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  1. #11
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,433
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    tbh I don't get what's so different about 5 man dungeons. They sound like 4man, but with one more DPS.
    (1)

  2. #12
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    They are saving 5 mans for when they eventually expand into support classes.
    (0)

  3. #13
    Player
    Daahs's Avatar
    Join Date
    Aug 2014
    Posts
    10
    Character
    Daahs Mahda
    World
    Omega
    Main Class
    Pugilist Lv 50
    ye agreed, generally i would say tank in the easiest job. Once u figure out how 2 pull and hold. everything else is easy.
    (0)

  4. #14
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nightcaste View Post
    In addition to that, when I'm in dungeon runs and I have someone that's not following the marks, it is ALWAYS a DPS. Who pulls the patrolling monster because they're in a big damned hurry even though I have no TP to taunt it off them, and then they whine that they died? DPS.

    Don't get me wrong. Really good DPSers can make or break a dungeon run, but because it's easy, almost everyone does it, which means there are a LOT of really bad DPSers out there. The idea of making it mandatory to take another one along makes my skin crawl.
    Having played DPS, Tanking and Healing, there seems to be far more bad tanks than bad dps. As a Tank you shouldn't have to have dps following marks to hold threat. Honestly DPS not following marks makes my job actually exciting. In regards to level of difficulty, tanks only have to worry about positioning and holding threat. Threat is easy if you know the class, and if you look at Titan. Tanking positioning is easier than DPS positioning. Go do Titan HM as a BLM.
    (2)

  5. #15
    Player
    Roxinova's Avatar
    Join Date
    Jan 2014
    Posts
    30
    Character
    Po Dolly
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wintersandman View Post
    Having played DPS, Tanking and Healing, there seems to be far more bad tanks than bad dps. As a Tank you shouldn't have to have dps following marks to hold threat. Honestly DPS not following marks makes my job actually exciting. In regards to level of difficulty, tanks only have to worry about positioning and holding threat. Threat is easy if you know the class, and if you look at Titan. Tanking positioning is easier than DPS positioning. Go do Titan HM as a BLM.
    Hows about having both? I just ran into someone dual boxing as a tank and DPS. The DPS was in the wrong gear (STR and MND instead of INT) and when the other DPS called him out, he said my healing sucked, even though I wasn't even involved in the argument. All he did was spam Physick the whole run on the DPS and I'm pretty sure it wouldn't have mattered how good or bad I was, he still would have done that and used the healer as an excuse..(the other DPS said I wasn't bad, though.)
    (0)

  6. #16
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    I think it is not so easy to make a 3 DPS 1 healer 1 tank dungeon with how the roles are made now. If the difficulty is increased due to 1 more DPS present, the healer may have too much work, healing one more person. The strength of healers is made to heal a 4 player group, adding one more may be difficult to make without it being too easy (so that the healer can cope) or too difficult.
    (1)

  7. #17
    Player
    Puwarh's Avatar
    Join Date
    Apr 2014
    Posts
    58
    Character
    Pawah Mujuuk
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    If there are another role present it would be good to have 5 class anyway as i see acn base class should consider supportive already (sch is shield and dammage reduction base while smn is dot and more dot make them easier to kill)
    (0)

  8. #18
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nightcaste View Post
    .

    Don't get me wrong. Really good DPSers can make or break a dungeon run, but because it's easy, almost everyone does it, which means there are a LOT of really bad DPSers out there. The idea of making it mandatory to take another one along makes my skin crawl.
    For my money, in any group environment it's always Healers and dps that have it hardest. As a tank, your focus is always on trash or the big boss. You follow a set rotation for building and keeping threat (which can actually be macro'd in this game) and then you keep an eye out for mechanics. The healer has to monitor everyone's health while keeping an eye on mechanics, while Dps has pump out damage, watch for threat, and watch out for mechanics. The last three mmo's I played have completely removed threat as a factor and DPS STILL had the hard job because of enrages and battle mechanics. I've been telling people for years that if you have to play an MMO, the best of all gigs to get is a raid tanking spot. Especially offtanking. No stress once you get the patterns down. People treat you like a genius for being able to watch a youtube video and take notes, five minutes before the raid starts.
    (2)
    Last edited by Galgarion; 08-31-2014 at 04:25 AM.

  9. #19
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by JonBigwood View Post
    I think it is not so easy to make a 3 DPS 1 healer 1 tank dungeon with how the roles are made now. If the difficulty is increased due to 1 more DPS present, the healer may have too much work, healing one more person. The strength of healers is made to heal a 4 player group, adding one more may be difficult to make without it being too easy (so that the healer can cope) or too difficult.
    Actually all they'd have to buff is monster HP for the most part to compensate for the extra damage. Adjusting a current dungeon to five man may also require buffs to the damage output/number of adds etc. but nothing major.
    (0)

  10. #20
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I'd definitely like to see 5 man dungeons. I'd also, however, like the option to do dungeons with less than the maximum amount of players. Often enough I felt like running a dungeon with just 2-3 people for fun or specific drops, but the game doesn't allow it.
    (1)

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