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  1. #1
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    You say it\\'s for people who can clear it. Well what does it mean if some who has the skill to clear it but doesn\\'t have the people to do it.

    If you didn\\'t want it cleared like that then it shouldn\\'t be made in the first place. Cause it\\'s an mmo, even just regular rpgs, you can\\'t stop that.

    Example is that dead island game. Your friend can power level you through the
    game.

    Even if you can stop it, which Se is doing with current restrictions. It irritates and ruins portions of the community. You\\'d lose less buy allowing everyone to just go at it. Cause most people will be able to to it with friend at that point not strangers.
    What's stopping you from finding friends that play at the same time as you and forming a group with them? The friends I play with are usually close friends who I know in real life. If you want to play with every tom and harry that you meet online throught DF or what, that's an unrealistic expectation. And guess what, you can still run dungeons, primals and ST with these friends who always play at a different time than you.

    And yes, these restrictions are in place to prevent run selling and carries. And comparing a single player game and an mmo proves you know nothing about how an mmo works. And if you want to talk about powerlevelling, you can still do it in ffxiv, there's nothing stopping you. Powerlevelling through end game content is a total different story. The way you mention powerlevelling clearly means that you want to be carried through raids and I'm glad that SE doesn't cater to people like you.
    (0)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by skaterger View Post
    What's stopping you from finding friends that play at the same time as you and forming a group with them? The friends I play with are usually close friends who I know in real life. If you want to play with every tom and harry that you meet online throught DF or what, that's an unrealistic expectation. And guess what, you can still run dungeons, primals and ST with these friends who always play at a different time than you.

    And yes, these restrictions are in place to prevent run selling and carries. And comparing a single player game and an mmo proves you know nothing about how an mmo works. And if you want to talk about powerlevelling, you can still do it in ffxiv, there's nothing stopping you. Powerlevelling through end game content is a total different story. The way you mention powerlevelling clearly means that you want to be carried through raids and I'm glad that SE doesn't cater to people like you.
    Wow, just wow.

    I don't want to be carried through the wins. Let's get that straight right now.

    What stops me from making more friends? Easy, my normal life. I work overnights full time, The people I play with do stay up late, but generally when I have a day off when I would be working low ane behold not a lot of people play at the time. And what few do are already either cleared the weeks coils leaving me to only do dungeons.

    I don't like power leveling either. I loved the old way to level up grinding with people and getting to know them. Oh look something SE did away with so there's even less interaction with more people. I only want to play disciples of magic, OH LOOK AT THAT. All of them are leveled.

    So don't dare label me as a person who wants an easy win. And what people do with the money THEY pay to SE is none of your business. I can't do things because of my time availability and I want SE to have a little consideration to let me play with the few online friends I can play with.
    (4)

  3. #3
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    snip
    So just selfish? For your own personal benefit. Like I mentioned, you can still do every other content in the game with them. Coil is locked for a reason, and a good one.
    (1)

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by skaterger View Post
    So just selfish? For your own personal benefit. Like I mentioned, you can still do every other content in the game with them. Coil is locked for a reason, and a good one.
    No, it no longer has a good reason to be locked. Hunts destroyed what little reason SE may have once had to keep coil locked.

    I agree that mercs in this game are disproportionate. There are a LOT of mercs, way more than I ever saw in XI, ever. Way more than I ever saw in WoW, ever. Every time I open PF there are 3-4 ads for mercs, a guy in my FC still runs with his merc team (he joined them for a while then came back to us for reasons unknown), half the duties I join there are people talking about either mercing or buying a merc'd run, it's rampant. If SE does not want this method of gameplay they need to crack down on it at the source, not artificially lock out content like coil. That does nothing to curb the mercenary activity.
    (2)

  5. #5
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Souljacker View Post
    No, it no longer has a good reason to be locked. Hunts destroyed what little reason SE may have once had to keep coil locked.

