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  1. #1
    Player
    Iriadysa's Avatar
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    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    ^Aye, 4.1 (with the 420 shader pack extension which is very likely to be implemented anyway - I haven't checked) maps well enough to DX11. I doubt SE is being bold enough to do this, but one thing they could've tried instead of going for a DX11 client like they've been talking about for a while is simply do a GL4+ client and call that the "DX11 client", potentially reusing work on the OSX version.

    While the current state of GL in OSX is more than acceptable for game development (though obviously not ideal), the late adoption of anything over 3.2 likely stalled its expansion as a gaming platform.

    I don't know the full story, but Apple's implementation of GL4+ came at a similar time as Intel's implementation for their HD3000/4000/Iris integrated GPUs. I'm willing to bet these two are somehow related.
    (0)

  2. #2
    Player
    Brianmj's Avatar
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    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Iriadysa View Post
    ^Aye, 4.1 (with the 420 shader pack extension which is very likely to be implemented anyway - I haven't checked) maps well enough to DX11.

    While the current state of GL in OSX is more than acceptable for game development (though obviously not ideal), the late adoption of anything over 3.2 likely stalled its expansion as a gaming platform. .
    Apple really let an opportunity slip by when they did nothing after Valve announced its mac/linux gaming initiative. Every few or so years Apple makes a big splash about gaming, then totally forgets it. They may nurture iOS gaming, but when it comes to OS X, nothing. Apple's OpenGL implementation is frozen. They haven't added any new extensions in Yosemite http://forums.macrumors.com/showthread.php?t=1740539 420 extension pack isn't in there. Maybe the OS after Yosemite will get an update. Apple seems to be on a two year cadence.
    (0)

  3. #3
    Player
    Hyperia's Avatar
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    Mar 2014
    Location
    Gridania
    Posts
    1,570
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The reason why they are questioning the viability of the move is that only a few Macintosh systems can actually play the game and the number is decreasing rather than increasing. Apple has decided to remove the dedicated graphics card, which this game needs, and is using integrated graphics instead on most of their systems. Apple is pouring most of its resources into the iPhone and iPad, both of which account for over 80% of their revenue where the Macintosh computer only accounts for 10%. Even though they have said that they are still dedicated to the Mac as a platform, it is a dwindling segment of their market compared to all of the others.

    If I had to put my Gil on the table and make a bet, I would bet against a Mac version.

    I am a Macintosh, iPhone and iPad user but had to buy a dedicated gaming PC to play this game. My choices were to drop 2,600.00 on a Mac or 1,200.00 on a PC which was several times more powerful than the Mac for more than half the money.

    For those who are steadfast in their desire to not run Windows to play the game, I would encourage you to invest in a PS4 and get a nice keyboard and mouse.
    (0)

  4. #4
    Player
    Brianmj's Avatar
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    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Apple still sells models with a dedicated GPU - the lower tier ones are the one with intel only solution. Yes, intel's GPUs are becoming more prevalent http://store.steampowered.com/hwsurvey?platform=mac, but I think that anyone who needs a PC for any graphics functionality would have the wherewithal to get a model with a discreet GPU. intel GPUs just don't cut it. By the way, this is not a steadfast desire to not run the game on Windows; for me, its really more about convenience. It's so I don't have to use a 3rd party fan controller when I go into windows. I have a desktop PC and FF14 plays nice on that, but ever since I learned about the mac port, I was like "sweet". Playing the game outside of the house is nice. I really do hope the port sees a release.
    (0)

  5. #5
    Player
    EllySunshine's Avatar
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    Aug 2014
    Posts
    1
    Character
    Elly Sunshine
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I am a Mac User, and i would love a Mac official port, Mac can run it (even the macbook air can run ffxiv!, watch youtube).

    i hate to have to buy a windows license just to play my favorite game, but the worst part is having to interrupt my work just to reboot and starting bootcamp to play, instead of playing on my mac while working.

    i don't know why there are so many haters, you already have your PC version, please let the developers go on with our Mac version, Mac market is a lot bigger that you expect, just look around, write "ffxiv arr mac" on google and look.
    (2)

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