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  1. #1
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zephyranthes View Post
    There are more than enough dungeons for 1-49. It's endgame that matters most since that's where all players will end up eventually.
    True, but the 1-30 level range is where players are going to get hooked. I'd argue that it is almost just as important as endgame.

    I don't think adding more dungeons is a good idea, there are plenty already, but making some of the dull ones more exciting would go a very long way. Toto-Rak being a prime example, as I mentioned above.
    (3)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Pyreflye View Post
    Toto-Rak being a prime example, as I mentioned above.
    True
    It should be more like during 1.x
    Bigger, not smaller. And with multiple ways to the goal. A dungeon where people can get lost if they don't look at the map.



    I doubt that new level up dungeons come pre 50. but there would be some new level up dungeons post 50 with the increased level cap. Or SE use the current level 50 dungeons as the new level up dungeons from 50 to new level cap and give them just new level requirements.
    (0)
    Last edited by Felis; 09-02-2014 at 02:09 PM.

  3. #3
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Felis View Post
    True
    It should be more like during 1.x


    lol

    I didn't know endless indistinguishable hallways was the epitome of dungeon design.
    (3)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jaykos View Post
    lol

    I didn't know endless indistinguishable hallways was the epitome of dungeon design.
    Well that was pretty much 1.0's area design in a nutshell.
    (1)

  5. #5
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    There really no need for dungeons for 1-49 because we already have enough that are for those levels. But I do expect there to be new dungeons in the expansion that go from 50 to the new cap to level up in.
    (0)

  6. #6
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Keruvinde View Post
    ...have lots of fun with it, except when leveling for the nth time through the same dungeons...
    When I were leveling some alt job (it means, no quests left or alike), after just a couple or three run of same duty, I were high enough for the next one.

    Then, yes you are playing the same duties as before, BUT you are in another job and you need play it in a different way. It is not the same thing. Those run of knows duties lets you being focused more on learn your job
    (0)

  7. #7
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Safe to say toto rak isn't exactly popular for a very good reason, it just feels like your in a single tunnel till each boss.
    So yeah if no new dungeons, please tweek the few that have been mentioned
    (1)

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Probably won't happen because XIV was developed in a way where the journey to 50 doesn't matter. IIRC, Yoshi called 1-50 a tutorial, and the end game is where the real game starts.
    (0)

  9. #9
    Player
    Failia's Avatar
    Join Date
    Feb 2014
    Posts
    454
    Character
    Failia Silverstar
    World
    Balmung
    Main Class
    Astrologian Lv 79
    Quote Originally Posted by Magis View Post
    Probably won't happen because XIV was developed in a way where the journey to 50 doesn't matter. IIRC, Yoshi called 1-50 a tutorial, and the end game is where the real game starts.
    DC Universe Online follows the same principle. Levels 1-30 are just a tutorial on how to play the game and everything afterwards is the real game.
    (0)


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  10. #10
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Looking at how fast they're trying to push new players to let them 'catch up' regardless of how well acquainted they are with the game mechanics (regardless of how simple they are), I wouldn't actually be surprised if they just neglect 1-50 and actually increased the xp gain for 1-50 so that new players coming in after expansion release can blast through the pre expansion content even faster and experience the new expansion content almost as quickly as the long time players. Level 1 to level 50 with i100+ in less than a week even?
    (0)

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