You want a world of caster craft ?
You want a world of caster craft ?
Why do you think that shift would be so severe? Interrupts would still be there, as would the incredibly hard CC this game has. There might be a slight population change with all the casters who gave up coming back, but it would even out im sure. Basically, this would just even the playing field cooperation-wise. Instead of a pug having no problem with solo healers, it would be an even playing field. Casters would still have to work to avoid dying/cc/interrupts, but they wouldnt be a punching bag for people who sign up with friends.
SE is buffing melee dps and nerfing casters. Why do you think that is? Clearly casters do not need buffs, they are already very powerful. If you can't pull it off as a caster in pvp then switch to another class.
I think you are all looking at this from the wrong angle. Im sure that with the change to interrupts, balance would need to be changed as well to bring things more in line with how they should be. My main problem is with the obvious disadvantage casters have in a PvP scenario.
Change it to pushback, make the needed balances (which is something that will be an ongoing process until this game dies, trust me), and carry on from there. Its a better system, hands down.
Maybe there is something with your play style? watch some streams or something? CLEARLY you have heard from other casters such as my self who plays a WHM giving you info on what you could be doing or may not being doing that could possibly help you. Out of this entire thread that you started I only see you complaining so maybe you are your own problem?I think you are all looking at this from the wrong angle. Im sure that with the change to interrupts, balance would need to be changed as well to bring things more in line with how they should be. My main problem is with the obvious disadvantage casters have in a PvP scenario.
Change it to pushback, make the needed balances (which is something that will be an ongoing process until this game dies, trust me), and carry on from there. Its a better system, hands down.
If you changed it to pushback, you would need to rebalance EVERYTHING around it for something that doesn't need nearly as much work to fix (in this case, buffing melee dps, which they are doing, somersault applying perfect balance is a great example of this), if you didn't do this right then casters would be hideously overpowered or nerfed into the ground so hard to compensate that you would never see casters in pvp again
You have tonnes of tools to fight against the constant interupts, either by way of instant cast spells and dots for summoner, being a cc machine and having firestarter+thunder for BLM or using sure/swiftcast/equanimity/instant spells/pets/potions/other pvp skills on the healers
If casters are at a disadvantage, why are they the most popular and the ones getting nerfed? You say that we are looking at this from the wrong angle, but this entire thread full of casters who have played thousands and thousands of matches and are explaining to you why its an unneeded change and you are ignoring them, you are looking at this thread at the wrong angle
Last edited by CeveArthu; 08-25-2014 at 10:32 AM.
If they decide to put spells on pushback (I really hope they don't, playing caster is hella easy already) I'd like to request that they abolish positional requirements for MNK and DRG, and change Impulse Rush into a 60% slow.
i completely agree, mostly because of the imbalance it creates in different areas of pvp. if healers are balanced around surviving in arena and cooldowns are the only thing allowing that to happen, then they will always be overpowered in frontline.
the shortness of frontline battles combined with the large amounts of downtime in between means healers can have a higher concentration of cooldown uptime during fights, and no group can expect to kill a good healer until they've run out. this is the main reason healers are so strong in frontline. if there was less focus on cooldown availability and usage, you could see healers or their teammates die much sooner with well timed interrupts, and mp management might actually become a factor in longer fights.
Maybe, maybe not. Honestly, I really think this is a case of yall just accepting something inferior when it could be easily changed for the better. Either way, im pretty sure its a change that will come with time - ill play the waiting game until then!
Thanks for the conversation, glad we could get a dialogue going within the communitytake it easy everyone.
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