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  1. #91
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    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    1,414
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    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Natt View Post
    I actually thought, before the game came out, that they would be implementing "Jumping" and "Swimming" to the game. Of course no one wants a copy of WOW, just like no wants to play FFXI again (talking about the other subjects like Classes, AH, MH, Party flag inv and search etc...)
    But why not take the most fun of these two great games and make an awesome one?
    Quote Originally Posted by Sushi View Post
    I can't imagine how can FF go underwater... but it's interesting.
    It's simple... FFX did it, take a look.

    http://www.youtube.com/watch?v=ldH9qhdbLxA

    Now i'm not saying we should also have underwater battles, well unless it is done really well and it's fun.
    (0)

  2. #92
    Player
    Abnar's Avatar
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    Mar 2011
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    246
    Character
    Abnar Nebur
    World
    Excalibur
    Main Class
    Archer Lv 50
    that can be really great
    (1)

  3. #93
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    Mar 2011
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    Gridania
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    FFXI had under water content. The Undersea ruins, stuff like that xD
    (0)

  4. #94
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    Ul'Dah
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    If it wont have underwater battles why would go down there? And please don't say to explore. Think about that one for a bit.
    (0)

  5. #95
    Player
    Onidemon's Avatar
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    Ul'dah
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    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Kurokikaze View Post
    If it wont have underwater battles why would go down there? And please don't say to explore. Think about that one for a bit.
    Questing, underwater fishing, reaching otherwise inaccessible areas... like some kind of sunken temple/ruins which would be a dungeon or a place where to find some rare NM. Once in the temple you wouldn't be swimming or in the water anymore.... at least not the whole time, there might be some areas of the dungeons where you still need to swim.

    There is a lot of possibilities, take a look at what the others posted, there is some nice ideas here. I'm not saying they should absolutely not add fighting but it seems more people are against it because other games failed at that. Of course if SE could make underwater fighting fun and have it really well done then i'm all for it.

    It would enhance the gameplay just like jumping would.
    (1)

  6. #96
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    Mar 2011
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    Ul'dah
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    Airships and choco's before underwater content
    (0)

  7. #97
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    Mar 2011
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    4
    Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines. seriously though i like as much variety in my conten as possible, but it shouldemnt be a priority right now.
    (0)
    Last edited by Melodicya; 03-12-2011 at 04:24 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines
    [ITEM="http://sigs.enjin.com/sig-ffxiv/33769_1b3a01661d550edc.png"][/ITEM]

  8. #98
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    I remember SE saying that there would be swimming in this game... oh they had us playing for fools...

    But at any rate... I am all for it.
    (0)

  9. #99
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    Quote Originally Posted by Onidemon View Post
    Questing, underwater fishing, reaching otherwise inaccessible areas... like some kind of sunken temple/ruins which would be a dungeon or a place where to find some rare NM. Once in the temple you wouldn't be swimming or in the water anymore.... at least not the whole time, there might be some areas of the dungeons where you still need to swim.

    There is a lot of possibilities, take a look at what the others posted, there is some nice ideas here. I'm not saying they should absolutely not add fighting but it seems more people are against it because other games failed at that. Of course if SE could make underwater fighting fun and have it really well done then i'm all for it.

    It would enhance the gameplay just like jumping would.
    Their questing has all been farming mobs that would lead to battles. I'm not saying those aren't valid reasons, they are and would be cool, but the major one for such a mechanic would be to fight underwater.

    And I agree, many few games have actually added that mechanic successfully where its fun and easy to control and not a disaster with the camera. We're in agreement, I'm just saying that the fighting would have to be the main focus.
    (0)

  10. #100
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kurokikaze View Post
    Their questing has all been farming mobs that would lead to battles. I'm not saying those aren't valid reasons, they are and would be cool, but the major one for such a mechanic would be to fight underwater.

    And I agree, many few games have actually added that mechanic successfully where its fun and easy to control and not a disaster with the camera. We're in agreement, I'm just saying that the fighting would have to be the main focus.
    You're basing the prerequisite for combat based on the quests we have right now that they've JUST rolled out. It isn't a stretch to think they can't introduce more creative questing that wouldn't involve combat at all.

    It all depends on what the pros and cons of spending the resources on it would be, but if they can do it well, I'm all for it.
    (0)

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