I will let you think that quelling strikes really makes a difference in enmity in a 8 mins+ fight and go ahead. oh and yeah every fight in current end game isn't a single mob with sometimes a few adds coming (T6, T8, every primal but the mog, T9, T5... sigh).
Also, you're trying to prove me wrong with bad arguments. Sure summoners share enmity with pets, but it's still easily noticeable if they do a good work or not. especially in 8 men fights where you can easily check if their DoTs are up or not.
But heh, if you can't, that doesn't mean noone can. I have had no use of a parser, and yet I have met my share of horrible dps who can't perform at all at their job (not totally their fault though, the game throws them at max level/ilevel without them ever having to perform their job at all...). You can tell when a player is bad just by paying attention to the screen and the infos it shows you. no need of a parser unless you want to rub their face with actual numbers.
When the game throws you at the max tier, vanity gear is no longer a gearing option. I see what you mean, truly, but it won't work until SE decides to make people work for their gear rather than to use the "play 2 weeks before I give it to you" trick.
1) there is no way crafted gear is equal to i110 gear in any way due to the boring stat system (main > all). I would give you that correctly melded accessories can be more useful than i100 though. Not necessarily more powerful, but more useful, true. yet, it's trashed away the day you get the i110 counterpart instead of giving you the optionNow on to the 5 choices you mentioned
1) Some slots for crafted gear can be equally powerful/more powerful than i1oo/i110 gear with the correct melds. There is the option there, most poeple don't do it cause it's too expensive/difficult. Nevertheless its still an option.
2) RNG? Serious? Atma/Animus/novus is not rng?
3) Regular drop? So like 0.1% from open world? Back at grind and rng i see.
2) Animus is no RNg at all, Novus can be slightly, but seriously, it's more of a grind than a RNG factor. Atma is RNG dependent, but it's not really what I mean by RNG. See my example about the i115 dungeon with RNG involved, or rare ingredients for craft recipes.
3) regular drops as non raid drops, aka dungeon stuff. Noone is dumb enough to say that dungeon drops are relevant (unless you're grinding desynthesis, I guess) Your example would be open world RNG, if we had more mobs per map that we have now or open world dungeons.