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  1. #171
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Sigmakan View Post
    I think thats how they will go. DEX is for "Precision attacks" and STR is for "strong attack" or w/e
    LOL nope. STR is for melee attacks and DEX in for ranged attacks.

    Hard concept to grasp I know that's why we are 17 pages long...
    (0)

  2. #172
    Player
    Ejell's Avatar
    Join Date
    Dec 2013
    Posts
    36
    Character
    Ejell Whut
    World
    Moogle
    Main Class
    Archer Lv 50
    ... I don't want to quote myself so...

    The game is not made to have ranged attacks based on DEX and melee ones on STR, but with MNK/DRG/WAR/PLD using STR and BRD using DEX (btw i din't kow which stat is used with casters auto attacks)

    As said previously, the war's tomahawk used to be DEX based, but the dev's changed it ^^

    If the nin goes DEX, only the description text will change from "ranged" to "precision" or something.
    This decision will be based on the balance of the game, not on the "lore" or "roleplay" inducted.
    (2)

  3. #173
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by JakzChurchill View Post
    Shall I repeat myself then? This system has too much perception to it, why would Monk then not be precision based, it's attacks using precision hits on the rear and flanks with speed to create high paced low damage attacks. So why is this perceptively STR and Ninja becomes DEX, what separates the two? and how would anyone new to the game be able to distinguish between them? How it is implemented at the moment there is no fuss, melee it STR, ranged is DEX simples.
    Monk skills give the illusion that they hit hard. Aesthetics.
    (2)

  4. #174
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    This is what I think. Dex will be the main stat for Ninjas, it will only effect Mudras and ranged attacks (from the videos Mudras look to be all ranged attacks).

    All melee attack will be Strength based. ( My bard has about 220 strength maybe lower i have to check but im at work)
    Since Ninja's will have lower strength the mudras will have a really high potency to make up for some DPS
    The Ninja gear left side only will have both strength and Dex Stats. Strength will cap out at about 65% max strength for the current iLvl
    They can loot on all Bard accessories.

    So lets say a Ninja with a ilvl of 110 and ilvl 115 weapon can push about about 320 with only melee attacks for Turn 8. If he use Mudras he can push about 470. So Mudras will count for about 25% total dps for a Ninja
    (0)
    Last edited by melflomil; 09-04-2014 at 01:24 AM.

  5. #175
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Exstal View Post
    Monk skills give the illusion that they hit hard. Aesthetics.
    You sure about that? Cause they don't to me. And here in lies the point i'm getting at, it becomes entirely perception based.

    People see things differently, there is no fact based logic to what is precision and what is strength, there is no standard to base it around. But what is a melee weapon and what is a ranged weapon is a logical fact you can use as a base.

    And to melflomil, how would mudras be ranged? at the very least they are magical. Although if were to pull from a mixture of FFXIV lore and Naruto Lore (very loose area to pull from but the class was designed from this series so bear with me.) we find that Mudras or Ninjitsu come from chakra or spiritual and internal energy (Naruto). Translate this to FFXIV, monks are capable of manipulating FFXIV's version of Chakra to use with abilities like Second Wind, Internal Release, Mantra etc. Which would mean we can assume any chakra based abilities don't rely on magic power but on a characters main stat.

    Although a mix of STR/DEX and INT would be interesting with Mudras becoming your main form of DPS , it would be difficult to implement until the expansion I feel.
    (0)
    Last edited by JakzChurchill; 09-04-2014 at 03:45 AM.

  6. #176
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Because everything in this game is logical.

    EDIT: Pretty disappointed about this thread constantly being derailed about DEX or STR. There's a million other more interesting things to speculate and argue about.
    (1)

  7. #177
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sigmakan View Post
    Because everything in this game is logical.

    EDIT: Pretty disappointed about this thread constantly being derailed about DEX or STR. There's a million other more interesting things to speculate and argue about.
    People just want to be ahead of the game when Ninja comes out if they do share a gear set with someone else is part of the argument. At this point the debate is mostly just a battle of logic. We can't get much more information from Ninja than the short video and the information given in interviews, so there isn't much to discuss till developers give more information.
    (0)

  8. #178
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Sigmakan View Post
    Because everything in this game is logical.
    So we should remove the aspects that are logical?
    (1)

  9. #179
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by JakzChurchill View Post
    You sure about that? Cause they don't to me. And here in lies the point i'm getting at, it becomes entirely perception based.
    I am sure. Only a few of the skills seem precision driven; One Ilm Punch, Touch of Death, and Demolish. All the others give the impression they should knock a hole through a bolder. However, the numbers don't really match.

    Personally, I don't want NIN to be DEX. I think that'd be very annoying, but if it does happen there better be a good reason why they are using what is supposed to be the stat for Ranged based classes on a melee class.
    (1)

  10. #180
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Exstal View Post
    I am sure. Only a few of the skills seem precision driven; One Ilm Punch, Touch of Death, and Demolish. All the others give the impression they should knock a hole through a bolder. However, the numbers don't really match.

    Personally, I don't want NIN to be DEX. I think that'd be very annoying, but if it does happen there better be a good reason why they are using what is supposed to be the stat for Ranged based classes on a melee class.
    So you read all of 8 words of what I said? Well done, keep at it you might be able to read full paragraphs eventually.

    I'll explain it again What you see is not what everyone else sees hence why the system becomes entirely based on perception and conjecture.

    But if you want my reasoning for monk seeming about precision rather than strength.

    Bootshine --> Rear hit --> Crit

    True Strike --> Rear Hit --> Increased potency

    Snap Punch --> Flank hit --> Increased Potency

    Twin Snakes --> Flank Hit --> Increased Potency

    Dragon Kick --> Flank Hit --> Increase potency

    Demolish --> Rear Hit --> Increased Potency


    The above is the 6 major factors in monks rotation, all of which have damage increased by hitting from a certain angle or aiming for a precision hit on a certain part of the body

    But that's just the way I see it, doesn't mean it's correct, doesn't mean your view is correct either. It does mean though that people can make perfectly good arguments for what would be seen as precision and what would be seen as strength with most classes.
    (0)
    Last edited by JakzChurchill; 09-04-2014 at 07:25 PM.

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