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  1. #11
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Magis View Post
    The curve of difficulty is not steep. You are doing the same actions that the game taught you in the dungeons and then in T1-T4. Watch markers, do a thing.
    T1-T4, Hard Primals, and 4-man dungeons teach nothing now because the second you walk into these encounters at level 50, you are either overgeared for them or 7 other players are overgeared for them. You definitely don't repeat them afterwards because their loot is now worthless. A new player can literally die to the first attack these bosses throw out and get a clear from 7 other veterans doing a roulette or alt relic runs. Back in 2.1 and maybe 2.2 these encounters were challenging learning experience, but now they teach nothing. This is an extremely unfortunate result of overdoing the 'returning players need to catch up' design methodology. Because returning players log back in, have little or no experience, catch up to another red-hot iron wall when they hadn't even beaten the last one at-level, then quit again.

    Quote Originally Posted by Magis View Post
    Maybe Excalibur is different, but PF is full of 2nd Coil parties, not T5 parties... so I dunno who this "mainstream" is.
    PF users are actually a minority of the game, and Excalibur is actually considered one of the liveliest servers in the game when it comes to active SCOB pugs. I'm sure if you've actually used PF lately, how repeat failures to clear these fights even in 'farm groups' have resulted in a pretty cold cynicism in randoms toward the attitudes of other players as well. Which is, believe it or not, not the norm, for this game or many MMO's.
    (1)
    Last edited by Krr; 08-22-2014 at 08:14 AM.
    video games are bad