Results 1 to 10 of 229

Hybrid View

  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Spent 9hrs in various pick-ups watching primarily DPS fail on Turn 6 this week.

    The content isn't difficult from a complexity standpoint but if you have a single person fumble a mechanic the raid is over in most cases.

    Content is not enjoyable when you can't do it with friends.
    The lockout prevents this - and the unforgiving nature of the content even makes becoming friends harder; frustration is not good for that.

    Personally I've come to the conclusion that Coil content is purely a frustrating endevor and worse; a waste of time.

    I would like to raid and complete content but it seems to require a static. That's pretty harsh and it locks a lot of people out of Coil raiding by default.

    Rewards are rough when you pickup as well - I've cleared T6 & 7. It took 3 weeks of pickups before anything I could make a need roll on even dropped. It took another 5 weeks before I won a roll. I still only have the one piece.
    (1)
    Last edited by Dhex; 08-31-2014 at 03:27 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dhex View Post
    Spent 9hrs in various pick-ups watching primarily DPS fail on Turn 6 this week.

    The content isn't difficult from a complexity standpoint but if you have a single person fumble a mechanic the raid is over in most cases.

    Content is not enjoyable when you can't do it with friends.
    The lockout prevents this - and the unforgiving nature of the content even makes becoming friends harder; frustration is not good for that.

    Personally I've come to the conclusion that Coil content is purely a frustrating endevor and worse; a waste of time.

    I would like to raid and complete content but it seems to require a static. That's pretty harsh and it locks a lot of people out of Coil raiding by default.
    This is more a result of the small group focus they have for raiding. I guess they could try doing 8-man and 24-man versions of the same content, where yes the DPS and performance required (on paper) is greater in a 24-man raid but there's also more room for error and, depending how content is tuned, more opportunities to bring new people. Back when I raided in WoW we sometimes pulled people that were in other guilds we knew that didn't get to raid that week or had an alt they wanted to run a raid with. You had the "core group" for a 25-man and several people who sometimes made raids and sometimes could not, so spots tended to open up on raid nights for new people. Since this was done in-guild we took the time to explain mechanics and so on. Seemed to work pretty well and managed to get a lot of people to see the content and did this through Trial of the Grand Crusader. Icecrown Citadel happened to be tuned where the first four boss fights could be pugged, which when combined with catch up gear (stuff from the ICC heroics + some crafted gear) meant even non-raiders got to see the inside of the last major raid in the expansion.

    You can't do something like this because a smaller group greatly diminishes the room for error and chance at recovery. Now take that and combine it with how Coil is tuned and you absolutely need a static in order to run it and have a chance of reaching the end.

    tl;dr - The lockout is NOT the problem. The problem is the raid size.
    (0)
    Last edited by Duelle; 08-31-2014 at 07:58 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    Back when I raided in WoW we sometimes pulled people that were in other guilds we knew that didn't get to raid that week or had an alt they wanted to run a raid with. You had the "core group" for a 25-man and several people who sometimes made raids and sometimes could not, so spots tended to open up on raid nights for new people. Since this was done in-guild we took the time to explain mechanics and so on.
    This is slightly off-topic. From one raider in wotlk to another, I have always felt slightly befuddled when players talk about statics in this game. I don't know about you, but I never heard of the term "static" in Wow before coming to ff14. The way our guild used to roll is that we never had a fixed raiding time, but we would have an "unofficial" raiding time such that if we had enough players online for that night, we would just run with what we had. If there weren't enough, no biggie, we would just call it for the night.

    And even though we needed 25 players to form a raid back then, we would rarely run into problems of not having enough people. People were motivated back then and would show up and we had to sit and rotate out a few people quite often. The only people that were guaranteed a spot were the class leaders. Here it's only 8 players to form a team and people seem to have so much trouble with it. Even the static I am in run into motivation problems, people often don't show up or show up late, They get frustrated after 2 or 3 wipes etc etc. Wiping was a given for 4-5 days a week if you were hoping to clear content like sunwell or heroic ICC. Raiding was certainly much more fun for me back then. I think it just boils down to the mentality and vibe the game gives off. I have discussed it at length with 3 friends who came over from wow with me and they also have no idea why it is so different in both games.
    (2)
    Last edited by skaterger; 08-31-2014 at 08:52 PM.

  4. #4
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by skaterger View Post
    I don't know about you, but I never heard of the term "static" in Wow before coming to ff14.
    This is the first game I have played where end-game and statics goes hand in hand. Previous to this, statics where for missions and/or quests since the players needed to be on the same part.
    (0)

  5. #5
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Amberion View Post
    This is the first game I have played where end-game and statics goes hand in hand. Previous to this, statics where for missions and/or quests since the players needed to be on the same part.
    Coils seems more synonymous with the word static than skill. Sad.
    (2)

  6. #6
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Sessurea View Post
    Coils seems more synonymous with the word static than skill. Sad.
    Tell that to the dozens of players that beat T6-9 in pugs each week.
    (1)

  7. #7
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by GalkaBikini View Post
    Tell that to the dozens of players that beat T6-9 in pugs each week.
    Tell that the pug group I had who couldn't even tank swap.
    (0)