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  1. #1
    Player
    GalkaBikini's Avatar
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    Apr 2012
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    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    If you're going to play MMOs, you're going to have to get used to lockouts. The average player probably won't comprehend it but it makes a lot of sense from a development standpoint. MMOs have had lockouts since MMOs began. It seems they've worked ever since, what's the problem now?
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  2. #2
    Player
    loreleidiangelo's Avatar
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    Apr 2014
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    Ul'dah
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    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by GalkaBikini View Post
    If you're going to play MMOs, you're going to have to get used to lockouts. The average player probably won't comprehend it but it makes a lot of sense from a development standpoint. MMOs have had lockouts since MMOs began. It seems they've worked ever since, what's the problem now?
    Do others have a weekly lockout? Not a facetious question; I'm honestly curious.

    After talking to some in my raid group, they'd rather gear drops not be guaranteed than to have the lockout that essentially limits them to doing the one thing they REALLY like to do (Coil) just one night per week. Do others feel this way, or are we just a bunch of masochists who don't mind face smashing against difficult content a lot?
    (0)

  3. #3
    Player
    ispano's Avatar
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    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    Do others have a weekly lockout? Not a facetious question; I'm honestly curious.
    Yes, they do. A few do not, but they are less common.

    Quote Originally Posted by rwyan View Post
    This is very misguided. First, timers and lockouts have been a more recent development. Lockouts and timers have their purpose, but there should be no reason for content to be designed around them. Resorting to these should be a last resort. In EQ and older MMOs, I could raid and run content as much as I wanted, and believe it or not, while gear was a motivation to run these, the true fun was in the socialization and camaraderie.

    The game already has limiting mechanics (Allowances) in place and why they don't use one single mechanic as opposed to all sorts of timers and lockouts is beyond me.
    Define Recent. EQ had lockouts on some types of content as well. Not to mention, no lockouts cannot work the same way and causes other problems. Problems that people here would whine about just as much.
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    Last edited by ispano; 08-31-2014 at 11:10 PM.

  4. #4
    Player
    rwyan's Avatar
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    Apr 2012
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    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ispano View Post
    snip
    EQ Classic... AC... UO... The Realm....

    Lockouts have one purpose and that is to slow certain types of progression. This prevents us from grinding Beastman reputation overnight. This prevents us from grinding levequests endlessly. This prevents us from grinding certain things and progressing at a rate the developers are not comfortable with. They have their purpose, especially in cases where a good portion of your audience plays 4-12hrs a day, 7 days a week. These folks would literally have nothing to do if such lockouts didn't exist. So yes, they serve their purpose. However, almost everything that a player would want to do has some sort of lockout/timer associated with it.... Maps, levequests, beastman quests, roulettes, CT loot, Coil, Hunts, Challenge Log, Currency caps, etc... <---- pretty much most of the game's activities.

    Because of all of these, the developers had to put in an actual GUI to show us exactly what we're allowed to do at any given moment. Each patch adds at least one more thing to that list. Instead, why not create one mechanic - which they already have in the form of levequest allowances - and let us over indulge until we run out. Want to run coil again this week? You can by using up some of your allowances. Want to do extra beastman quests today? They'll now cost you allowances. Want to do an extra high level roulette today? They'll now cost you allowances.
    (1)
    Last edited by rwyan; 08-31-2014 at 11:32 PM.

  5. #5
    Player
    rwyan's Avatar
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    Apr 2012
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    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GalkaBikini View Post
    If you're going to play MMOs, you're going to have to get used to lockouts. The average player probably won't comprehend it but it makes a lot of sense from a development standpoint. MMOs have had lockouts since MMOs began. It seems they've worked ever since, what's the problem now?
    This is very misguided. First, timers and lockouts have been a more recent development. Lockouts and timers have their purpose, but there should be no reason for content to be designed around them. Resorting to these should be a last resort. In EQ and older MMOs, I could raid and run content as much as I wanted, and believe it or not, while gear was a motivation to run these, the true fun was in the socialization and camaraderie.

    The game already has limiting mechanics (Allowances) in place and why they don't use one single mechanic as opposed to all sorts of timers and lockouts is beyond me. While I appreciate Yoshida and co's devotion and passion to the game, it is becoming bloated with these mechanics. We don't need any more currencies. We don't need any more lockout/timer mechanics.
    (0)

  6. #6
    Player
    GalkaBikini's Avatar
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    Apr 2012
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    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by rwyan View Post
    In EQ and older MMOs, I could raid and run content as much as I wanted, and believe it or not, while gear was a motivation to run these, the true fun was in the socialization and camaraderie.
    Wrong. Older MMOs such as EQ had lockouts just the same. Back then, raid content respawned on a 4 to 7 day timer. Which is basically the same thing as a lock out timer - except way worse, when you have to compete against 100s of other players to actually claim the boss and then to actually win the loot. Like I said, it's always been this way.
    (1)

  7. #7
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GalkaBikini View Post
    Wrong. Older MMOs such as EQ had lockouts just the same. Back then, raid content respawned on a 4 to 7 day timer. Which is basically the same thing as a lock out timer - except way worse, when you have to compete against 100s of other players to actually claim the boss and then to actually win the loot. Like I said, it's always been this way.
    The difference is how many raid did they have in EQ.

    XI did the same thing with 72hr lockouts on almost everything not Openworld. But there was multiple activities to do. EQ was the same way it was never just 1 endgame raid.

    Lockouts have always existed and they should, but you cannot have lockouts and 1 relevant raid. That is the problem.

    IN older mmos I too could raid as much as I wanted. Just not in the same thing. IN XIV I have coil... which is a stretch to call a raid to begin with, nothing else, just coil.
    (7)

  8. #8
    Player
    GalkaBikini's Avatar
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    Apr 2012
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    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Xatsh View Post
    The difference is how many raid did they have in EQ.
    After 1 year from launch? Not very much.
    (0)