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  1. #1
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GalkaBikini View Post
    If you're going to play MMOs, you're going to have to get used to lockouts. The average player probably won't comprehend it but it makes a lot of sense from a development standpoint. MMOs have had lockouts since MMOs began. It seems they've worked ever since, what's the problem now?
    This is very misguided. First, timers and lockouts have been a more recent development. Lockouts and timers have their purpose, but there should be no reason for content to be designed around them. Resorting to these should be a last resort. In EQ and older MMOs, I could raid and run content as much as I wanted, and believe it or not, while gear was a motivation to run these, the true fun was in the socialization and camaraderie.

    The game already has limiting mechanics (Allowances) in place and why they don't use one single mechanic as opposed to all sorts of timers and lockouts is beyond me. While I appreciate Yoshida and co's devotion and passion to the game, it is becoming bloated with these mechanics. We don't need any more currencies. We don't need any more lockout/timer mechanics.
    (0)

  2. #2
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by rwyan View Post
    In EQ and older MMOs, I could raid and run content as much as I wanted, and believe it or not, while gear was a motivation to run these, the true fun was in the socialization and camaraderie.
    Wrong. Older MMOs such as EQ had lockouts just the same. Back then, raid content respawned on a 4 to 7 day timer. Which is basically the same thing as a lock out timer - except way worse, when you have to compete against 100s of other players to actually claim the boss and then to actually win the loot. Like I said, it's always been this way.
    (1)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GalkaBikini View Post
    Wrong. Older MMOs such as EQ had lockouts just the same. Back then, raid content respawned on a 4 to 7 day timer. Which is basically the same thing as a lock out timer - except way worse, when you have to compete against 100s of other players to actually claim the boss and then to actually win the loot. Like I said, it's always been this way.
    The difference is how many raid did they have in EQ.

    XI did the same thing with 72hr lockouts on almost everything not Openworld. But there was multiple activities to do. EQ was the same way it was never just 1 endgame raid.

    Lockouts have always existed and they should, but you cannot have lockouts and 1 relevant raid. That is the problem.

    IN older mmos I too could raid as much as I wanted. Just not in the same thing. IN XIV I have coil... which is a stretch to call a raid to begin with, nothing else, just coil.
    (7)

  4. #4
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Xatsh View Post
    The difference is how many raid did they have in EQ.
    After 1 year from launch? Not very much.
    (0)