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  1. #1
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50

    Replace interrupt on physical damage with pushback

    Hello everyone,

    In every other game that I have played, caster spells are simply pushed back (time added to the cast) when they take damage. Imagine my disappointment when I see that any physical damage straight up interrupts casts in ff14

    Why is this a thing? People say swiftcast, equanimity, ect. What im wondering is, why is it ok for casters to get to use abilities for only short periods of time? Best case, equanimity is 15 seconds of no interruption every 180 seconds. That's assuming the other players don't stun or otherwise CC you when they notice interrupts aren't working.

    This game seems to cater to casuals a *lot*. I don't really agree with that in most cases, but this seems to be the polar opposite in terms of caster game play. Why on earth did a top end PvPer (Yoshi P) OK this model?

    Thoughts? Devs? Super disappointing with PvP as it is, and several of my friends feel the same way. We're all new to the game and are trying to adjust, but this just seems ridiculous.
    (1)

  2. 08-22-2014 11:35 AM

  3. #3
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    [QUOTE=tehomegaking;2382187]
    Quote Originally Posted by RinL View Post
    Logic. You have to fight for every single cast, rather than stand still brain dead spamming casts. PVP casters play an extremely unforgiving role, and thats somehow catering to casuals? lol.

    If this pvp system catered to casuals, I don't think 90% of all healers who stepped inside wolves den would quit. But they all do, it's too difficult for the average player.
    Im sorry, that didnt read very well. I was trying to point out that its odd SE caters to casuals in most areas *except* for casting in PvP. With that cleared up, why should casters have to fight for every spell when every other class gets to fight like usual? Sure, they deal with CC and stuff like that but if combat kept them from using abilities im sure they would have the same complaint.

    Just seems like a silly mechanic that pushes people away from playing the caster role. Why not try encouraging them instead?
    (0)

  4. #4
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    i think what he meant by catering to casuals is catering to the attacker's end. an attacker can just literally stand there and autoattack a caster and when the healer casts anything he can just bust a move and boom it's interrupted. that imo is catering to casuals because it doesnt entail having to only use a special move to interrupt, it can be literally any move as long as the attacker just stands there and only attack when he sees a cast, which is imo a pretty lazy game design. in other games i've played, the attacker has to use interrupt moves such as silence to interrupt the spell altogether and any other regular attack would only do a pushback.
    (1)

  5. #5
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    Spot on, Gor. It just makes no sense to me that casters would be so hard to 'play' in the PvP role. I guess it just makes more sense to me to encourage gameplay instead of making it nearly impossible to play casters in PvP.
    (0)

  6. 08-22-2014 12:32 PM

  7. #7
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by tehomegaking View Post
    It encourages me. It's very difficult, unforgiving and intense. You really walk a thin line between success and failure. That keeps pvp fresh imo.
    This right here is why I love to play Blm in pvp. If I don't play well, I get stomped. If I do play well, I do the stomping. The high learning curve makes it so fun for me.
    (1)

  8. #8
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    BRD trades its ability to interrupt casters at a whim for the most annoying and opaque range penalty mechanic ever put into a game. It's particularly bizarre considering the ONLY way to check range in this game is through specific skills, and nothing else.

    The window is TINY, too, a mere 3m window that players can very easily move outside of. It takes constant work to keep a player within that sweet spot. And the damage penalty goes all the way down to 40% damage dealt! AND, it's worth noting, even if you manage to keep players within this tiny sweet spot the majority of the time, your DPS will never exceed that of a caster or melee DPS. All you really bring to the party is some significant fraction of an actual DPS's damage, some support abilities, and the ability to shut down a single caster. That's basically it.

    A MNK can strip buffs like mad. A DRG has absolutely massive burst damage (to the point where they can destroy a healer from 100 -> 0 in a single combo). A BLM has similarly massive burst at a distance. SMN puts out the highest and safest ranged DPS in the game. Even MRDs benefit from being incredibly easy to use for very high, consistent damage output, AND have the extra benefit of Full Swing for incredible focus fire.

    Every other DPS class has something going for them, so it's only fair that BRDs get something of their own. If they were to change the mechanic from constant-interrupt to pushback, the BRD damage penalty would have to be reduced considerably or they're just pointless outside of being a mana bot for healers. You'd be better off having any other DPS class in their slot otherwise.
    (3)
    Last edited by Zyrusticae; 08-22-2014 at 02:14 PM.

  9. #9
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    Im not sure I follow you Zyrusticae, because I have had bards take me from 100 to zero in about 5 seconds in frontlines. That may sound like an embellishment, but I assure you it is not.

    To those of you who think this makes the PvP more rewarding, I guess I cant really argue that with you. I understand the challenge is there, it just seems like overkill to me. You go from a normal PvP game on any non-caster to a game where getting hit means you not being able to do anything aside from cast instants. Nothing. Again, sounds like an embellishment to those not familiar with PvP but thats how it is. I have *never* seen a game use this interrupt model for casters in PvP. And honestly, if they dont change it up im pretty sure the PvP portion of this game wont go far.

    I love this game, and I was super excited for the PvP portion of it - im just trying to help get the ball rolling on a change nothing will ever happen if all casters just sit back and continue to take it every match lol.
    (0)

  10. #10
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    If you really want to push the idea, the PvP system will need to be changed. I can see an idea working in WD since it only has 1 healer, but FL would be a little more complicated. If we take the mentioned idea that a new interrupt pvp skill is introduced having around a 5 second cooldown time and instead of being interrupted instantly, casters just gain 0.5-2.0 seconds per cast while being hit, it might be an issue in FL where people have 3 WHMs.

    I am aware that most people here are really familiar with the PvP in other games, common posters such as Gor and Divine in the note section, but if you want to roll a ball, perhaps you could construct a long but informative post describing what kind of system you have in mind which is better?
    (1)

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