28k damage and 5 kills might not seem like much but considering I did it as a Paladin and managed to out dps several of the actual dps in the match I think its impressive.
28k damage and 5 kills might not seem like much but considering I did it as a Paladin and managed to out dps several of the actual dps in the match I think its impressive.
My highest dps on PLD was 81k
Theres a prntscrn on my PS4 of a SMN doing 214391 damage. 13 minute fight.
ive gotten over 100k 12 kills on blm, i've seen people near 200k and over 20 kills, but the games where i'm in a premade and we run the map holding both adders and flames to under 500 points at the end all the numbers are pretty low. solo que end up on A with 4v4 healers on both squads i could see a smn hitting 300k easy, but sustained dmg doesnt really help your kill count or your wins because it's easily mitigated even by 2 healers cause even a bad healer's HpS is 3x the best smn's DpS, and DoT's don't interrupt casts. burst dmg is king, numbers are lower kills are higher. 3 good blm's in a squad wont bread 100k usually but anything they touch is dead before a smn would get his dot's up.
then again if 3 smn's were well co'ordinated they could put up 3 dot's and fester to instakill most healers in 3 casts and a weaved fester. maybe 6 seconds and change? 3 ifrits stunning. that might be fun actually. but damage dealt would still be low if it worked well.
Yeah Smners damage and aoe bane is a must for a lot of healing partys (the -20% healing only applys to heals they cast after the debuff is on, like medica II ect). Until the original medica II goes out and regen goes out u wont really notice the difference.
Smners dps varies from teams u fight if they don't group up near a flag u wont see 200k+ usually, but if there all huddled together its pretty much Christmas in Aug for smner.
My numbers so far
the numbers depend a lot on the match itself, like are you against 3 healers grps ? against no healer grps ? are ppl suiciding on your flag ? capturing outposts ? etc ...
As paladin I got 90k yesterday (STR SPEC, 3 points into PvP STR, full dps accessories, mostly bis stuff & sword oath), but even though that was a lot of damage for a paladin it was mainly because they had a ton of healers and the battle just went on for freaking forever. Could also get a lot more if all I did was rage of halone combo but my time's better spent stunning, covering, and shield lobbing healers that run and try to cast heals. With a dragoon/monk in the party for group STR bonus, eating food, a couple better equipment upgrades and a prolonged battle where I just rage of halone combo I could easily see 120k+ damage happening.
Summoners definitely have top DPS but lack in the burst department compared to others like black mage and dragoon. Also as a healer I've had a couple times where I got 6-7 kills but only 10k by just switching to clerics stance at the right time and helping my team burst someone down. I feel like the last 20% of hp is the crucial moment where if you can burst before they get a bene or lustrate not only can you secure the kill, but often times the healer will lose the beney as well (happens to me SOO many times!!).
Nothing better than a bad troll who needs to use gifs to look funny.
Disagree heavily. Fester/Energy Drain/ Ruin II/ Using Sic from your pet can be pretty heavy burst damage if targeted on one person. Whenever I use all my skills on one opponent as a SMN, they are either dead or at 10-15%.
Last edited by Skeet; 09-03-2014 at 02:37 AM.
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