There really no need for dungeons for 1-49 because we already have enough that are for those levels. But I do expect there to be new dungeons in the expansion that go from 50 to the new cap to level up in.


There really no need for dungeons for 1-49 because we already have enough that are for those levels. But I do expect there to be new dungeons in the expansion that go from 50 to the new cap to level up in.



True
It should be more like during 1.x
Bigger, not smaller. And with multiple ways to the goal. A dungeon where people can get lost if they don't look at the map.
I doubt that new level up dungeons come pre 50. but there would be some new level up dungeons post 50 with the increased level cap. Or SE use the current level 50 dungeons as the new level up dungeons from 50 to new level cap and give them just new level requirements.
Last edited by Felis; 09-02-2014 at 02:09 PM.


When I were leveling some alt job (it means, no quests left or alike), after just a couple or three run of same duty, I were high enough for the next one.
Then, yes you are playing the same duties as before, BUT you are in another job and you need play it in a different way. It is not the same thing. Those run of knows duties lets you being focused more on learn your job


Safe to say toto rak isn't exactly popular for a very good reason, it just feels like your in a single tunnel till each boss.
So yeah if no new dungeons, please tweek the few that have been mentioned![]()



Probably won't happen because XIV was developed in a way where the journey to 50 doesn't matter. IIRC, Yoshi called 1-50 a tutorial, and the end game is where the real game starts.

DC Universe Online follows the same principle. Levels 1-30 are just a tutorial on how to play the game and everything afterwards is the real game.
Like My Sig Picture? Visit https://www.twitch.tv/kind_coffee
[10:11]The Praetorium has ended.
[10:11]Your level is no longer synced.
[10:11]Vath Hunter: <click> <click>
Look! Fresh meat.



Looking at how fast they're trying to push new players to let them 'catch up' regardless of how well acquainted they are with the game mechanics (regardless of how simple they are), I wouldn't actually be surprised if they just neglect 1-50 and actually increased the xp gain for 1-50 so that new players coming in after expansion release can blast through the pre expansion content even faster and experience the new expansion content almost as quickly as the long time players. Level 1 to level 50 with i100+ in less than a week even?


Both of those games are also far older. When they launched, they had the same number if not fewer dungeons than FFXIV has now. Also, the leveling rate was a lot slower. Also a lot of EQ2's earlier dungeons boiled down to that game's equivalent of guildhests.
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