Results 1 to 10 of 494

Hybrid View

  1. #1
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by JakzChurchill View Post
    Shall I repeat myself then? This system has too much perception to it, why would Monk then not be precision based, it's attacks using precision hits on the rear and flanks with speed to create high paced low damage attacks. So why is this perceptively STR and Ninja becomes DEX, what separates the two? and how would anyone new to the game be able to distinguish between them? How it is implemented at the moment there is no fuss, melee it STR, ranged is DEX simples.
    Monk skills give the illusion that they hit hard. Aesthetics.
    (2)

  2. #2
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Exstal View Post
    Monk skills give the illusion that they hit hard. Aesthetics.
    You sure about that? Cause they don't to me. And here in lies the point i'm getting at, it becomes entirely perception based.

    People see things differently, there is no fact based logic to what is precision and what is strength, there is no standard to base it around. But what is a melee weapon and what is a ranged weapon is a logical fact you can use as a base.

    And to melflomil, how would mudras be ranged? at the very least they are magical. Although if were to pull from a mixture of FFXIV lore and Naruto Lore (very loose area to pull from but the class was designed from this series so bear with me.) we find that Mudras or Ninjitsu come from chakra or spiritual and internal energy (Naruto). Translate this to FFXIV, monks are capable of manipulating FFXIV's version of Chakra to use with abilities like Second Wind, Internal Release, Mantra etc. Which would mean we can assume any chakra based abilities don't rely on magic power but on a characters main stat.

    Although a mix of STR/DEX and INT would be interesting with Mudras becoming your main form of DPS , it would be difficult to implement until the expansion I feel.
    (0)
    Last edited by JakzChurchill; 09-04-2014 at 03:45 AM.

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by JakzChurchill View Post
    You sure about that? Cause they don't to me. And here in lies the point i'm getting at, it becomes entirely perception based.
    I am sure. Only a few of the skills seem precision driven; One Ilm Punch, Touch of Death, and Demolish. All the others give the impression they should knock a hole through a bolder. However, the numbers don't really match.

    Personally, I don't want NIN to be DEX. I think that'd be very annoying, but if it does happen there better be a good reason why they are using what is supposed to be the stat for Ranged based classes on a melee class.
    (1)

  4. #4
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Exstal View Post
    I am sure. Only a few of the skills seem precision driven; One Ilm Punch, Touch of Death, and Demolish. All the others give the impression they should knock a hole through a bolder. However, the numbers don't really match.

    Personally, I don't want NIN to be DEX. I think that'd be very annoying, but if it does happen there better be a good reason why they are using what is supposed to be the stat for Ranged based classes on a melee class.
    So you read all of 8 words of what I said? Well done, keep at it you might be able to read full paragraphs eventually.

    I'll explain it again What you see is not what everyone else sees hence why the system becomes entirely based on perception and conjecture.

    But if you want my reasoning for monk seeming about precision rather than strength.

    Bootshine --> Rear hit --> Crit

    True Strike --> Rear Hit --> Increased potency

    Snap Punch --> Flank hit --> Increased Potency

    Twin Snakes --> Flank Hit --> Increased Potency

    Dragon Kick --> Flank Hit --> Increase potency

    Demolish --> Rear Hit --> Increased Potency


    The above is the 6 major factors in monks rotation, all of which have damage increased by hitting from a certain angle or aiming for a precision hit on a certain part of the body

    But that's just the way I see it, doesn't mean it's correct, doesn't mean your view is correct either. It does mean though that people can make perfectly good arguments for what would be seen as precision and what would be seen as strength with most classes.
    (0)
    Last edited by JakzChurchill; 09-04-2014 at 07:25 PM.

  5. #5
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by JakzChurchill View Post
    So you read all of 8 words of what I said? Well done, keep at it you might be able to read full paragraphs eventually.t
    I did. Your argument is bounded in the mechanics of the skills, whereas mine is grounded in the actual graphic of the skill.

    The difference of opinion will always be here, but that's why I believe Monk is currently STR even though it *could* be (DEX) precision based. It probably also lends to the fact that in previous iterations of Final Fantasy games, it was based on ATK/STR rather than AGI. That could be a factor too.
    (0)
    Last edited by Exstal; 09-05-2014 at 12:18 AM.