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  1. #1
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
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    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    In Regards To Chocobo RGB Colour Scaling

    A few pages ago it was mentioned that if you "Deepen" a colour that you also automatically lessen the remaining hues, as well as if you "Lighten" a colour you are increasing the remaining hues.

    Some people questioned how this was even possible and maybe I worded it oddly so let's try explaining it again.

    Ok, so when you think of a computers colour values that the monitor uses to determine colour, it looks something like this (using values ranging from 0 through 255):

    *Example*

    RED 0------------|-------------255 [128]
    GREEN 0-------|------------------255 [078]
    BLUE 0-------------------|------255 [205]

    Now when you move the values around you reach all variables of colour. Maxing the RED slider to 255 while at the same time decreasing both the GREEN and BLUE slider to 0, displays a complete RED colour.

    In another example, decreasing the RED slider to zero while at the same time increasing the GREEN and BLUE sliders to 255 causes the colour to display as a very vibrant CYAN colour.

    In the last example, balancing all three sliders at the same value will display varying shades of BLACK and WHITE. Having RED, BLUE, and GREEN values set all to zero displays BLACK. Having RED, BLUE, and GREEN values set all to 255 (max) displays WHITE.


    *NOTE: The Following Is False Information

    Originally assumed, due to the tooltip's poor wording, we thought that the chocobo dye would work like this:

    Darkens Red = Moves only the RED colour slider towards zero.
    Lightens Red = Moves only the RED colour slider towards 255.

    Darkens Green = Moves only the GREEN colour slider towards zero.
    Lightens Green = Moves only the GREEN colour slider towards 255.

    Darkens Blue = Moves only the BLUE colour slider towards zero.
    Lightens Blue = Moves only the BLUE colour slider towards 255.

    This would be an easy to comprehend way to do Chocobo dyeing, however THIS IS NOT THE WAY SE IMPLEMENTED IT (F*** ME, AMIRITE?)


    *NOTE: The Following Is How The System Actually Works

    The is what the tooltips actually mean:

    DEEPENS RED = Make the RED MORE vibrant, and opposing colours (BLUE and GREEN) LESS vibrant automatically. (RED slider increases toward 255, BLUE and GREEN slider decreases toward 0)
    LIGHTENS RED = Make the RED LESS vibrant, and opposing colours (BLUE and GREEN) MORE vibrant automatically. (RED slider increases toward 0, BLUE and GREEN slider decreases toward 255)

    DEEPENS GREEN = Make the GREEN MORE vibrant, and opposing colours (BLUE and RED) LESS vibrant automatically. (GREEN slider increases toward 255, BLUE and RED slider decreases toward 0)
    LIGHTENS GREEN = Make the GREEN LESS vibrant, and opposing colours (BLUE and RED) MORE vibrant automatically. (GREEN slider increases toward 0, BLUE and RED slider decreases toward 255)

    DEEPENS BLUE = Make the BLUE MORE vibrant, and opposing colours (RED and GREEN) LESS vibrant automatically. (BLUE slider increases toward 255, RED and GREEN slider decreases toward 0)
    LIGHTENS BLUE = Make the BLUE LESS vibrant, and opposing colours (RED and GREEN) MORE vibrant automatically. (BLUE slider increases toward 0, RED and GREEN slider decreases toward 255)

    The values these fruits provide have an RNG window. Meaning that a lighten red fruit can decrease the red value from -3 to -6 while simultaneously increasing the green/blue values from +3 to +6; your mileage may vary.


    This is how the Chocobo food colours associate:

    RED<------------->CYAN (green and blue)
    BLUE<------------->YELLOW (red and green)
    GREEN<------------->MAGENTA (red and blue)

    Now keep in mind that the Chocobo's default colour is 'DESERT YELLOW' which means that its initial colour sliders look like this:

    *DESERT YELLOW*
    RED 0---------------------|----255 [216]
    GREEN 0-------------------|------255 [175]
    BLUE 0--------|-----------------255 [080]

    This means that any colour tweaking that needs to be done assume that these are the starting values.

    To figure out the RGB colour values of your Chocobo's current plumage refer to the FFXIV Chocobo Colours spreadsheet. However, I would advise against using the recipe's found there as many users have stated throughout this thread that they do not yield the desired result.


    EXTRA INFORMATION

    So how do I make a white Chocobo?

    Going off the RGB colour sliders, the colour white is achieved by getting as close to 255 in all colours (RED, GREEN, and BLUE). To achieve this you will need to feed your chocobo an equal amount of the types of food which say they LIGHTEN a colour (RED, GREEN or BLUE). That way, only one colour's sliders moves toward 0, while the other two move toward 255.

