This is a problem I've seen first hand.I agree with some of the sentiments about Coil. I like the fights, but I hate that you can't help friends once you've gotten your weekly clear. My former FC suffered greatly because of this. It ended up being an "our group, their group, and we don't intermingle" FC. (Those without a group either floundered around doing PUGs and/or eventually quit.)
I don't like the way they separated their playerbase like this. Why keep making best content for 10% of the players while the rest 90% can only do old things from the previous patches that got nerfed?
I'm a semi-casual player and I'm not happy with the way this game is going. Static 8 persons groups are anti-community. FC doesn't really mean anything but another chat system like Linkshells. the real guild system of this game is your 8 persons static group and everyone else doesn't matter at all including your friends, your fellow FC members, etc. since you can't play with them or help them anyway.
it almost impossible to learn SCoB with pugs. if I managed to beat the boss down to 50% or so with one group, the next day I join another group and people will get wiped in phase one so I have to start learning everything from the beginning again with this new group. it's never ending. I used to do T1-4 when it was locked out weekly and I did them just fine but now T6-T9 raised the difficulty standard and it's harder to do anything with pugs. so... 90% of the players can't do anything but accept to be left behind, waiting 6-7 months to eat the old meals and the worst thing is the dev themselves confirmed that this structure will be continued. ok, why should 90% of the players feel happy with it?
Where do you get these stats from 90% of the players can't do 2nd coil? If I look around mordohna I see many people with T9 gear. Even more so the majorly of people I see around have at least some high allagen gear its a lot higher then 10%. Most of the people I know on the 6 LS I have beat at least got up to T8 while most of them have beat T9.
didn't they said so themselves? that they expected 5% of the players to beat Coil.Where do you get these stats from 90% of the players can't do 2nd coil? If I look around mordohna I see many people with T9 gear. Even more so the majorly of people I see around have at least some high allagen gear its a lot higher then 10%. Most of the people I know on the 6 LS I have beat at least got up to T8 while most of them have beat T9.
As someone who clears SCoB weekly, I agree with this. I even covered it in my previous post. I think a LOT of people agree that the endgame raids have a major accessibility issue right now. The worst part is knowing that SE has no plans of making it any better.I don't like the way they separated their playerbase like this. Why keep making best content for 10% of the players while the rest 90% can only do old things from the previous patches that got nerfed?
I'm a semi-casual player and I'm not happy with the way this game is going. Static 8 persons groups are anti-community. FC doesn't really mean anything but another chat system like Linkshells. the real guild system of this game is your 8 persons static group and everyone else doesn't matter at all including your friends, your fellow FC members, etc. since you can't play with them or help them anyway.
it almost impossible to learn SCoB with pugs. if I managed to beat the boss down to 50% or so with one group, the next day I join another group and people will get wiped in phase one so I have to start learning everything from the beginning again with this new group. it's never ending. I used to do T1-4 when it was locked out weekly and I did them just fine but now T6-T9 raised the difficulty standard and it's harder to do anything with pugs. so... 90% of the players can't do anything but accept to be left behind, waiting 6-7 months to eat the old meals and the worst thing is the dev themselves confirmed that this structure will be continued. ok, why should 90% of the players feel happy with it?
They said they expect that maybe 5% people to beat T5 before 2.1 was out but then the number was way higher because they nerfed twisters before 2.1 came out. They never have outright said what percentage people have beat anything in 2nd coil.
that's why I said 10% instead of 5%. I don't think those ppl in Mor Dhona are the majorities.
They're not. I unintentionally notice what gear people have around me, and HA gear in general is fairly rare. Of the stuff you see, obviously stuff from T6 and to a degree T7 are more common, but still rather rare. I can walk through like a group of 40-50 people and see maybe 1-2 people with anything.
I'm not complaining about the game's difficulty though. just don't like the locking out concept. it's not good for the community and the game. it's killing the meaning of FC and friends. also killing an opportunity to play with different players.
Sometimes I wonder if they assume people being angry at facets of the end game structure is a completely normal human reaction and they shouldn't do anything about it.
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