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  1. #71
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    You say it\\'s for people who can clear it. Well what does it mean if some who has the skill to clear it but doesn\\'t have the people to do it.

    If you didn\\'t want it cleared like that then it shouldn\\'t be made in the first place. Cause it\\'s an mmo, even just regular rpgs, you can\\'t stop that.

    Example is that dead island game. Your friend can power level you through the
    game.

    Even if you can stop it, which Se is doing with current restrictions. It irritates and ruins portions of the community. You\\'d lose less buy allowing everyone to just go at it. Cause most people will be able to to it with friend at that point not strangers.
    What's stopping you from finding friends that play at the same time as you and forming a group with them? The friends I play with are usually close friends who I know in real life. If you want to play with every tom and harry that you meet online throught DF or what, that's an unrealistic expectation. And guess what, you can still run dungeons, primals and ST with these friends who always play at a different time than you.

    And yes, these restrictions are in place to prevent run selling and carries. And comparing a single player game and an mmo proves you know nothing about how an mmo works. And if you want to talk about powerlevelling, you can still do it in ffxiv, there's nothing stopping you. Powerlevelling through end game content is a total different story. The way you mention powerlevelling clearly means that you want to be carried through raids and I'm glad that SE doesn't cater to people like you.
    (0)

  2. #72
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by skaterger View Post
    What's stopping you from finding friends that play at the same time as you and forming a group with them? The friends I play with are usually close friends who I know in real life. If you want to play with every tom and harry that you meet online throught DF or what, that's an unrealistic expectation. And guess what, you can still run dungeons, primals and ST with these friends who always play at a different time than you.

    And yes, these restrictions are in place to prevent run selling and carries. And comparing a single player game and an mmo proves you know nothing about how an mmo works. And if you want to talk about powerlevelling, you can still do it in ffxiv, there's nothing stopping you. Powerlevelling through end game content is a total different story. The way you mention powerlevelling clearly means that you want to be carried through raids and I'm glad that SE doesn't cater to people like you.
    Wow, just wow.

    I don't want to be carried through the wins. Let's get that straight right now.

    What stops me from making more friends? Easy, my normal life. I work overnights full time, The people I play with do stay up late, but generally when I have a day off when I would be working low ane behold not a lot of people play at the time. And what few do are already either cleared the weeks coils leaving me to only do dungeons.

    I don't like power leveling either. I loved the old way to level up grinding with people and getting to know them. Oh look something SE did away with so there's even less interaction with more people. I only want to play disciples of magic, OH LOOK AT THAT. All of them are leveled.

    So don't dare label me as a person who wants an easy win. And what people do with the money THEY pay to SE is none of your business. I can't do things because of my time availability and I want SE to have a little consideration to let me play with the few online friends I can play with.
    (4)

  3. #73
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    snip
    So just selfish? For your own personal benefit. Like I mentioned, you can still do every other content in the game with them. Coil is locked for a reason, and a good one.
    (1)

  4. #74
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I really don't think the selling runs thing is the problem as most on this thread seem to think. It's all about time it takes to gear up. There's a limit to how quickly SE can put out new raid content. If loot was done CT style then after 13-14 weeks everyone would be fully geared in their BIS and sitting around waiting for another 14 weeks with nothing to do. CT doesn't have this problem because it's not BIS gear, so those who finish CT generally can move on to coil. IIRC Yoshi even said in an interview they intended for CT to be a soft nerf to coil by making better gear more easily available. The only alternative I've really seen to the weekly lockout is the ffxi style super low drop rates on mobs, which favors hardcore players even more than what we currently have in the game.
    (1)
    Last edited by Taban; 08-27-2014 at 01:38 AM.

  5. #75
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Social lock is silly imo.

    If they care so much about win selling, then ban it. There are other systems that can be used to set a max speed of gear in the game without socially locking (removing the social lock will probably have more people gearing up (since people can not worry about having to be on at exact times every week, setting a "game" schedule- or not being kicked out of the FC dedicated group because john has 2 more dps than you and they can only get a win once), but importantly the max "speed" is still a controllable value).

