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  1. #1
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    Onidemon's Avatar
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    Aaran Oni
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    Quote Originally Posted by Kurokikaze View Post
    If it wont have underwater battles why would go down there? And please don't say to explore. Think about that one for a bit.
    Questing, underwater fishing, reaching otherwise inaccessible areas... like some kind of sunken temple/ruins which would be a dungeon or a place where to find some rare NM. Once in the temple you wouldn't be swimming or in the water anymore.... at least not the whole time, there might be some areas of the dungeons where you still need to swim.

    There is a lot of possibilities, take a look at what the others posted, there is some nice ideas here. I'm not saying they should absolutely not add fighting but it seems more people are against it because other games failed at that. Of course if SE could make underwater fighting fun and have it really well done then i'm all for it.

    It would enhance the gameplay just like jumping would.
    (1)

  2. #2
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    Quote Originally Posted by Onidemon View Post
    Questing, underwater fishing, reaching otherwise inaccessible areas... like some kind of sunken temple/ruins which would be a dungeon or a place where to find some rare NM. Once in the temple you wouldn't be swimming or in the water anymore.... at least not the whole time, there might be some areas of the dungeons where you still need to swim.

    There is a lot of possibilities, take a look at what the others posted, there is some nice ideas here. I'm not saying they should absolutely not add fighting but it seems more people are against it because other games failed at that. Of course if SE could make underwater fighting fun and have it really well done then i'm all for it.

    It would enhance the gameplay just like jumping would.
    Their questing has all been farming mobs that would lead to battles. I'm not saying those aren't valid reasons, they are and would be cool, but the major one for such a mechanic would be to fight underwater.

    And I agree, many few games have actually added that mechanic successfully where its fun and easy to control and not a disaster with the camera. We're in agreement, I'm just saying that the fighting would have to be the main focus.
    (0)

  3. #3
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    Malakhim's Avatar
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    Eisen Marduk
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    Quote Originally Posted by Kurokikaze View Post
    Their questing has all been farming mobs that would lead to battles. I'm not saying those aren't valid reasons, they are and would be cool, but the major one for such a mechanic would be to fight underwater.

    And I agree, many few games have actually added that mechanic successfully where its fun and easy to control and not a disaster with the camera. We're in agreement, I'm just saying that the fighting would have to be the main focus.
    You're basing the prerequisite for combat based on the quests we have right now that they've JUST rolled out. It isn't a stretch to think they can't introduce more creative questing that wouldn't involve combat at all.

    It all depends on what the pros and cons of spending the resources on it would be, but if they can do it well, I'm all for it.
    (0)

  4. #4
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    Quote Originally Posted by Malakhim View Post
    You're basing the prerequisite for combat based on the quests we have right now that they've JUST rolled out. It isn't a stretch to think they can't introduce more creative questing that wouldn't involve combat at all.

    It all depends on what the pros and cons of spending the resources on it would be, but if they can do it well, I'm all for it.
    While you have a point the fact the they just rolled them out doesn't help it. Guildleves are the same exact thing with less NPC interaction and they've been in since the start.

    If you don't understand what that means - they are not being creative and thats what I'm basing it on.

    The day when SE does something like this is when I'll swallow those words and admit that I was wrong:

    http://www.youtube.com/watch?v=3Dsck5U-0Vg
    http://www.youtube.com/watch?v=54yfOBjCugQ

    These are quests by the way. lol
    (0)
    Last edited by Kurokikaze; 03-12-2011 at 03:18 AM.

  5. #5
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    Who gives a SH@t as long as it is fun to play.

    But really, lets make the base game fun and get some goals going before we talk about 'swimming and underwater content'.

    I don't care if water kills me in one touch as long as it is fun, gives me a goal, and brings in enough players to sustain it.
    (See Mario, or Assassin's Creed).

    This entire discussion is a waste at this point in the game. Glad I could add a little more waste to it. That's what the internet is for though..... (and increasingly these forums)
    (0)
    Idiot wind, blowing through the buttons of our coats
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  6. #6
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    Onidemon's Avatar
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    Quote Originally Posted by Kurokikaze View Post
    While you have a point the fact the they just rolled them out doesn't help it. Guildleves are the same exact thing with less NPC interaction and they've been in since the start.

    If you don't understand what that means - they are not being creative and thats what I'm basing it on.

