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  1. #221
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JTribal View Post
    Is it? Please tell us the answer so we can all change our way of thinking to match your superior opinion.
    In reference to getting a static based on luck--I would say it's based on your social networking skills. Not your game skill (though you do have to meet a certain minimum), that's right, but your social connections.

    You can be very skilled, but not have a static and have not cleared T6 (I know a number of people stuck in this situation). More than anything else, what determines your ability to get into a static is who you know. Much like getting a job IRL, actually...
    (0)

  2. #222
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Risvertasashi View Post
    In reference to getting a static based on luck--I would say it's based on your social networking skills. Not your game skill (though you do have to meet a certain minimum), that's right, but your social connections.

    You can be very skilled, but not have a static and have not cleared T6 (I know a number of people stuck in this situation). More than anything else, what determines your ability to get into a static is who you know. Much like getting a job IRL, actually...
    No, I agree. Also depends on whether or not your hours match up with statics that are recruiting, etc etc. I've been invited to a few, most of the time it's either too early or too late , hence why I started my own xD
    (2)

  3. #223
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by JTribal View Post
    Yes, and they are in a Static with seven other friends.
    So they chose 7 other friends over you, big deal, there's no reason to revamp the raid scene over it.
    (0)

  4. #224
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by GalkaBikini View Post
    So they chose 7 other friends over you, big deal, there's no reason to revamp the raid scene over it.
    You're free to have your opinion, of course, but many of us disagree. To us, it's not a matter of choosing some friends over others, but rather, a matter of social connections and scheduling that create major accessibility issues to the content. Skill at the game is not what's really gating it here. (At least from our perspective).

    tl;dr: Statics should not be required for endgame content as it gates said content on social and scheduling facets rather than skill at playing that game.
    (4)

  5. #225
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    tl;dr: Statics should not be required for endgame content as it gates said content on social and scheduling facets rather than skill at playing that game.
    They aren't required. It's like you, and every other person who thinks like this, heavily misunderstand what the use of a static is. It's not to get into the content, it's to play with people who are consistently (or supposed to be) on the same wavelength as you are. You can make a "static" with your on 8 friends and run the content.

    For example in Aion, you can only run an instance a number of times. You either go with your static for those fights, or you go with randoms. You are locked out thereafter, win or lose. It's the *exact same thing here. Except there is only 1 instance worth a damn, and it has a very long lockout timer. So the only actual problem is there isn't enough raids to justify the one week lockout. Any other argument is wrong.
    (2)

  6. #226
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    It's not technically required, but pragmatically, if you want to clear the content, you pretty much need a static. Pugs just don't clear T9 and even T6 is a toss up.

    Statics can be great if you have friends you like playing with that much, want a sense of comradarie, etc etc. But when you can only clear the content with 1 group of people, a static may not be required de jure, but de facto, well....
    (3)

  7. #227
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by GalkaBikini View Post
    So they chose 7 other friends over you, big deal, there's no reason to revamp the raid scene over it.
    Your opinion is noted, but it's not the only one that should be taken into consideration.
    (1)

  8. #228
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Velhart View Post
    It isn't that a better solution doesn't exist, but the suggestions I have seen have more negative aspects than positive for the game in the long run.
    I'd have to agree that most (mine included) are not thought out. If this is ever something that is addressed I also agree that the devs need to tread lightly and find something that doesn't completely break the balance in the game.
    (0)

  9. #229
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JTribal View Post
    I'd have to agree that most (mine included) are not thought out. If this is ever something that is addressed I also agree that the devs need to tread lightly and find something that doesn't completely break the balance in the game.
    Dev's have acknowledged before that they are looking into the current raid structure and seeing if there are any adjustments that can be made. I wouldn't expect anything till expansion at least.
    (2)

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