Quote Originally Posted by Fendred View Post
Ugh, screw balance. Nothing in a game is perfectly balanced anyway. A perfectly balanced game would be so sterile it wouldn't hold anyone's attention. Case in point, DPS in MMORPGs is never perfectly balanced because creating a variety of unique encounters renders the task impossible. So I say let's just see how close we can get it to being balanced and call it even.
I'm not so much meaning balanced as in equal or fair between different groups. But more along the lines of balanced in a manner that the content can be completed without running into situations in which the number of players there is of such an amount that it actually causes the group to run stuck.

Think turn 6. People get chained together and have to break free. Without making the fight a meaningless encounter in which most people would never have to move anymore, the chains would need to affect more players. However, if multi-linked still, the number of players chained together could be of a number which makes it impossible to spread far enough on the small plot of land.

As such the encounter would need to be revised, for greater party sizes different tactics may be required to be introduced, and ultimately there may be a need to create 5 or more varieties of the same raid boss; as the extra number of players people expect to bring along will never be the same anyway.