    Now keep in mind your Chocobo starts at Desert Yellow which naturally has a higher Green and Red starting value, this means you'll want to feed him more fruit that increases the blue colour value initially.

    So how do I make a black Chocobo?

    Much like the white Chocobo, the colour black is achieved by getting as close to 0 in all colours (RED, GREEN, and BLUE). To achieve this you will need to feed your chocobo an equal amount of the types of food which say they DEEPEN a colour (RED, GREEN or BLUE). That way, only one colour's sliders moves toward 255, while the other two move toward 0.
    (14)
    Last edited by Syrehn; 08-24-2014 at 11:39 AM. Reason: Added Link To Chocobo Colours Spreadsheet

  2. #2
    Player
    RakaMaimhov's Avatar
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    Aug 2013
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    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Syrehn View Post
    In Regards To Chocobo RGB Colour Scaling

    textblock
    Except you're wrong, and that is actually how it works. It adds/subtracts from ONE color. Just one. Each food adjusts the slider up or down in ONE color only.
    (3)

  3. #3
    Player
    Lumia's Avatar
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    Aug 2012
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    120
    Character
    Lumia Goldenheart
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by RakaMaimhov View Post
    Except you're wrong, and that is actually how it works. It adds/subtracts from ONE color. Just one. Each food adjusts the slider up or down in ONE color only.
    This is incorrect. I have changed my chocobo color 4 times now and one food will affect all three color ratios.

    I used 5 pears (one feather change) this last attempt and my chocobo went from Peacock Blue R52, G97, B127 to Turquoise Green R60, G107, B107 = +R8, +G10, -B20
    (0)
    The cake is a lie.

  4. #4
    Player
    Artensia's Avatar
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    Aug 2013
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    2
    Character
    Joselyn Ilyasviel
    World
    Odin
    Main Class
    Conjurer Lv 50
    +R8, +G10, -B20? 8 10 20 its the key for one feather change?
    (0)

  5. #5
    Player
    Lumia's Avatar
    Join Date
    Aug 2012
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    120
    Character
    Lumia Goldenheart
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Artensia View Post
    +R8, +G10, -B20? 8 10 20 its the key for one feather change?
    I think the color theory is more/or maybe less complex than just comparing the exact RGB numbers. If the colors were arranged on a color wheel chart based on the position of their RGB and then compared on their value and distance between other colors, I believe it would be easier to see in which direction to change the coloring with the corresponding foods.


    I wanted a Turquoise Green chocobo to begin with.

    My first color change I ended up with Sky Blue because I fed it a lot of plums and had several feather change messages. (I didn't keep track because I was following the 28 berries = Celeste Green). This means I went from the original RGB value of R216, G175 B80 (Desert Yellow) to R124, G171, B207 (Sky Blue) = -R92, -G4, +B127

    My second attempt I had no feather messages even though I fed it a lot of food and ended up with no color change.

    My third attempt I went from Sky blue to Raptor blue using Berries (1 feather). R124, G171, B207 (Sky Blue) to R84, G120, B188 (Raptor Blue) = -R40, -G51, -B19

    My fourth attempt I went from Raptor Blue to Peacock Blue by using Berries (5 feather), Pears (8 feather), and apples (1 feather). (deepen blue, deepen green, deepen red). This means I went from R84, G120, B188 (Raptor Blue) to R52, G97, B127 (Peacock Blue) = -R32, -G23, -B61

    My fifth attempt. I knew I was close to Turquoise Green once I landed on Peacock Blue. There was maybe one shade difference and I knew I needed a little more green to push it away from blue. I fed pears until I got one feather message and finally got my Turquoise chocobo. R52, G97, B127 (Peacock Blue) to R60, G107, B107 (Turquoise Green) = +R8, +G10, -B20.
    (2)
    Last edited by Lumia; 08-23-2014 at 10:46 PM.
    The cake is a lie.

  6. #6
    Player
    Esutiben's Avatar
    Join Date
    Jun 2014
    Posts
    130
    Character
    Folken Deathwhisper
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lumia View Post
    I think the color theory is more/or maybe less complex than just comparing the exact RGB numbers. If the colors were arranged on a color wheel chart based on the position of their RGB and then compared on their value and distance between other colors, I believe it would be easier to see in which direction to change the coloring with the corresponding foods.

    This is the closest thing to a guide I've seen, and makes perfect sense. It also matches with the people progressively making changes and reporting here.
    (0)

    Due to forum posting limits I can't help with coloring as much as I'd like, so visit me here: http://na.finalfantasyxiv.com/lodestone/character/2168293/blog/1568406/ for my coloring "blog".
    Rorichan and kgbrown247, your answers are there!

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