    If carries is an issue (not selling, just helping friends or what not) then make gear level sync so it is always a challenge until the content is turned into DF, if 7 people gear synced down can carry one person then they could do that with anyone.. not much you can do to stop this except telling them to stop playing like beasts. That'd be silly to try and stop.
    (0)
    Last edited by Shougun; 08-27-2014 at 01:44 AM.

  6. #76
    Quote Originally Posted by Moqi View Post
    They'd ban selling runs if they cared so much about it.
    I don't think SE cares as much as some players do. What SE will care about is the backlash from the players if run selling became a rampant thing.

    it's a lot easier to turn a blind eye to it when it's not happening that often. when people start seeing it everyday everywhere and the complaints start rushing in they will really care then.
    (0)

  7. #77
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    A potential solution may be to make it so Coil is open for everyone but if even one person in the group of eight has cleared that turn for the week, no loot will drop in that turn for anyone. Have it so this doesn't count towards their clear for the week too so they can potentially meet with other like minded individuals and work together to actually getting a "loot" clear for the week. This way people can still go with friends to witness content and get practice without having worries about selling loot aspect of the argument (though I guess selling T9 clears might still be a thing for people setting up for 2.4).

    Additionally, add another prompt to the Coil entrance so people realize they're entering a "non-loot" run and participating to help friends or for the enjoyment of coil and they can respectfully decline if required.

    I imagine this would be harder to program, but it is a thought for it.
    (2)

  8. #78
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by skaterger View Post
    So just selfish? For your own personal benefit. Like I mentioned, you can still do every other content in the game with them. Coil is locked for a reason, and a good one.
    No, it no longer has a good reason to be locked. Hunts destroyed what little reason SE may have once had to keep coil locked.

    I agree that mercs in this game are disproportionate. There are a LOT of mercs, way more than I ever saw in XI, ever. Way more than I ever saw in WoW, ever. Every time I open PF there are 3-4 ads for mercs, a guy in my FC still runs with his merc team (he joined them for a while then came back to us for reasons unknown), half the duties I join there are people talking about either mercing or buying a merc'd run, it's rampant. If SE does not want this method of gameplay they need to crack down on it at the source, not artificially lock out content like coil. That does nothing to curb the mercenary activity.
    (2)

  9. #79
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Souljacker View Post
    No, it no longer has a good reason to be locked. Hunts destroyed what little reason SE may have once had to keep coil locked.

    I agree that mercs in this game are disproportionate. There are a LOT of mercs, way more than I ever saw in XI, ever. Way more than I ever saw in WoW, ever. Every time I open PF there are 3-4 ads for mercs, a guy in my FC still runs with his merc team (he joined them for a while then came back to us for reasons unknown), half the duties I join there are people talking about either mercing or buying a merc'd run, it's rampant. If SE does not want this method of gameplay they need to crack down on it at the source, not artificially lock out content like coil. That does nothing to curb the mercenary activity.
    It's not the mercing itself. It's the fact that people are getting carried. This is the main issue, even if you don't agree.

    Yoshida: Do you mean as a helper?
    In that instance, my worry is the breaking down of the hierachy when players who are unable to clear content overly rely on those who can and begin getting powerful items. Though I also understand that this concern is purely from a management and development point of view. This is a hard question to answer and is why we've decided to nerf contents incrementally.
    (0)

  10. #80
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Souljacker View Post
    No, it no longer has a good reason to be locked. Hunts destroyed what little reason SE may have once had to keep coil locked.
    There are 2 (likely) reasons Coil is locked.

    1 - Keep raiders subbed to get the last of their gear they will need to make the next Coil less painful
    2 - High Allagan is reserved for players who can complete the hardest content the game has to offer
    2b - Hunts doesn't allow one to get the strongest weapon, although some non-HA weapons can get close.
    (0)

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