Time = loot. The more time wasted on newbies, the less time he has to get DAT PHAT DROP YO. Welcome to the new generation of MMO players.

Time = loot. The more time wasted on newbies, the less time he has to get DAT PHAT DROP YO. Welcome to the new generation of MMO players.

You can always run it again. After all, when you get everything you want that the game currently has to offer, you end up giving it up usually if you think like that. When the level cap is increased, a lot of people are going to be upset that it only drops item level 55 and 60 stuff and not as hard as the hard primals.
A lot of people want to enjoy games as they play them, not watch videos of gameplay before they play that content. As said above as well, you can't learn everything from a video, and yes, it can help you understand, but actually doing it, is an experience for you, and you only. Only you can feel what you feel, and only you can tell others what YOU experienced, not what THEY will experience.
Last edited by coldreactive; 09-05-2014 at 08:06 AM.


Except they won't be i55 or i60. When you create an expansion, the starting gear will likely be around the previous end game level or slightly lower. Not the level gear was at the beginning of the game.You can always run it again. After all, when you get everything you want that the game currently has to offer, you end up giving it up usually if you think like that. When the level cap is increased, a lot of people are going to be upset that it only drops item level 55 and 60 stuff and not as hard as the hard primals.
An example from WoW. Naxx was the last raid content for Vanilla. item levels of the drops were 83-92. The starting area for Burning Crusade has quests that gave items from roughly ilvl 84-93. Going up of course as you levelled from 60 to 70. They didn't drop back down to item level 60.
Last edited by ispano; 09-05-2014 at 08:07 AM.

That's not how it works usually from what I've seen in most MMORPGs. (I don't usually play open world pvp MMORPGs, since I hate PVP) It will usually be on par with the quality of gear that you can craft without extra stats past the highest level crafting possible. (IE: HQ versions of i50 stuff, and AF1 / Base Relic gear.) I expect Square enix to actually tone down the mechanics for Coil 1, Hard Modes, and etc. once the expansion comes out.
Last edited by coldreactive; 09-05-2014 at 08:10 AM.


Read the edit. if they made the gear a severe downgrade, there would be no point to it, especially with the fact that easily obtained tome gear would be better. Why put the gear in if it won't get used by most? So, no, you're wrong.

You can already be over-equipped for a lot of "Hard Mode" Stuff as it stands in FFXIV.


Doesn't matter. Equip level and item level are not the same, this much is obvious. It will follow suit compared to how it's done now. It will go up or be around the same, not go down. Making expansion content give gear lower than similar content from the base game would be a very large mistake.
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