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  1. #31
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by OdinEon View Post
    If they change atma now, what about all the people that struggled to get it? Dont you think they would cry out then?
    I only have 3 but I hope they don't change it, so when I do get them all I have the same sense of accomplishment they had.
    I wouldn't care one single bit. In fact I would welcome it, I have other jobs I wouldn't mind upgrading, but i still have nightmares about farming atma the first time that keep me away from doing it again. It was a crap idea to begin with, and making it easier on a second run through, and for everyone else who has had far less luck than me, or those who are up and coming seems like a very good idea to me.
    (7)

  2. #32
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ruskie View Post
    I think you just shown us the next upgrade path for our relics...
    I will not do extreme fights just for a relic weapon.

    If that comes to past, I will end up tossing my sword down and just hope they upgrade burtang, Extremes are a waste of time I don't have the will power to die a million times for one win.
    (3)

  3. #33
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by HeroSamson View Post
    Yes because they don't want everyone getting all their relics for each job.

    It would best to focus on one weapon, this is why there are other optional weapons to gather and people are just being greedy they want to get all the relics instead of just one.
    Except its completely within possibility to do so...

    There are players walking around with several Novus weapons and working on more. The difficulty, or rather tedious ad nauseam, of the relics is to, in a manner of speaking, make them seem "epic" and rewarding.
    (0)

  4. #34
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by HeroSamson View Post
    I will not do extreme fights just for a relic weapon.

    If that comes to past, I will end up tossing my sword down and just hope they upgrade burtang, Extremes are a waste of time I don't have the will power to die a million times for one win.
    Dealing with the possibility of having to teach people an encounter, or even better, forming a party between FC-mates is a LOT more palatable than prayers and sacrifices to the RNG gods.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #35
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by ruskie View Post
    I think you just shown us the next upgrade path for our relics...
    Naw, that's not mundane enough, it'll probably be like running story roulette seven thousand times or something.
    (2)

  6. #36
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Madruck View Post
    To compare Ragnorok Online to FF14, WoW or any hardline MMO as these is a poor argument as read about the game online. RO is F2P....and I promise that these mechanics that plagued those players lead to its downfall as well. If you are truly going to compare a game to this....try Diablo 2 or Diablo 3 which is based clearly on Low RNG.....but Diablo is not WoW or is it SWTOR or FF14 in styles of gameplay. SE dropped the ball on game design and numerous posts for the past 6 months in regards to the subject about people stating the same thing as I am is clear proof and thats all that needs to be said!



    Clearly you didn't read the entire post to ask me this question.
    Now that you like to play smart with people, and the sarcasm stops here, can you please elaborate why is this a "poor design" what alternatives would you prefer over the current one? Legit question here.
    (1)

  7. #37
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I have gathered 3 sets initially within a relatively fast period of time. I have only completed one weapon and will never touch the others as the reward isn't worth the time imo but that's not the point really.

    I was one of the luckier ones and tbh I fully support a change in drop rates. A noticeable change.

    I have read many posts regarding some people having unreal bad rng.
    To me, that is unacceptable...period. No ifs or buts or rng is rng, that is a cop out by the game, the concept that a person may never get them all or need to put in 400x the amount of time is wrong! Just morally wrong! Enough time has passed, help those still trying.

    A hard cap/player needs to be in place to ensure that people don't need to spend unrealistic amounts of time to get the "upgrade" of this weapon.

    Other choices ingame are totally irrelevant...if a person chooses to do atma route for whatever reasons, then that route needs to be realistic. Currently it has the potential to be the polar opposite to realistic. rng is never realistic.

    A player obtaining all atma in 12 hrs and another needing to grind daily for hours over months on end is "fair" according to rng but it is not "right" , there is a difference and they are lacking that morale sense at present.

    I have more respect for ppl/or a company doing the "right" thing.
    (7)

  8. #38
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cyrus-Wallace View Post
    Now that you like to play smart with people, and the sarcasm stops here, can you please elaborate why is this a "poor design" what alternatives would you prefer over the current one? Legit question here.
    Wouldn't expect much Cyrus, Madruck is pretty much the forum's equivalent to a doomsday-sayer on the sidewalk for XIV's "decline".
    (1)

  9. #39
    Player
    SweDDishB's Avatar
    Join Date
    Jun 2012
    Posts
    31
    Character
    Monique Diamond
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I just wish they would make the Atma quest take the same amount of time for every player. I got mine in about 650 fates. I read others having only two in over 800, or the worst I read was someone doing over 3000 fates and not completing the quest. It's sad that SE wont make any changes, but I'd imagine if they did they would only increase the RNG. ...................................What about removing it all together?
    (1)

  10. #40
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Before hunts were implemented Atma was the best way to force high lv players to the open world and do low end FATEs. Why? Because there's a steady stream of new players and by doing this it'll make the open world more alive.

    Before ATMA there really was no point in being in the open wolrd besides gathering and leveling sub lv. 15 alts
    (1)

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