Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24
  1. #11
    Player
    Kuroyuki-Hime's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    47
    Character
    Kuroyuki Hime
    World
    Shiva
    Main Class
    Conjurer Lv 50
    My favorite would be:

    - remove the seal reward from A rank like it was done on B, modify the spawn rate
    - remove normal/FATE targets
    - make B ranks targets for daily bills (with adjusted rewards and strength)
    - make A ranks targets for weekly bills (with adjusted rewards and strength)

    S ranks being special is nice at it is (low spawn rate, different and interesting spawn conditions). Maybe include them somehow into the world (like it was in 1.0 with a NPC at camps) and tweak their power (not just more HP but some challenge).

    About 250-400 seals/week + whatever you get from S rank sounds right (5*10*7+25+x?), sands will be added to ST anyways. Limiting the seals will stop the QQ and hatred and make hunts a nice change of pace for everyone instead of a) something you do 24/7 or b) you just don't do. Also pricing should somehow adjusted (no, not for books).

    Of course, hardcore hunters will QQ now...
    (2)

  2. #12
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kuroyuki-Hime View Post
    My favorite would be:

    - remove the seal reward from A rank like it was done on B, modify the spawn rate
    - remove normal/FATE targets
    - make B ranks targets for daily bills (with adjusted rewards and strength)
    - make A ranks targets for weekly bills (with adjusted rewards and strength)

    S ranks being special is nice at it is (low spawn rate, different and interesting spawn conditions). Maybe include them somehow into the world (like it was in 1.0 with a NPC at camps) and tweak their power (not just more HP but some challenge).

    About 250-400 seals/week + whatever you get from S rank sounds right (5*10*7+25+x?), sands will be added to ST anyways. Limiting the seals will stop the QQ and hatred and make hunts a nice change of pace for everyone instead of a) something you do 24/7 or b) you just don't do. Also pricing should somehow adjusted (no, not for books).

    Of course, hardcore hunters will QQ now...
    Like this also
    (0)

  3. #13
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I think they are starting to strike a good balance right now, the only issue is that B-rank hunts should really be daily and not weekly, and give 20 seals instead of 50. A rank hunts and S rank hunts are okay as is. The idea is to make A rank hunts not a requirement for a decent number of seals, especially given how many seals one needs to buy just about anything on that freakish hunting seals markets. Someone who can't do hunts for A ranks would get only 50 seals for the B rank weekly plus 224 seals from the daily grind, meaning it's going to take them three weeks to get a sand to upgrade one piece of armor or two weeks to upgrade a piece of jewelry. 20 seals a day from a B rank daily hunt would put the seals up to 342 seals per week without additional A rank hunts, meaning they are closer to a realistic number of seals than the 274 seals they are at now. Not ideal, but better than before at least.

    Edit: this is also assuming that someone actually camps around for the fate spawning hunts. A lot of the time people ignore those so we end up having more like 12 seals a day from dailies, which is pretty pitiful to be frank. It's more time efficient to just find one A rank and score a kill for the same 32 daily total.
    (0)

  4. #14
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Could make Bs daily, As being weekly requiring a party, and S still being free game to all.
    (0)

  5. #15
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I think a week to form a full party and track down an A rank is enough time for everyone. Of course, they'd have to adjust spawn times and restrict rewards only to those who have the bills (or maybe give something once to the people in the party who don't have it to encourage participation).
    (0)

  6. #16
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    (1)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  7. #17
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    If you ask me I think Allied Seals should also be rewarded through dungeons too. I understand the Hunts are for people to go out in the open world but would it be a bad idea for a specific instance or trial to reward you also?

    Like this week Titan HM will give you 100 seals, next week it could be Ramuh HM. Once per week of course.
    Running one of the daily roulettes will also give around 20~ seals.
    Perhaps the last boss of a specific instance will give you 20 seals.
    (0)
    Last edited by Krisom; 08-25-2014 at 12:22 AM.

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moqi View Post
    I think a week to form a full party and track down an A rank is enough time for everyone. Of course, they'd have to adjust spawn times and restrict rewards only to those who have the bills (or maybe give something once to the people in the party who don't have it to encourage participation).
    Make it like the hunts was before; you can get credit even if it's not your mark, but if you want to get the full everything (or even a bonus), then the mark you kill has to be the one you posted. Both ideas would be restricted for a weekly so you really have to choose if you want something NOW or want to wait for extra seals and gil.
    (1)

  9. #19
    Player
    CElise's Avatar
    Join Date
    Aug 2014
    Posts
    1
    Character
    Charlotte Elise
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    All these (very good) suggestions aside, the bottom line for me is that SE made it fun to hunt B-ranks. I'd take about any excuse to do it more than just once a week.

    I suspect it would be good for the casual dungeon economy too, since daily hunts are a low-stress thing to do while you're waiting for a queue. B's are less of an investment than FATEs, which I might not want to abandon when a queue pops.

    "Oh no the queue, but this FATE boss is almost dead..."
    vs
    "Yay the queue! You got lucky this time Naul, but I'll find you."
    (0)

  10. #20
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    I think they should put it back to the way it was, where all Bs give ACs all the time and only your weekly bill give 50 ACs, or make weekly bill to daily like in the original post.

    Also, they should give a bonus for completing the daily stacks (3 mob types & 2 FATE bosses). It'll give a reason to complete them. I've managed to complete them most of the time.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast