


Just because it was needed post original main scenario, doesn't mean the dungeon was designed for that purpose.
One would argue it was required due to how few would run that dungeon, so a quick "let's add quest item to it"
Nothing is stopping SE adding dungeons not tied to main storyline
There's not much reason to add pre 50 dungeons. A new dungeon opens up every 3-4 levels. After 15, there's no lull period.
Last edited by LunarEmerald; 09-02-2014 at 08:09 AM.


I don't see why not. Everquest (1 and 2) has literally dozens of dungeons per level bracket (even before expansions added dozens more). Why not FFXIV too?
I really doubt they will, but I hope they do.
As much as I loved leveling up my first class, some dungeons could use some love.
Specifically, The Thousand Maws of Toto-Rak.
That dungeon is the most dull, bland and boring piece of content I have ever run through.
Bosses are uninspired (Hell, first 2 bosses are exactly the same, save for a couple of adds), environments are ugly, and the dungeon just feels about 15 minutes too long. That entire end hallway is totally unnecessary.


The problem with leveling dungeons is that they are only relevant while leveling up (And do not do anything for people who already have desired jobs at level 50), some lower iLevel 50 dungeons already have this problem because attaining i90 is a joke now and there's no real benefit other than vanity. I would rather have content focused elsewhere personally, alternatively they could just have the armory bonus stack an additional 5-10% per extra job at 50. Just divide it so that each class (So crafters, gatherers, and combat) are all separately calculated in terms of that hypothetical bonus since they should be treated as such.


I would like more early dungeons but I would also be happy if FFXIV just did some work on the early dungeons to make them more fun. For starters, cut out half of Toto Rak and Tam Tara and slim down Stone Vigil and Cutter's Cry. Some of the dungeons have too many trash packs that are the same as the last packs and are busy work.
It would be great if the dungeons all took about the same time and were about 20 minutes.
Players don't spend enough time pre-50 to make it worth even having the current dungeons in the game let alone new ones.

There are more than enough dungeons for 1-49. It's endgame that matters most since that's where all players will end up eventually.
True, but the 1-30 level range is where players are going to get hooked. I'd argue that it is almost just as important as endgame.
I don't think adding more dungeons is a good idea, there are plenty already, but making some of the dull ones more exciting would go a very long way. Toto-Rak being a prime example, as I mentioned above.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



