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Thread: Allied Seals

  1. #31
    Player
    Virin's Avatar
    Join Date
    Aug 2012
    Posts
    106
    Character
    Hallbjorn Hauk
    World
    Ultros
    Main Class
    Arcanist Lv 50
    No.. Just no. I am forced into dungeons I don't want to do enough through roulette and atma books. I enjoy grouping up in the PF with people and just casually hunting. Losing the B ranks which were a nice time killer between A and S spawns already annoys me. I don't want to mindlessly grind dungeons for everything.
    (3)

  2. #32
    Player
    Zarzak's Avatar
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    Aug 2013
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    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Why are they hunt exclusive? Why not have them as a reward for dungeons. Expert roulettes should have 100 allied seal reward and high should have 50. Then just doing the 3 new dungeons should give 10 or 20 seals.

    They let people solo raid loot. Now they complain that the way they solo raid loot isn't good enough.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  3. #33
    Player
    Wadoka's Avatar
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    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Rin_Azel View Post
    B Ranks still hit too hard for an i90 DRG/WHM to solo, but they go down pretty quick once my husband's i90 WAR joined in.
    I watched a Monk in the red/black Monk gear almost - ALMOST solo Ovjang last night, with his Chocobo. Ovjang had just a sliver of health left when the Monk went down (his bird kept fighting!)

    I was caught in the gear change timer too late to help but when I was able to act me and the bird finished Ovjang off in about 10 seconds and our downed Monk got his credit
    (0)

  4. #34
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Obviously SE hates their dungeon design and wants people to spend none of their time there, Coil and CT as well.
    (1)

  5. #35
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
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    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Obviously SE hates their dungeon design and wants people to spend none of their time there, Coil and CT as well.
    I suspect this as well, they bend over backwards to make sure no one has any good reasons to do dungeons anymore. The patches fixed Hunt to a degree but not good enough. Why A and S rank still reward tomes is beyond me... It should be clear definition, if you want seals, you hunt, if you want tome, you do dungeons, trials, or raids. Easy simple and gives people reasons to do dungeons.

    Or just make ALL last Boss on dungeons, raids, and trials can randomly drop oils (and/or) sands, albeit at lower rate when you do easy peasy dungeons and higher rate for Coil V.1 or Labyrinth of the Ancients.

    I don't understand why they don't get it.... the main reason people do Hunt is because it gives unlimited sand and oils. If they disperse the distribution of sand and oils to dungeons where you can have a chance of getting it from last boss (with various degree of certainty depending on difficulties) - you effectively making Hunt as not the only way to get unlimited oil and sand.

    Hunt should be supplemental activities, things you do during downtime waiting for dungeons or raid runs, it should never become the ONLY thing to do because it gives you the best reward that trumps all other content in the game...
    (0)
    Last edited by Luvbunny; 08-21-2014 at 03:11 AM.

  6. #36
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
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    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    It's kind of ironic that hunters got all defensive when raiders were salty about them getting gear that was supposed to come from raids. Now they're getting all salty at the idea of dungeon clearers getting the same reward as they do for hunts.
    No.. Just no. I am forced into dungeons I don't want to do enough through roulette and atma books. I enjoy grouping up in the PF with people and just casually hunting. Losing the B ranks which were a nice time killer between A and S spawns already annoys me. I don't want to mindlessly grind dungeons for everything.
    He's suggesting adding it to dungeons, not taking it away from hunts. How would this affect you? Right now he's forced into "mindlessly grinding" hunts for seals so how is it any different?
    (0)

  7. #37
    Quote Originally Posted by Black91CRX View Post
    Please add GC seal exchange for Allied seals. Even if the exchange rate is like 50k GC's for 250 Allied.
    Wolf Marks too.
    (1)

  8. #38
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Taruranto View Post
    Open PF
    Join hunt pt
    ???
    Progress
    Wonder if that's all you read, considering I said joining hunt party really is irksome when the mob barely stays visible for long enough for me to get credit. Which is why I suggest it going to dungeons.
    (0)

  9. #39
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Virin View Post
    No.. Just no. I am forced into dungeons I don't want to do enough through roulette and atma books. I enjoy grouping up in the PF with people and just casually hunting. Losing the B ranks which were a nice time killer between A and S spawns already annoys me. I don't want to mindlessly grind dungeons for everything.
    I never suggested it be removed from hunts, and it shouldn't really. I find it enjoyable to do with my shell from time to time. But do I want to sit in a group teleporting and running in circles all day like a mad man doing them? Does everyone else? What harm does add 25-50 Allied Seals to Low Level roulette, only obtainable once per day like the Tomestone bonus? Especially when an A rank hunt gives what, 80 myth and 20 sol? The change I am suggesting is minor it may draw more people to do Low Level dungeon at cap other than now where it is mostly overlook unless in dire need of Myth.(Again, hunts can fill that gap as well now) This also gives people a chance to gain some Seals when they may no have time to sit and wait out timers for several hours.

    In addition I see NO harm in making Allied Seals available from GC Supply/Provisioning missions. Albeit at a much lower ratio compared to GSC, and scale up with level as GSC currently does, and possible only available on high demand items. (Items with Stars next to them) This also gives people who primarily craft, or don't want the mindless zerg a means to earn these credits in small amounts. 15-20 seals for a high demand Supply/Provisioning item. This may need to be adjusted obviously due to people having multiple crafting professions rather high-level or cap to prevent them from earning a massive amount of Allied Seals.

    Another huge issue with hunts as they are is just as said, its a zerg. Some players, I know my fiance plays on PS3(I did warn her) but at times there are so many people present that by the time the monster loads for her it has all ready been killed. This becomes incredibly frustrating and is leading to some serious vitriol from people missing hunt targets or their elite bill mark. Hunts ARE broken and this latest patch has helped some, at least for people just trying to do their weekly bills. Personally, I think they should add a separate hunt system similar to something XI had in its darker years. You kill a hunt mark to obtain a spawn item to summon one of several other monsters and like Leves only your group could engage the target. Give it a small reward and a new(or chance) to obtain a summon item for another set of monsters.

    The system can branch out, can be done on your own time rather than constant spawn timers and rushing around hoping to make it to a given location before something gets mobbed down. All slowly building up to big-bad-boss which might have a chance to drop a some what nice piece of gear (Nothing coil or EX related, not yet), maybe minions, a unique mount, and of course - Allied Seals.

    Sorry, that was a bit long winded.
    (1)
    Last edited by FriendlyUncle; 08-21-2014 at 03:44 AM.

  10. #40
    Player
    Barboron's Avatar
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    Aug 2013
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    Limsa Lominsa
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    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by skaterger View Post
    So by that logic, shouldn't soldiery and myth be exclusive to dungeons trials so that it has value? Should we remove tomes from hunts then?
    Here, I found this for you with a simple google search.
    (0)

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