... I don't want to quote myself so...
The game is not made to have ranged attacks based on DEX and melee ones on STR, but with MNK/DRG/WAR/PLD using STR and BRD using DEX (btw i din't kow which stat is used with casters auto attacks)
As said previously, the war's tomahawk used to be DEX based, but the dev's changed it ^^
If the nin goes DEX, only the description text will change from "ranged" to "precision" or something.
This decision will be based on the balance of the game, not on the "lore" or "roleplay" inducted.
Monk skills give the illusion that they hit hard. Aesthetics.Shall I repeat myself then? This system has too much perception to it, why would Monk then not be precision based, it's attacks using precision hits on the rear and flanks with speed to create high paced low damage attacks. So why is this perceptively STR and Ninja becomes DEX, what separates the two? and how would anyone new to the game be able to distinguish between them? How it is implemented at the moment there is no fuss, melee it STR, ranged is DEX simples.
This is what I think. Dex will be the main stat for Ninjas, it will only effect Mudras and ranged attacks (from the videos Mudras look to be all ranged attacks).
All melee attack will be Strength based. ( My bard has about 220 strength maybe lower i have to check but im at work)
Since Ninja's will have lower strength the mudras will have a really high potency to make up for some DPS
The Ninja gear left side only will have both strength and Dex Stats. Strength will cap out at about 65% max strength for the current iLvl
They can loot on all Bard accessories.
So lets say a Ninja with a ilvl of 110 and ilvl 115 weapon can push about about 320 with only melee attacks for Turn 8. If he use Mudras he can push about 470. So Mudras will count for about 25% total dps for a Ninja
Last edited by melflomil; 09-04-2014 at 01:24 AM.
You sure about that? Cause they don't to me. And here in lies the point i'm getting at, it becomes entirely perception based.
People see things differently, there is no fact based logic to what is precision and what is strength, there is no standard to base it around. But what is a melee weapon and what is a ranged weapon is a logical fact you can use as a base.
And to melflomil, how would mudras be ranged? at the very least they are magical. Although if were to pull from a mixture of FFXIV lore and Naruto Lore (very loose area to pull from but the class was designed from this series so bear with me.) we find that Mudras or Ninjitsu come from chakra or spiritual and internal energy (Naruto). Translate this to FFXIV, monks are capable of manipulating FFXIV's version of Chakra to use with abilities like Second Wind, Internal Release, Mantra etc. Which would mean we can assume any chakra based abilities don't rely on magic power but on a characters main stat.
Although a mix of STR/DEX and INT would be interesting with Mudras becoming your main form of DPS , it would be difficult to implement until the expansion I feel.
Last edited by JakzChurchill; 09-04-2014 at 03:45 AM.
Because everything in this game is logical.
EDIT: Pretty disappointed about this thread constantly being derailed about DEX or STR. There's a million other more interesting things to speculate and argue about.
People just want to be ahead of the game when Ninja comes out if they do share a gear set with someone else is part of the argument. At this point the debate is mostly just a battle of logic. We can't get much more information from Ninja than the short video and the information given in interviews, so there isn't much to discuss till developers give more information.
I am sure. Only a few of the skills seem precision driven; One Ilm Punch, Touch of Death, and Demolish. All the others give the impression they should knock a hole through a bolder. However, the numbers don't really match.
Personally, I don't want NIN to be DEX. I think that'd be very annoying, but if it does happen there better be a good reason why they are using what is supposed to be the stat for Ranged based classes on a melee class.
So you read all of 8 words of what I said? Well done, keep at it you might be able to read full paragraphs eventually.I am sure. Only a few of the skills seem precision driven; One Ilm Punch, Touch of Death, and Demolish. All the others give the impression they should knock a hole through a bolder. However, the numbers don't really match.
Personally, I don't want NIN to be DEX. I think that'd be very annoying, but if it does happen there better be a good reason why they are using what is supposed to be the stat for Ranged based classes on a melee class.
I'll explain it again What you see is not what everyone else sees hence why the system becomes entirely based on perception and conjecture.
But if you want my reasoning for monk seeming about precision rather than strength.
Bootshine --> Rear hit --> Crit
True Strike --> Rear Hit --> Increased potency
Snap Punch --> Flank hit --> Increased Potency
Twin Snakes --> Flank Hit --> Increased Potency
Dragon Kick --> Flank Hit --> Increase potency
Demolish --> Rear Hit --> Increased Potency
The above is the 6 major factors in monks rotation, all of which have damage increased by hitting from a certain angle or aiming for a precision hit on a certain part of the body
But that's just the way I see it, doesn't mean it's correct, doesn't mean your view is correct either. It does mean though that people can make perfectly good arguments for what would be seen as precision and what would be seen as strength with most classes.
Last edited by JakzChurchill; 09-04-2014 at 07:25 PM.
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