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  1. #11
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Dwill View Post
    Summoners share their enmity with their pet so clearly the enmity bar is the way to go to determine DPS! Especially on multi target fight where you can keep track of everybody's enmity on every target!

    Seriously though, try again but with a valid argument this time.
    I will let you think that quelling strikes really makes a difference in enmity in a 8 mins+ fight and go ahead. oh and yeah every fight in current end game isn't a single mob with sometimes a few adds coming (T6, T8, every primal but the mog, T9, T5... sigh).

    Also, you're trying to prove me wrong with bad arguments. Sure summoners share enmity with pets, but it's still easily noticeable if they do a good work or not. especially in 8 men fights where you can easily check if their DoTs are up or not.

    But heh, if you can't, that doesn't mean noone can. I have had no use of a parser, and yet I have met my share of horrible dps who can't perform at all at their job (not totally their fault though, the game throws them at max level/ilevel without them ever having to perform their job at all...). You can tell when a player is bad just by paying attention to the screen and the infos it shows you. no need of a parser unless you want to rub their face with actual numbers.


    Quote Originally Posted by skaterger View Post
    Thanks, but I'm not stupid to think that seasonal/event gear is on par with coil gear, my whole point being that there is no lack of choices in gear. This game probably has more choices than a lot of gear out there, but most people will jump to the last 2 because its the most powerful. So lets put the lack of options to rest.
    When the game throws you at the max tier, vanity gear is no longer a gearing option. I see what you mean, truly, but it won't work until SE decides to make people work for their gear rather than to use the "play 2 weeks before I give it to you" trick.


    Now on to the 5 choices you mentioned

    1) Some slots for crafted gear can be equally powerful/more powerful than i1oo/i110 gear with the correct melds. There is the option there, most poeple don't do it cause it's too expensive/difficult. Nevertheless its still an option.
    2) RNG? Serious? Atma/Animus/novus is not rng?
    3) Regular drop? So like 0.1% from open world? Back at grind and rng i see.
    1) there is no way crafted gear is equal to i110 gear in any way due to the boring stat system (main > all). I would give you that correctly melded accessories can be more useful than i100 though. Not necessarily more powerful, but more useful, true. yet, it's trashed away the day you get the i110 counterpart instead of giving you the option
    2) Animus is no RNg at all, Novus can be slightly, but seriously, it's more of a grind than a RNG factor. Atma is RNG dependent, but it's not really what I mean by RNG. See my example about the i115 dungeon with RNG involved, or rare ingredients for craft recipes.
    3) regular drops as non raid drops, aka dungeon stuff. Noone is dumb enough to say that dungeon drops are relevant (unless you're grinding desynthesis, I guess) Your example would be open world RNG, if we had more mobs per map that we have now or open world dungeons.
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    Last edited by Kuwagami; 09-03-2014 at 05:52 PM.