Quote Originally Posted by GalkaBikini View Post
If you're going to play MMOs, you're going to have to get used to lockouts. The average player probably won't comprehend it but it makes a lot of sense from a development standpoint. MMOs have had lockouts since MMOs began. It seems they've worked ever since, what's the problem now?
This is very misguided. First, timers and lockouts have been a more recent development. Lockouts and timers have their purpose, but there should be no reason for content to be designed around them. Resorting to these should be a last resort. In EQ and older MMOs, I could raid and run content as much as I wanted, and believe it or not, while gear was a motivation to run these, the true fun was in the socialization and camaraderie.

The game already has limiting mechanics (Allowances) in place and why they don't use one single mechanic as opposed to all sorts of timers and lockouts is beyond me. While I appreciate Yoshida and co's devotion and passion to the game, it is becoming bloated with these mechanics. We don't need any more currencies. We don't need any more lockout/timer mechanics.