Results 1 to 10 of 138

Hybrid View

  1. #1
    Quote Originally Posted by Yamimarik View Post
    Well see the problem is, you're banking that everyone (not just some) think exactly like you and will want to go there over and over for something. Gatherer's already can get by strong enemies by stealth, NIN will be introducing some type of stealth as well, see people will always find a way around this, and find the easiest route possible to get this done, or not visit it at all but once to either finish something up there or just to check it out. I'm not saying everyone would go this way, but some if not most will.
    i'm lazy i wouldn't even go there all the time. but if something like Peacock Ore can only be obtained by an NPC inside one of these areas, people who want to make some gil can go there buy it and sell it on the Market Board at a mark-up to save us lazy people the time.

    if the nodes spawn in a narrow area/room with mobs you can't stealth and still gather.

    if you get a treasure map that spawns in there will you really not go in? especially if there's a minion that can only be found in that chest?

    well the less people that go the more gil you can sell it for. supply and demand, nothing wrong with that.

    if an S Rank window is open and you have to go in to spawn it, you think there isn't someone on the server that will make the trip?

    Quote Originally Posted by Yamimarik View Post
    Like I said I'm not against it, but gating content behind hard enemies/areas for the sake of having hard enemies/areas really isn't the best development plan most likely, though I could be wrong. Just a thought.
    the main reason i want it is for the lore and feel of the world, why does anyone fear the Garleans and Beastmen if they are all pushovers, i can ride my bird straight through their strongest areas by myself and not die.

    i want to see an Ixal Castle that can kill random adventurers if they venture in alone.
    (0)

  2. #2
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SendohJin View Post
    i'm lazy i wouldn't even go there all the time. but if something like Peacock Ore can only be obtained by an NPC inside one of these areas, people who want to make some gil can go there buy it and sell it on the Market Board at a mark-up to save us lazy people the time.

    if the nodes spawn in a narrow area/room with mobs you can't stealth and still gather.

    if you get a treasure map that spawns in there will you really not go in? especially if there's a minion that can only be found in that chest?

    well the less people that go the more gil you can sell it for. supply and demand, nothing wrong with that.

    if an S Rank window is open and you have to go in to spawn it, you think there isn't someone on the server that will make the trip?



    the main reason i want it is for the lore and feel of the world, why does anyone fear the Garleans and Beastmen if they are all pushovers, i can ride my bird straight through their strongest areas by myself and not die.

    i want to see an Ixal Castle that can kill random adventurers if they venture in alone.
    As far as gatherer's not being able to stealth, most will not go there then. Gatherer's jump on those classes to do 1 thing, and that is gather specific items they want/need. If they are constantly forced to either A.)Avoid enemies with the risk of dying even when stealth, or B.)Forced to keep swapping between DoW/M back and forth they'll just simply not bother, plus it would be wrong to gate content for gatherers they can hardly gain access too, all for the sake of lore/having hard enemies/areas.

    If they can tie in a reason as to way an area is so hard into the lore, I welcome that, I'm very much a lore buff myself, and it's the main reason I even play FFXIV:ARR is for the wonderful storyline we have thus far. I just still think (again solely my opinion, that I know of) gating content behind hard enemies/areas for the sake of it, won't be worth the developers time who got stuck with doing that in the long run, as opposed to them making meaningful content everyone can enjoy and have access to at least.

    Again my opinion, and I gladly accept and see your outlook on the situation as well.
    (2)

    Signature by: Miste

  3. #3
    Quote Originally Posted by Yamimarik View Post
    As far as gatherer's not being able to stealth, most will not go there then.
    nothing wrong with that though, just makes more money for the people who will. if the only way to get something like Thavnairian Onion Seeds is in there, someone will go.

    Quote Originally Posted by Yamimarik View Post
    Gatherer's jump on those classes to do 1 thing, and that is gather specific items they want/need. If they are constantly forced to either A.)Avoid enemies with the risk of dying even when stealth, or B.)Forced to keep swapping between DoW/M back and forth they'll just simply not bother, plus it would be wrong to gate content for gatherers they can hardly gain access too, all for the sake of lore/having hard enemies/areas.
    the thing is (B) doesn't even work. you can't kill it by yourself. you have to go with a party and you can make one with Party Finder or you can get your FC to go. if someone has a Rank 10 Chocobo they want to level up, they will want to go.

    making people traverse the zone together is part of the content. why would this be considered gating content but a dungeon like Hullbreaker isn't?
    (1)