RNG when creating a release schedule. It could take me 5 years to see a pair of High Allagan Gloves drop from Turn 7 (odds are it won't, but it could). That doesn't mean they should delay releasing upgrades. Those same players who don't have the shiny new item from the day of the patch release probably won't have the shiny new upgrade on the day of the next patch release 6 months later. How long do you want gear to stagnate before you're comfortable that you've had yours long enough?
    (0)
    Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?

  2. #142
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Scootaloo View Post
    Except you forgot to mention that 90% of the fanbase left the game once abby was introduced, SE was forced to merge servers to cut costs, and released an expansion in a desperate attempt to get them back. Also, if you unsub, you can't post on the game's forums, which is why there was no complaints.
    Where are you getting your subscription numbers? =p I haven't been able to find them. Also was this 90% of the 10% remaining after 90% of the active players were all banned in the salvage bans? Or did 90% quit first, and then 90% of that remaining 10% were all banned?
    (0)
    Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?

  3. #143
    Player
    Gazille's Avatar
    Join Date
    Jun 2011
    Posts
    66
    Character
    Mahlo Tenma
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Are you crazy? I hate keeping the same gear, Thats why I welcome expansions so I can finally replace the same old boring stuff I had to look at.
    (0)

  4. #144
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Taban View Post
    They can't account for your personal RNG when creating a release schedule. It could take me 5 years to see a pair of High Allagan Gloves drop from Turn 7 (odds are it won't, but it could). That doesn't mean they should delay releasing upgrades. Those same players who don't have the shiny new item from the day of the patch release probably won't have the shiny new upgrade on the day of the next patch release 6 months later. How long do you want gear to stagnate before you're comfortable that you've had yours long enough?
    Hi Taban,

    You seem to be going to black & white extremes here. First, it was in regards to the idea that it was a full "6 months," which is simply not true. Perhaps for the freak RNG 0.001% / one player that beat the newest end game raid on Day 1, and won their drop, but realistically the Dev Team can estimate and see past data that it'll probably be a few weeks / 1st month before a small group starts getting a drop here or there.

    They also have access to their Drop Rate and metrics. They know if there's only a 1:12 chance for something to drop, and factoring in time / clears, etc. what the distribution of rewards is going to be like over time.

    Lastly, no one's advocating for your extreme "let gear stagnate" stance. Those of us that are asking for *some* (partial) Horizontal Progression are essentially asking for similar things: We WANT NEW GEAR also. It's just a different angle to approach it.

    A quick example: *IF* Stats mattered more, and they made a discernible difference, you could easily have multiple builds for -

    (All the same "Item Level")

    * Tank VIT Build - Blood Tanking, Highest HP Pool, etc.
    * Tank STR Build - Strength that actually made a real difference in Block Damage Reduction, and Damage #'s (which means more Enmity / more Offensive Tank).
    * Tank DEX Build - Dexterity that really mattered, that affected Parry Rate, Block Rate and/or Evasion Rate.
    * Gear that had "Increased Enmity"
    * Gear that had "Enhances Rampart" (making Rampart AOE Shield Buff for anyone in range).
    * Maybe a Rare Crafted Set (w/ Very Rare Dungeon Drop Mats) that allowed slotting of Counterattack Materia.

    Etc.

    Instead with Vertical Progression and Limited Stats that really matter, Yoshi P has painted himself into a corner. He has no choice but to keep increasing Item Level and increase the same boring limited Stats every few months, because there are NO other venues / no other possible meaningful gear.

    Horizontal Progression (or even Partial Horizontal Progression) still gives you New Gear and it *could* come out at the same pace as now ("6 months" as you say), except that your current max level set isn't completely eradicated.
    (0)

  5. #145
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    In short, bring back the illusion of choice.

    Just say that next time.
    (1)

  6. #146
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Scootaloo View Post
    Except you forgot to mention that 90% of the fanbase left the game once abby was introduced, SE was forced to merge servers to cut costs, and released an expansion in a desperate attempt to get them back. Also, if you unsub, you can't post on the game's forums, which is why there was no complaints.
    This is wrong. A ton of people came back to play FFXI when abyssea came out in my LS because it was new and finally could level past 75. Server merges happened way before abyssea came out because people stopped playing the game cause there was no new endgame content for about 2 years.
    (0)

  7. #147
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Which road do SE take their items to?

    Is this a road that they drop items off to cause I don't see items out on the roads in FFXIV so what road do you speak of?
    (0)

  8. #148
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    SE makes gear progression horizontal and grinding: players complain about taking too long to see improvements and higher-end content too inaccessible.

    SE makes gear progression vertical and volatile: players complain about content being outdated too quickly and old gear handed out too easily.

    SE really can't win with you people.

    This game has some of easiest vertical progression out there (for a modern, subscription MMO). You can comfortably reach level 50 within a week and get i90 at the same time.

    Despite the game constantly trying to shove gear and bonuses down your pants, there are still gigantic portions of the population who still haven't cleared Hard Mode primals and the first five turns of Coil (which have been released for a year).

    The last thing we want to do is take away Easy Mode features like Hunts and Logs from people who are permanently on the struggle bus (especially if they're new to the game, where the population still at their progress gets thinner and thinner every day).

    Do you really want to play a game where you're working towards the same goal for years and years? Jump in a time machine and play FFXI...
    (1)
    Last edited by YuriRamona; 09-06-2014 at 07:58 AM.

  9. #149
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zumi View Post
    This is wrong. A ton of people came back to play FFXI when abyssea came out in my LS because it was new and finally could level past 75. Server merges happened way before abyssea came out because people stopped playing the game cause there was no new endgame content for about 2 years.
    Let's not kid ourselves - More people left compared to more came back. You did however see more newer players coming in as they were taking advantage of the dual sub discount for XIV/XI eventually offered.

    So you're not exactly correct either. Server mergings happened before, during and after Abyssea as well, but she was more correct in stating after Abyssea they did have a merger because of the dropped number, which included the infamous Titan and Phoenix merging.

    As for no new end-game - Abyssea was 2009-2010, WotG end-game, WoE and Voidwatch was introduced just before and during that time span. Prior to that was the conclusion of ToAU's end game.
    (0)

  10. #150
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    As for no new end-game - Abyssea was 2009-2010, WotG end-game, WoE and Voidwatch was introduced just before and during that time span. Prior to that was the conclusion of ToAU's end game.
    Voidwatch was after Abyssea it offered side grades and some upgrades to abyssea gear at 1% drop rates. WoE was before and after. There were some 75 WoE zones and there were several after Abessa that was for lv90

    FFXI progression was Abyssea > Voidwatch => Legion > Seekers Expansion (delve, wildskeepers, skermish)
    (0)
    Last edited by Zumi; 09-06-2014 at 08:36 AM.

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