In Regards To Chocobo RGB Colour Scaling
A few pages ago it was mentioned that if you "Deepen" a colour that you also automatically lessen the remaining hues, as well as if you "Lighten" a colour you are increasing the remaining hues.
Some people questioned how this was even possible and maybe I worded it oddly so let's try explaining it again.
Ok, so when you think of a computers colour values that the monitor uses to determine colour, it looks something like this (using values ranging from 0 through 255):
*Example*
RED 0------------|-------------255 [128]
GREEN 0-------|------------------255 [078]
BLUE 0-------------------|------255 [205]
Now when you move the values around you reach all variables of colour. Maxing the RED slider to 255 while at the same time decreasing both the GREEN and BLUE slider to 0, displays a complete RED colour.
In another example, decreasing the RED slider to zero while at the same time increasing the GREEN and BLUE sliders to 255 causes the colour to display as a very vibrant CYAN colour.
In the last example, balancing all three sliders at the same value will display varying shades of BLACK and WHITE. Having RED, BLUE, and GREEN values set all to zero displays BLACK. Having RED, BLUE, and GREEN values set all to 255 (max) displays WHITE.
*NOTE: The Following Is False Information
Originally assumed, due to the tooltip's poor wording, we thought that the chocobo dye would work like this:
Darkens Red = Moves only the RED colour slider towards zero.
Lightens Red = Moves only the RED colour slider towards 255.
Darkens Green = Moves only the GREEN colour slider towards zero.
Lightens Green = Moves only the GREEN colour slider towards 255.
Darkens Blue = Moves only the BLUE colour slider towards zero.
Lightens Blue = Moves only the BLUE colour slider towards 255.
This would be an easy to comprehend way to do Chocobo dyeing, however THIS IS NOT THE WAY SE IMPLEMENTED IT (F*** ME, AMIRITE?)
*NOTE: The Following Is How The System Actually Works
The is what the tooltips actually mean:
DEEPENS RED = Make the RED MORE vibrant, and opposing colours (BLUE and GREEN) LESS vibrant automatically. (RED slider increases toward 255, BLUE and GREEN slider decreases toward 0)
LIGHTENS RED = Make the RED LESS vibrant, and opposing colours (BLUE and GREEN) MORE vibrant automatically. (RED slider increases toward 0, BLUE and GREEN slider decreases toward 255)
DEEPENS GREEN = Make the GREEN MORE vibrant, and opposing colours (BLUE and RED) LESS vibrant automatically. (GREEN slider increases toward 255, BLUE and RED slider decreases toward 0)
LIGHTENS GREEN = Make the GREEN LESS vibrant, and opposing colours (BLUE and RED) MORE vibrant automatically. (GREEN slider increases toward 0, BLUE and RED slider decreases toward 255)
DEEPENS BLUE = Make the BLUE MORE vibrant, and opposing colours (RED and GREEN) LESS vibrant automatically. (BLUE slider increases toward 255, RED and GREEN slider decreases toward 0)
LIGHTENS BLUE = Make the BLUE LESS vibrant, and opposing colours (RED and GREEN) MORE vibrant automatically. (BLUE slider increases toward 0, RED and GREEN slider decreases toward 255)
The values these fruits provide have an RNG window. Meaning that a lighten red fruit can decrease the red value from -3 to -6 while simultaneously increasing the green/blue values from +3 to +6; your mileage may vary.
This is how the Chocobo food colours associate:
RED<------------->CYAN (green and blue)
BLUE<------------->YELLOW (red and green)
GREEN<------------->MAGENTA (red and blue)
Now keep in mind that the Chocobo's default colour is 'DESERT YELLOW' which means that its initial colour sliders look like this:
*DESERT YELLOW*
RED 0---------------------|----255 [216]
GREEN 0-------------------|------255 [175]
BLUE 0--------|-----------------255 [080]
This means that any colour tweaking that needs to be done assume that these are the starting values.
To figure out the RGB colour values of your Chocobo's current plumage refer to the FFXIV Chocobo Colours spreadsheet. However, I would advise against using the recipe's found there as many users have stated throughout this thread that they do not yield the desired result.
EXTRA INFORMATION
So how do I make a white Chocobo?
Going off the RGB colour sliders, the colour white is achieved by getting as close to 255 in all colours (RED, GREEN, and BLUE). To achieve this you will need to feed your chocobo an equal amount of the types of food which say they LIGHTEN a colour (RED, GREEN or BLUE). That way, only one colour's sliders moves toward 0, while the other two move toward 255.
Now keep in mind your Chocobo starts at Desert Yellow which naturally has a higher Green and Red starting value, this means you'll want to feed him more fruit that increases the blue colour value initially.
So how do I make a black Chocobo?
Much like the white Chocobo, the colour black is achieved by getting as close to 0 in all colours (RED, GREEN, and BLUE). To achieve this you will need to feed your chocobo an equal amount of the types of food which say they DEEPEN a colour (RED, GREEN or BLUE). That way, only one colour's sliders moves toward 255, while the other two move toward 0.