You've been saying this for the better half of a year but here you are, still playing. Until you leave you're just proving yourself wrong lol.You'll have more people leave if they can't play with the people they want than the people who have the money to afford to buy wins from coil.
It doesn't take a lot of thought to see the it to be true, when lots of linkshells and FC have disbanded because of the lock out causing them to form statics.
One loot per week works in Crystal/Syrcus Tower because its one continous dungeon whereas Coil is split into 4 mini dungeons, one for each turn.
So, one roll per week on loot, would that be per turn or the whole coil? If it's per turn then you just spam one turn till everyone has a drop, move onto the next and repeat upto the last turn where you just spam it over and over until everyone has their HA weapon. Leaving no reason to enter, or at least maybe one more time to get the second drop for BiS on turns that have 2 BiS items. So 2 weeks to finish.
Once per coil? After you get your drop, theres no reason to do any more turns that week, so you end up spamming t1 one week, t2 2nd week, t3 3rd, 4th week all done.
ST, for one job lasts minimum 6 weeks.
Thats why ST/CT one loot per week wouldn't work for coil...
Or just wait for 2.4 and unlocking of 2nd coil.
Last edited by Sapphic; 08-24-2014 at 09:45 AM.
What games? I've never seen the like outside of Final Fantasy XI and XIV. If it's in "every game" like you claim, why havn't I seen it before yet played numerous MMOs starting with EQ1 in '99?
SE balance based on numbers able to complete added content, selling runs throws that out by carrying players who would not be able to clear otherwise. If SEs expected figures for turn 9 are 15%, and the actual numbers, not counting sold carries are 12% then SE may make changes, if sells increase completion percentage to 15% then, according to figures, SE are on track and nothing needs to change and content will be created the same.
nb: figures are just for example, not accurate in any ways.
Um, numerous guilds in WoW sell things ranging from Heroic Seige of Org to challenge modes.
http://us.battle.net/wow/en/forum/topic/13733553234
http://us.battle.net/wow/en/forum/topic/13203360558
http://us.battle.net/wow/en/forum/topic/12674207498
http://us.battle.net/wow/en/forum/topic/12673847907
I could find plenty more. Selling has been around for a while. And it's always going to happen. So yeah :c
So WoW and Final Fantasy.......Um, numerous guilds in WoW sell things ranging from Heroic Seige of Org to challenge modes.
http://us.battle.net/wow/en/forum/topic/13733553234
http://us.battle.net/wow/en/forum/topic/13203360558
http://us.battle.net/wow/en/forum/topic/12674207498
http://us.battle.net/wow/en/forum/topic/12673847907
I could find plenty more. Selling has been around for a while. And it's always going to happen. So yeah :c
Always thought there was more than 3 MMOs out there. (sarcasm)
There are more but considering the biggest MMO right now doesn't give a flying monkies butt if people sell hmm -shrug-
If people wanna throw their gil at other people for gear and a clear who cares. I'd throw so much gil at yoshi for better big fish rng D:
The only people that don't care are those that are selling runs themselves or those not at the cusp of end game raiding. If you can't see how selling runs will massively tilt the balance of the game should it become the norm, then I have no words for you.
Im thinking on buy at least T5, cause i know the fight, but i cant find ppls that are good too, most wipe in divebomb and it makes me so mad .-. . I think its the only option i have.
Again, how is a small portion of the population going to "massively tilt the balance of the game"? You also act like every carry is a terrible player, which they are not.
Because those "small portion of the population" actually are the ones who release strategies and guides for others to follow, those are the ones who balance the economy from having access to certain raid drops and selling those, and most importantly those 5% that you mentioned were ironically the targeted audience that you designed the content for in the first place. This would remove a lot of motivation for things like world's first and achievements.
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