I still don't believe it to be a hurdle. It's simply too easy to level a job to 50 and do some quest leg work if it plays out like that. If they want to play Ninja they will get over it and do whatever it takes easily.I think a new player is going to more bothered by having a huge hurdle to unlock ninja than they would be by a limited break in the narrative. And lets be honest, most people won't even notice it unless you point it out. And those that do will take ... what? 5-6 minutes to get over it?
They have gone to great lengths to attract casual players. While you and I and ... probably anybody posting on this board may not consider the 30-60 hours it would take to unlock Ninja from scratch (as you are proposing), it is more daunting for a real casual player that may only play a few hours a week.
They won't even see the narrative break until they're well into the game and are already hooked. The "you have to play though most of the main story to unlock ninja" is something they get presented with early when they've not really formed an attachment to the game. In comparison, the break in the narrative is so much less likely to bother a new player.
Even then, that's only considering bare minimum implementation where they *do* break narrative and don't find some way to make the story work (which they're pretty good about).
Last edited by Giantbane; 08-29-2014 at 03:10 AM.
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