    I agree that mercs in this game are disproportionate. There are a LOT of mercs, way more than I ever saw in XI, ever. Way more than I ever saw in WoW, ever. Every time I open PF there are 3-4 ads for mercs, a guy in my FC still runs with his merc team (he joined them for a while then came back to us for reasons unknown), half the duties I join there are people talking about either mercing or buying a merc'd run, it's rampant. If SE does not want this method of gameplay they need to crack down on it at the source, not artificially lock out content like coil. That does nothing to curb the mercenary activity.
    It's not the mercing itself. It's the fact that people are getting carried. This is the main issue, even if you don't agree.

    Yoshida: Do you mean as a helper?
    In that instance, my worry is the breaking down of the hierachy when players who are unable to clear content overly rely on those who can and begin getting powerful items. Though I also understand that this concern is purely from a management and development point of view. This is a hard question to answer and is why we've decided to nerf contents incrementally.
    (0)

  6. #6
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ispano View Post
    It's not the mercing itself. It's the fact that people are getting carried. This is the main issue, even if you don't agree.
    What is the difference between a FC carrying a less skilled member and someone buying a run from a non-friend group? Either way, carries happen. One just has currency changing hands, so either that's the only issue or there is no issue at all. It can't be that someone is getting carried - what would SE care about that? I can see them caring about the economic impact of the amount of gil changing hands, but then again, this economy is so broken I don't see why they would even bother at this point.
    (1)

  7. #7
    Quote Originally Posted by Souljacker View Post
    What is the difference between a FC carrying a less skilled member and someone buying a run from a non-friend group? Either way, carries happen.
    quantity, incentive, general perception, jealousy, RMT.

    - an FC only has to carry so many members, a seller group will carry as many as there is willing to pay.
    - FC members get bored of doing it after while when the only reason to is to be nice.
    - FC carries don't have to be advertised via the open chat channels or the Party Finder for everyone to see.
    - FC carries will only annoy other FC members who for some reason don't get carried, Sells will annoy everyone who won't/can't pay
    - FC carries don't tempt players to partake in RMT
    (0)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ispano View Post
    It's not the mercing itself. It's the fact that people are getting carried. This is the main issue, even if you don't agree.
    Time to make Matt (maat) fights for level or dungeon entrance. lol

    I dont think they should develop socially restricting systems to stop playing or helping other players, if they want people to follow a specified path then just do that with skill checks here and there -- not social. They've started to do path progression control with ilevel requirements to enter dungeons, can't enter without having a certain combination of previous stages. Just make the ilevel more strict, can't enter without at least 8/10 of the previous tier ilevel.. that'd certainly put people through more of the content and more opportunity to learn at a good pace (the token system would need to be modified in respect to the highest dungeon you've "mastered" so you can't buy farther than you can play, but otherwise I think that'd help this issue a bit).

    Besides the system doesn't stop carrying anyways (indirectly it may have an effect on being helped, but directly it just slows people because of all the social hoola hoops - this group is not just "scrubs").
    (0)
    Last edited by Shougun; 08-27-2014 at 10:21 PM.

  9. #9
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    It's a shame that most of this thread is just people shouting about the "horrors" of rampant merc runs should the lockout be removed, ignoring how it screws the general population and FCs. Should just use that energy to think of a way to have the lockout removed, allow FCs to help their own members while simultaneously make run selling more difficult (it's never going away, ever.)

    Quote Originally Posted by Shougun View Post
    Time to make Matt fights for level or dungeon entrance. lol
    While this may have been in jest, this is a decent start. If players have to perform a sort of solo trial to attune themselves to the highest tier content to at least display that they aren't braindead and are proficient at their job & are able to perform some mechanics, it'd limit the ability to sell runs to everyone with deep pockets. Will this hurt FCs as well? Of course, but at least the ball is in the player's court.
    (2)

  10. #10
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Souljacker View Post
    No, it no longer has a good reason to be locked. Hunts destroyed what little reason SE may have once had to keep coil locked.
    There are 2 (likely) reasons Coil is locked.

    1 - Keep raiders subbed to get the last of their gear they will need to make the next Coil less painful
    2 - High Allagan is reserved for players who can complete the hardest content the game has to offer
    2b - Hunts doesn't allow one to get the strongest weapon, although some non-HA weapons can get close.
    (0)

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