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Thread: Allied Seals

  1. #21
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    Why are they hunt exclusive?
    It would make zero sense for it to come from any other system at this point in time. It's the currency for that specific system, which is why they moved some items to it to offer alternatives to myth/sol.

    If I can run easy dungeons for Allied Seals why would I ever touch hunts when I can get 4k allied seals much quicker doing dungeons? You'd pretty much negate the purpose of doing hunts by offering better rewards for NOT doing hunts.
    (3)

  2. #22
    Player
    KingOfAbyss's Avatar
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    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    I really don't know where SE is going with the extreme fast-pace of getting the highest gear, to the point that every 2-3 patches, the iLvl goes up. These allied seals, which are pretty easy to obtain and slow down the rest of the activities (slower queues for those that like dungeons etc..) will make everyone to be iLvl110 by patch 2.4

    Then what we can assume, another iLvl rank with 120 (125 from the coil 3).

    Although I love to be max geared in games, am I the only one that find it goes wayyy too fast since the release of the game, almost a year ago?

    *Right now, Hullbreaker, Tam-tara HM are awesome dungeons (no, Stone vigil ain't one ^^) - next patch, they will become "old" lol what a joke.
    (0)
    Last edited by KingOfAbyss; 08-20-2014 at 11:47 PM.

  3. #23
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    That seems rather odd to be honest. Really an over sized mole is a bigger threat to the world than Eddy who can summon multiple void sent at once, a giant kraken, and berserk dragon that attacks anything on sight. And the mole is a passive enemy now.
    What do you thinks is more dangerous to humans? Sharks or Bats.
    (0)

  4. #24
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Haibel View Post
    What do you thinks is more dangerous to humans? Sharks or Bats.
    Both can be potentially, just like a swarm of roaches can be dangerous to a human It really depends though in concept, but Yoshida said himself..he doesn't want the overworld to be dangerous in ARR as people can die if they are killed.
    (0)

  5. #25
    Player
    Barboron's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    Why are they hunt exclusive? Why not have them as a reward for dungeons. Expert roulettes should have 100 allied seal reward and high should have 50. Then just doing the 3 new dungeons should give 10 or 20 seals.

    You have the diehards doing s rank and a ranks. You catered to the soloers. How about catering to the middle guys who want to cooperate with others just not a whole bunch at once and go their own pace.
    That's...not very well thought out on your part to be honest. If certain currencies are not exclusive to certain pieces of content, why have them at all? Just use tomes myth tomes for everything. Or better yet, gil! One currency for all, that should stop things from crashing in price for sure. Good ol' economics!
    (1)

  6. #26
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
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    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Barboron View Post
    That's...not very well thought out on your part to be honest. If certain currencies are not exclusive to certain pieces of content, why have them at all? Just use tomes myth tomes for everything. Or better yet, gil! One currency for all, that should stop things from crashing in price for sure. Good ol' economics!
    So by that logic, shouldn't soldiery and myth be exclusive to dungeons trials so that it has value? Should we remove tomes from hunts then?
    (0)

  7. #27
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    It would only make it slightly faster than it is now. All I want to do is be able to go my own pace. e.
    Open PF
    Join hunt pt
    ???
    Progress
    (1)

  8. #28
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by skaterger View Post
    So by that logic, shouldn't soldiery and myth be exclusive to dungeons trials so that it has value? Should we remove tomes from hunts then?
    This 1000x. There is no harm in adding Bills to say, Low Level Roulette. We all ready get GCS from Provisioning/Supply/Expert Delivery/FATE. There is absolutely no reason why hunts should need Myth/Sol associated with if it is all ready in dungeons. I would actually be willing to wager it is faster to cap Sol by doing hunts than by running Roulettes.

    Add a small amount of bills to Low Level roulette. Its a desired currency, it gets more high levels into the low level dungeons to help speed up the queue process for low-leveled characters. And we all ready have a plethora of means to earn GCS as it is. Bills are currently the only currency that has only a single method in which to obtain them. (Outside Rowena's tokens, Odin, Behemoth)
    (2)

  9. #29
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Please add GC seal exchange for Allied seals. Even if the exchange rate is like 50k GC's for 250 Allied.
    (3)

  10. #30
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Black91CRX View Post
    Please add GC seal exchange for Allied seals. Even if the exchange rate is like 50k GC's for 250 Allied.
    This already exists to a degree. With the patch you can trade in any of the i90 myth items for 1035 GC seals. All of them.
    You can use the Allied Seals to buy the i90 myth items.

    What SE failed to do here is price the conversion equally, since the Myth items bought with the seals are all of different amounts.

    EX. Top/Bottom is 40 Allied Seals, Head/Gloves/Shoes are 30 Allied Seals and Belt/Jewelry is 20 seals.

    However you can trade in any of those items, and you'll get exactly 1035 Grand Company seals per.

    So just buy a bunch of belts and jewelry since that costs the least in allied seals and rake in a stupid amount of GC seals. This gives alot of meaning to the over saturation from the Allied Seals atm.
    (0)

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