Results -9 to 0 of 494

Threaded View

  1. #11
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Exstal View Post
    I am sure. Only a few of the skills seem precision driven; One Ilm Punch, Touch of Death, and Demolish. All the others give the impression they should knock a hole through a bolder. However, the numbers don't really match.

    Personally, I don't want NIN to be DEX. I think that'd be very annoying, but if it does happen there better be a good reason why they are using what is supposed to be the stat for Ranged based classes on a melee class.
    So you read all of 8 words of what I said? Well done, keep at it you might be able to read full paragraphs eventually.

    I'll explain it again What you see is not what everyone else sees hence why the system becomes entirely based on perception and conjecture.

    But if you want my reasoning for monk seeming about precision rather than strength.

    Bootshine --> Rear hit --> Crit

    True Strike --> Rear Hit --> Increased potency

    Snap Punch --> Flank hit --> Increased Potency

    Twin Snakes --> Flank Hit --> Increased Potency

    Dragon Kick --> Flank Hit --> Increase potency

    Demolish --> Rear Hit --> Increased Potency


    The above is the 6 major factors in monks rotation, all of which have damage increased by hitting from a certain angle or aiming for a precision hit on a certain part of the body

    But that's just the way I see it, doesn't mean it's correct, doesn't mean your view is correct either. It does mean though that people can make perfectly good arguments for what would be seen as precision and what would be seen as strength with most classes.
    (0)
    Last edited by JakzChurchill; 09-04-2014 at 07:25 PM.