    The day when SE does something like this is when I'll swallow those words and admit that I was wrong:

    http://www.youtube.com/watch?v=3Dsck5U-0Vg
    http://www.youtube.com/watch?v=54yfOBjCugQ

    These are quests by the way. lol
    The katamari quest sure is cool but i dunno if it would fit with the mature them in FF XIV lol

    The car quest could be a chocobo quest!
    (0)

  7. #7
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    Balbanes's Avatar
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    Osarion Durai
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    Quote Originally Posted by Onidemon View Post
    Questing, underwater fishing, reaching otherwise inaccessible areas... like some kind of sunken temple/ruins which would be a dungeon or a place where to find some rare NM. Once in the temple you wouldn't be swimming or in the water anymore.... at least not the whole time, there might be some areas of the dungeons where you still need to swim.

    There is a lot of possibilities, take a look at what the others posted, there is some nice ideas here. I'm not saying they should absolutely not add fighting but it seems more people are against it because other games failed at that. Of course if SE could make underwater fighting fun and have it really well done then i'm all for it.

    It would enhance the gameplay just like jumping would.
    I totally agree. It doesn't have to be like WoW, since that's what everyone seems to be complaining about. This could be done really well, and be a lot of fun.

    http://www.youtube.com/watch?v=Me9x9STwDiw
    <--- linky

    This is a short video I made that shows how jumping/falling/swimming/underwater battle could be like in XIV. Taken from EQ2.
    *edit* the slow falling is due to a Safe Fall character trait.
    (1)
    Last edited by Balbanes; 03-12-2011 at 05:36 AM.

  8. #8
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    Preypacer's Avatar
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    Perrina Avolara
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    Quote Originally Posted by Balbanes View Post
    I totally agree. It doesn't have to be like WoW, since that's what everyone seems to be complaining about. This could be done really well, and be a lot of fun.

    http://www.youtube.com/watch?v=Me9x9STwDiw
    <--- linky

    This is a short video I made that shows how jumping/falling/swimming/underwater battle could be like in XIV. Taken from EQ2.
    *edit* the slow falling is due to a Safe Fall character trait.
    Heh, I was just thinking after seeing a couple posts in this thread, "You know, for all those folks who act outraged when people suggest they want SE to turn the game into WoW... there's an awful lot of people asking for things that are either specific to WoW, or otherwise use WoW as a direct reference".

    I mean, the two quests linked in a previous post (the Katamari Damaci one, etc) above... I hope we never see anything like that in XIV. Blizzard abandoned any pretense of keeping the integrity of the world and setting of WoW and have gone crazy with cultural references, to other games, to actors, and so forth. That's one of the things that, to me, killed any sense of WoW's Azeroth being anything more than a game. It's all but completely undermined the sense of Azeroth being a unique alternate world, and has reduced it to a haven of never-ending cultural wink-nods.

    Seeing references to Mr. T, or "Haris Pilton" or any of a number of other overt references just seems so, so horribly out of place to me. All it gets from me is a groan and an eye-roll. I don't even see it as creative. "Hey let's use a Paris Hilton reference! She's popular in the news right now! Woo-hoo! Free content!"

    FFXIV already has some cultural references, but they're definitely downplayed and much more subtle. They don't call attention to themselves like they do in WoW. Some are pretty obscure and likely wouldn't even occur to a number of people. For example, I found one early on in FFXIV's beta that's a reference to a Radiohead video. It's not even a lyric from the song. It's based on a line of subtitled dialog that's on the screen at the very end of the video. Unless you've seen that video and recognize where it's from, it would just seem like random psychobabble.

    SOE has delved into the cultural references as well. However, not as badly as Blizzard. One thing SOE has done a better job than Blizzard at is keeping Norrath's integrity as a virtual world mostly "intact". They respect the lore, the setting, the areas, etc and don't regularly break the fourth wall with cultural reference "wink-nods".

    SE does a great job of this in their games, making each world feel internally consistent and maintaining a sense of integrity and believability. They feel like truly alternate worlds. I really hope they stick to that in XIV as well.

    I'd really prefer to see them be creative by working in in-references and such that pertain to people, places or events in Eorzea itself. That would help give the world that much more sense of authenticity, than making cheesy references to some popular internet meme or something.
    (2)
    Last edited by Preypacer; 07-20-2011 at 08:26 AM.

  9. #9
    Player Eekiki's Avatar
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    Kickle Cubicle
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    Balmung
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    Quote Originally Posted by Preypacer View Post
    Seeing references to Mr. T, or "Haris Pilton" or any of a number of other overt references just seems so, so horribly out of place to me. All it gets from me is a groan and an eye-roll. I don't even see it as creative. "Hey let's use a Paris Hilton reference! She's popular in the news right now! Woo-hoo! Free content!"
    Couldn't agree more. Let's hope we never see a reference to Paris Hilton reference in XIV.

    A Matt Hilton reference wouldn't bother me so much.
    (0)

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