Quote Originally Posted by Exstal View Post
Maybe I did misunderstand what you're suggesting. But there should only be 2 modes? or 3? As far as I'm concerned Savage is an absolute waste of time (and not of the good kind). However there should be a gap in gear from the two modes, kind of what I gave an example for Second Coil, no? Help me out here, maybe my reading comprehension is poor.

Maybe in addition some lame vanity type rewards from Savage (or whatever the highest level of raid in WoW would be akin to).
I figured there was a misunderstanding here. The way the raiding worked in Wrath of the Lich King is that there were two modes: Normal and Heroic. Heroic tier gave slightly improved ilvl of gear over normal, and the gear had unique paint jobs/appearances that the normal modes lacked. At the same time, the challenges were tougher than in normal, and required a greater deal of time to overcome. They also sometimes had easter egg bosses that the normal modes didn't. (and thus some unique loot models)

Normal mode's still gave gear appropriate to prepare players for the next tier of play, forced them to strategize to overcome obstacles and wipe pretty frequently. Just not quite as much as heroics did. That opens up the main story to those willing to give it there all, but may not be able to do the typical 4-6 hours for three nights a week raid schedule that heroics often require out of groups. It is very different than the current Crystal Tower, which is essentially a loot hand out.

The point is that it opens up the challenge of raiding to mainstream gamers, many of whom might have been hardcore gamers at some point, but simply find they don't have the time they used to. It worked out very well for World of Warcraft and no one has really done it since then (that I'm aware of).