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  1. #11
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by lololink View Post
    No, not all of them.

    Halatali, Qarn, Cutters cry, Aurum Vale, Dzemael.
    Qarn is required for post-ultima main story. (As is Thornmarch (Hard))
    (0)

  2. #12
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by coldreactive View Post
    Qarn is required for post-ultima main story. (As is Thornmarch (Hard))
    Just because it was needed post original main scenario, doesn't mean the dungeon was designed for that purpose.
    One would argue it was required due to how few would run that dungeon, so a quick "let's add quest item to it"
    Nothing is stopping SE adding dungeons not tied to main storyline
    (0)

  3. #13
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    There's not much reason to add pre 50 dungeons. A new dungeon opens up every 3-4 levels. After 15, there's no lull period.
    (0)
    Last edited by LunarEmerald; 09-02-2014 at 08:09 AM.

  4. #14
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    I don't see why not. Everquest (1 and 2) has literally dozens of dungeons per level bracket (even before expansions added dozens more). Why not FFXIV too?
    (0)

  5. #15
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I really doubt they will, but I hope they do.

    As much as I loved leveling up my first class, some dungeons could use some love.
    Specifically, The Thousand Maws of Toto-Rak.

    That dungeon is the most dull, bland and boring piece of content I have ever run through.
    Bosses are uninspired (Hell, first 2 bosses are exactly the same, save for a couple of adds), environments are ugly, and the dungeon just feels about 15 minutes too long. That entire end hallway is totally unnecessary.
    (2)

  6. #16
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    The problem with leveling dungeons is that they are only relevant while leveling up (And do not do anything for people who already have desired jobs at level 50), some lower iLevel 50 dungeons already have this problem because attaining i90 is a joke now and there's no real benefit other than vanity. I would rather have content focused elsewhere personally, alternatively they could just have the armory bonus stack an additional 5-10% per extra job at 50. Just divide it so that each class (So crafters, gatherers, and combat) are all separately calculated in terms of that hypothetical bonus since they should be treated as such.
    (0)

  7. #17
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I would like more early dungeons but I would also be happy if FFXIV just did some work on the early dungeons to make them more fun. For starters, cut out half of Toto Rak and Tam Tara and slim down Stone Vigil and Cutter's Cry. Some of the dungeons have too many trash packs that are the same as the last packs and are busy work.

    It would be great if the dungeons all took about the same time and were about 20 minutes.
    (1)

  8. #18
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Players don't spend enough time pre-50 to make it worth even having the current dungeons in the game let alone new ones.
    (1)

  9. #19
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    There are more than enough dungeons for 1-49. It's endgame that matters most since that's where all players will end up eventually.
    (1)

  10. #20
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zephyranthes View Post
    There are more than enough dungeons for 1-49. It's endgame that matters most since that's where all players will end up eventually.
    True, but the 1-30 level range is where players are going to get hooked. I'd argue that it is almost just as important as endgame.

    I don't think adding more dungeons is a good idea, there are plenty already, but making some of the dull ones more exciting would go a very long way. Toto-Rak being a prime example, as I mentioned above.
    (3)

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