Several MMOs have had various takes on how to bridge the gap between the hardcore and mainstream, and many were spot on with the way they tackled the issue.
My most recent MMO, Dungeon Fighter Online for example, end game focused on difficult content while also limiting the amount of times party members could resurrect.
If you had newcomers in that kind of situation, usually it was a incredibly difficult to solo any of those fights. So the game had 4 different difficulties as a norm for all of the in-game dungeons anyway, Normal -> Expert -> Master -> Kings. Different gear also dropped on each level.
What they did was if you ran the dungeon on Normal, you were allowed to ressurect infinitely, free of charge. The difference between the levels was simply mobs hitting harder, and more HP, all the mechanics still intact. This one act immensely boosted the amount of players on the high end who participated on the Kings Road level.
The difference between that MMO and this one is, le gasp, we don't really have anything that can be called a practice mode, not even a decent stepping stone until you reach T5, and by then its not even a stepping stone its a 2-story building climb.
We are going to have to disagree here.
T1, emphasizes the same thing you already know. See AoE marker? Dodge.
T2? Enrage takes away everything from that fight. T2 actually teaches you more about T7, of multiple full map scenarios happening at the same time.
T3? Nothing.
T4? Largely this is what Echo effected the most. This is a rush down instance, with simply the mechanic being, winning before the next drop. At one point in time you had to make sure you had an optimal DPS rotation to overcome this trial simply because people weren't over gearing the hell out of it. Factor in Echo? This is not even worth talking about anymore. Not that it taught much anyway, there's no insta-kill mechanics.
T5? No AoE markers whatsoever. Not even warnings for something like the Lava Plumes which are shot out instantly and randomly.
Introduced your true first tank one shot mechanic, (unless you count Mountain Buster from Titan HM), Death sentence. The damage difference between the two is quite large.
Show me the instance that shows you even something remotely similar, to Conflaguration + Fireballs, or how to handle them.
Divebombs? You can see it in ST for the first time now, however they don't even function fundamentally the same and ones LARGELY more unforgiving then the other. (I've also yet to see someone marked with a Divebomb in ST get to dodge it.)
Aetheric Profusion + Neurolink - No instance has something similar up till now, unless you count something like Garuda EX and Spiny, and guess what you can do coil without touching EX primals.
Dreadknights + Twisters, again, two one shot mechanics going off at the same time, not to mention Death Sentence. No other instance up till now has this many deadly mechanics at once.
The difficulty jump from T1-T4 to T5 is way higher then many vets seem to think nowadays. However, its demonstrated by the masses in DF or hell even PF on most servers. It's not the whole first coil, its T5 largely that is the stepping stone for T6-T9 and that difficulty increase between the two, actually makes sense.
To get other gear from it? What else? Plenty of T5 vets run the dungeon continuously to bring there characters up to speed with pre-SCOB BIS. These are the people I'm largely talking about that were so against echo appearing in coil because they felt it made the content too easy and yet when they run it again for their alts, they don't remove the echo because they want a challenge.
It's not to demean your comment but your situation is nowhere near defining for other servers. Saying your on a high pop server such as Excalibur or Gilgamesh for examples then imagining this is the norm on many other servers is disenfranchised. Many servers suffer from even PF not being any different from DF.
Perhaps you took my comment a bit more personal then needed. It's mainly targetting those that continuously say such and such isn't needed when it is in fact needed. Perhaps the white cloak over your eyes is a result of your playing on Excalibur, but the situation is better reflected in say, Duty Finder. Go single queue in Duty Finder, I can guarentee you, 90+% of the time you will not come close to a win.



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