Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 48

Hybrid View

  1. #1
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    I would try, Zyphione. The problem is, theres a 1000 character limit on posts so I cant really flesh out many ideas.

    I dont see a problem with changing out interrupt with pushback. Sure, casters would be a tougher target. So what? It'd would just be like fighting all the other classes.

    Im sure each class would have a skill modified to interrupt casting on a cooldown, and im sure certain classes would be better at it than others. Bards could keep that niche if they wanted, the anti-caster. Give casters a chance to get something done though, because right now if the enemy team puts forth a minimal amount of effort theres nothing that can be done. Group PvP might differ since you could have people peel for you, but most solo players dont get to enjoy that benefit.

    As it is, I wont be running PvP on my WHM. I just hit 50 and im already working on a physical damage class because its silly to even try on the caster lol >.< huge turnoff for the casual PvPer that decides to heal.
    (0)

  2. 08-22-2014 06:44 PM

  3. #3
    Player
    Hailie's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Hailie Winters
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    People need to work harder, not expect things to be made easy for them. I play WHM in W Den and FL and I have to deal with it so I just adjust.. don't just stand there trying to cast while being beat down, Give your self some distance in between then pop swift + Equanimity and begin casting. PVP Forces you to think faster so things become more natural to you instead of panicing and not knowing what to do next! Play in the Den more often and you have no choice but to learn to think faster.
    (1)

  4. #4
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    i think the any-spell-interrupt is annoying and does cater to casuals, however i don't think it needs changing really. it's definitely work-around-able (is that even a word?). are you aware that you only get interrupted if you take damage? meaning if you have Galvanize, Stoneskin and probably also Cover (i haven't tested it with a PLD to see but it should work) up on you, that you can't get interrupted until it falls off? i'm not aware what class you play, but as a SCH it is essential and first priority to keep Galvanize up not only on you but also on WHMs and other casters on your team so they can continue casting without interruption. and if for some reason you get caught with your pants down, you have Swiftcast+Galvanized/Stoneskin, Surecast and Equanimity to get it back up provided you don't get stunlocked. if your team is efficient, the enemy should be neutralized before you run through Swiftcast, Surecast and Equanimity tho. if not then your team was probably fail anyway and you should run to take another one of their bases before that inevitable wipe happens. don't be afraid to abandon your group. i do it all the time when i feel like the piss battle is taking wayyy too long.
    (0)
    Last edited by Gor; 08-22-2014 at 09:17 PM.

  5. #5
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Quote Originally Posted by Gor View Post
    i think the any-spell-interrupt is annoying and does cater to casuals, however i don't think it needs changing really. it's definitely work-around-able (is that even a word?).
    That is not a word ^ ^
    If a paladin covers another person, that person becomes immune to melee hits until the effect wears off or the Paladin is defeated. Spell hits can still interrupt you, however, but melee will not.

    As for my own opinion, I think the current system is good considering the GCD. It's just a very long process of adapting to every situation and having ideas already prepared (if the game starts and you immediately get focused and see the enemy use many cooldowns, what will you do first?). It will become much simpler for you to manage this way.
    (0)

  6. #6
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    Guess im the minority on this issue

    I don't know, I come from games that try to include everyone. This game seems to do that everywhere except for casters in pvp. I cant think of any other area this game has that doesn't try to cater to the casual player - just odd that they went this route I guess.

    Time to level up a bard and pick on casters until others share my opinions! xD
    (1)

  7. #7
    Player
    Hailie's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Hailie Winters
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RinL View Post
    Guess im the minority on this issue

    I don't know, I come from games that try to include everyone. This game seems to do that everywhere except for casters in pvp. I cant think of any other area this game has that doesn't try to cater to the casual player - just odd that they went this route I guess.

    Time to level up a bard and pick on casters until others share my opinions! xD
    Giving us Sure cast, SwiftCast, and Equanitmity that is more then enough.
    (1)

  8. #8
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Hailie View Post
    Giving us Sure cast, SwiftCast, and Equanitmity that is more then enough.
    So by that line of thought, you would be ok with melee characters having all of their abilities shut down by physical damage too if we gave them something similar? I just dont see how locking casters out of casting most of the time is made ok by giving them cooldowns that can be used once every 1-3 minutes.
    (0)

  9. #9
    Player
    Hailie's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Hailie Winters
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RinL View Post
    I just dont see how locking casters out of casting most of the time is made ok by giving them cooldowns that can be used once every 1-3 minutes.
    I have been playing WD as WHM since the release and FL, I am responding to your complaint about Casters. Having Sure cast, Swift cast and Equanimity is more then enough to be able to survive especially if you use them at the right time. Do i get interrupted? Yes I do but i deal with it... I don't just stand there like a dope on a rope taking a beat down. I put some distance between me and my attackers then pop presence + equanimity to be able to do what I have to do but I do get interrupted having popped Equanimity but its not all that often. If I have to use the other abilities I do ,and they are on CD for about the same as everyone else. Max out Equanimity. you should adapt just like the rest of us who have. I know other BLM who get the job done with those SAME abilities.
    (2)

  10. #10
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by RinL View Post
    Time to level up a bard and pick on casters until others share my opinions! xD
    You probably won't enjoy bard either with that mindset. Drg and mnk are bard's counter and I probably will see you post something about range potency penalty soon.
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast