Quote Originally Posted by Kurokikaze View Post
Their questing has all been farming mobs that would lead to battles. I'm not saying those aren't valid reasons, they are and would be cool, but the major one for such a mechanic would be to fight underwater.

And I agree, many few games have actually added that mechanic successfully where its fun and easy to control and not a disaster with the camera. We're in agreement, I'm just saying that the fighting would have to be the main focus.
You're basing the prerequisite for combat based on the quests we have right now that they've JUST rolled out. It isn't a stretch to think they can't introduce more creative questing that wouldn't involve combat at all.

It all depends on what the pros and cons of spending the resources on it would be, but if they can do it well, I'm all for it.