

Wouldn't you want something like this to improve the pool of skilled players to draw on? I'm not saying everyone will become instantly skilled with a tiered difficulty setting, but it would improve the player base skill set and allow for some people to progress up the skill latter rather than having to be there on patch day or forever be considered stupid and can't beat pac-man...
If they can't beat divebombs and twisters. There is literally 0 hope since "move slightly to the left" has apparently been too much for them for the past several months.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.


So then why are you still posting in here if the suggestion of this topic won't impact your play? You don't want to improve the player base you can pull from, you have insulted said player base numerous times based on your own skill set and those you play with. If something like this can help improve the community and won't impact you or your static why concern yourself with it further?


Several people have posted numerous times how this will effect the game. And if you sit and think for about 30 seconds I'm sure you can come up with several of them.So then why are you still posting in here if the suggestion of this topic won't impact your play? You don't want to improve the player base you can pull from, you have insulted said player base numerous times based on your own skill set and those you play with. If something like this can help improve the community and won't impact you or your static why concern yourself with it further?
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.


I mentioned it won't impact you, or the cutting edge of raiders. You will continue to raid at the top tier of content as it comes out regardless of how others play. If something like this was to be added and gives players a way to developt the toolset needed to reach higher end raiding, the only impact it would have on players like yourself is a larger pool of skilled people to draw on.



Some people like to think of the player base and balance of the game as a whole and not just our own groups.I mentioned it won't impact you, or the cutting edge of raiders. You will continue to raid at the top tier of content as it comes out regardless of how others play. If something like this was to be added and gives players a way to developt the toolset needed to reach higher end raiding, the only impact it would have on players like yourself is a larger pool of skilled people to draw on.



You always hear people talk about balance sensitivity whenever the discussion of something slightly easier comes into play.
A lot of the time, these same people will be the ones to sell runs to people to take advantage of the weaklings as best as possible. There is no profit in developing the player base as a whole for these people. There are many even in this thread to admit we have some of the most unskilled players in an MMO, but yeah are against helping provide tools that could further improve this situation. I do not comprehend.
Nel is correct in saying the higher end players, will focus on the higher end content. It would not affect them in anyway, outside of adding to the pool of skilled people they can draw from, which is a benefit to the end game raiding community as a whole.
silentwindfr also stated something quite true. The curve of difficulty is quite steep. There really is no solid foundation to work off of when leveling in dungeons. The pace of lower level dungeons does not accurately build up to something like T5. T5 blows everyone away at first because there's quite literally 0 preparation for it. Not even the previous turns build up to the skill base needed for it. A well designed fight overall but something hard to overcome when you first get there.
I remember when people were crying about echo being placed in the first levels of coil because of the giant big brother hand it was giving to the people struggling through it. Funny thing is, those same so called experts rarely remove it "for the challenge". It's a large double standard that the high end community always seems to fall in.
Refusing to help the mainstream members, claiming to be elites, crying when they can't find skilled people for their raids on their servers cause the pool has vanished, a painful cycle.
Last edited by Havenchild; 08-22-2014 at 06:17 AM.



Source? Citation? Proof on the first part? Please pray tell how would an "easy mode" help someone get better? If you need to practice a raid, you have something just for that.... it's called that specific raid.A lot of the time, these same people will be the ones to sell runs to people to take advantage of the weaklings as best as possible. There is no profit in developing the player base as a whole for these people. There are many even in this thread to admit we have some of the most unskilled players in an MMO, but yeah are against helping provide tools that could further improve this situation. I do not comprehend.
The curve of difficulty is not steep. You are doing the same actions that the game taught you in the dungeons and then in T1-T4. Watch markers, do a thing. With the echo buff, all the DPS check parts have been removed so it comes down to basic mechanics. The same way T1-T4 teach you how to do T5, the whole first coil teaches you how to do T6 and so on. It's actually really neat how SE set it up.silentwindfr also stated something quite true. The curve of difficulty is quite steep. There really is no solid foundation to work off of when leveling in dungeons. The pace of lower level dungeons does not accurately build up to something like T5. T5 blows everyone away at first because there's quite literally 0 preparation for it. Not even the previous turns build up to the skill base needed for it. A well designed fight overall but something hard to overcome when you first get there.
Why would people who have cleared T5 be doing T5? They are in T6 doing the current content. However, I and my FC mates do help out people in our FC who need a clear.silentwindfr
I remember when people were crying about echo being placed in the first levels of coil because of the giant big brother hand it was giving to the people struggling through it. Funny thing is, those same so called experts rarely remove it "for the challenge". It's a large double standard that the high end community always seems to fall in.
Maybe Excalibur is different, but PF is full of 2nd Coil parties, not T5 parties... so I dunno who this "mainstream" is.
No one calls themselves elites unless they are world first types of people which hey, they deserve the title.
The only time I am "crying" is when some guy comes into a T6 or T7 clear party, and can't do the most basic of mechanics cause they got carried/bought their clear. And hey! That's ok on the first try, but when you refuse to listen to people much more experienced than you, or keep screwing up because you just can't do basic "jump rope" then make a learning party.
Last edited by Magis; 08-22-2014 at 07:35 AM.
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