Elasia, now I don't know as much about crafting, crafting macros, and crafting rotations as you, but I noticed something and perhaps it would be a good amendment or maybe I'm just failing to see the reasoning behind it or not thinking this all the way through. In your "Build Macro 1", you have a completely unprotected Hasty Touch toward the end, which will likely blow up (it has for me on several occasions after noticing this). My suggestion would be to remove that Hasty Touch and place it in the CP Macros. It would fit in all of them placed after Steady Hand II except the 163 CP and 181 CP macros (where it could be placed before the Steady Hand II, instead, for these two specific macros only), because the Steady Hand II wouldn't reach the Byregot's Blessing to protect it from blowing up. I don't even think the CP macros' titles need to be reworked when you go to calculate which one to use based on remaining CP and Comfort Zone stacks, because Hasty Touch costs zero CP! Thoughts?
EDIT: I see where the problem lies, it's with the Master's Mend II, it wouldn't be healing the durability to its full potential by removing a Hasty Touch before it. Perhaps the Master's Mend II could be moved to after the first durability-reducing action of Build Macro 2 -- or I wonder if your macro can be modified now anyway, given the new crafting accessories.



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