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  1. #10
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    I think for a person that has a really solid raid group and lacks free time, the model works great. For the good players with decent amounts of free time, or good time management, it's a rather terrible design.

    I cap on soldiery, and finish my SCoB runs on Tuesday (sometimes Wednesday if I'm feeling lazy). This leaves me with 6 straight days of utterly nothing to do endgame-wise. Having to wait nearly an entire week to have something to do, while only having 1-2 days of endgame, is the reason I unsubbed last time.

    There simply aren't enough endgame fights to keep successful raiders occupied throughout the week. WoW solved this by consisting raid tiers of 10-12 bosses to clear weekly. FFXIV only has 4. These 4 bosses can be cleared in one smooth night of raiding. We don't need T10-T13 in 2.4, we need T10-T20. Don't put 4 really hard bosses per tier. Put 10 semi-challenging bosses per tier.

    This would give even mediocre players a sense of accomplishment when they are able to defeat the first few bosses of a tier. You'd be astonished by the number of people still stuck on T5, that haven't even seen T6 yet. This isn't because those players are bad. It's because SE chose to make fights rather challenging without a dedicated group, while only releasing 4 per tier. This is the reason only 13% of the playerbase is on T9 currently.

    SE's current raid formula gates the average player from even seeing most of the endgame raid content. This causes a rather large split within the community. You have the people that clear the raids easily every week. Then you have the people that can't even step into the raids at all. As an FC leader and a former Static leader, I can tell you that this is a huge issue. There simply aren't enough experienced raiders to go around. SE is doing nothing to ease the average player into progression, either. You either have to pick someone up who is WAY below you in progression, or leave your Static and join one that's close to where you are. It sucks even worse for players that are stuck behind the content, but want to progress into the current endgame. They have a snowball's chance in hell of finding a group that'll pick them up and teach them the fights.
    (7)
    Last edited by Raxion; 09-04-2014 at 04:45 AM.