


Well to be somewhat accurate.
Thatmaturgagagaga and Conjurer should be switched.
THM definition is one who can grant miracles.
CNJ is someone is who performs magic tricks.
Both sound ugly so yeah lol.


That's how they used to be. Thaumaturge used to have Light and Dark spells (Bio, Dia, etc) and had Astral/Umbral effects as well as debuffs. It was later changed to have Elemental spells to be the base class for Black Mage. Conjurer used to be the damage caster and wielded all of the elements. It was altered, just like THM, to be the base class for WHM. I wish they had left them in their previous incarnations.



I like the way it is now. New names for classes, while traditional FF classes are rare and almost forgotten jobs. I hope they will stick with it until the end.
I like the super nostalgic number spells like "Cure I, Cure II, and Cure III" and thought "Cura, Curaga, Curaja" was kind of silly to be honest. I also really like the names like "White Mage & Black Mage" except for "Bard" which I call "Archer" all the time.
Last edited by DishSoap; 08-20-2014 at 06:16 PM.


The funny thing about Gladiator is that it has been both a job and a class. Job in the GBA/smartphone version of FF5.
I like classic jobs more than the classes (which , let's face it are useless after you upgrade to jobs) but I think JOBS should stay true to their origins.
I do not like how certain jobs are twisted and hammered to fit the very limiting dps/heal/tank formula.
For example I would HATE RDM if it was twisted to be either a healer or a dps when the original job is neither.
Getting a THF without any of the major THF skills like steal wouldn't make any sense either.
Basically I would much rather have a real JOB instead of just a new skin to a dps class



For me, classic names, original play style, between final fantasy and and tactics they have enough classes and well known names, changing them would be lame, because the alternative for the names FF uses would be what know from other games as cliche classes, for me classic names from ff feel more original.
Leave cliche names for classes and classics for jobs.

I thought that started somewhere around the time of 8, and we had Cure1, Cure2, etc etc prior to that. At least to my knowledge from ancient times where we still had Lali-Ho-ing dwarfs and stuff.

If I'm not mistaken, the Japanese client of the game handles spell tiers this way. We got numbered versions because... I forgot. Though, I'll be honest, I'm used to numbers because of XI [numbers for potency and sufixes like ra,ga and ja for AoE/special effect indication.)
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